Commit Graph
45601 Commits
Author SHA1 Message Date
Henrik Rydgård 0b1d756ca1 Fix PPSSPPHeadless CMake build. 2013-05-23 21:32:22 +02:00
Henrik Rydgård 3587cef738 Merge pull request #1899 from oioitff/atrac-fix
Atrac fix
2013-05-23 11:23:39 -07:00
oioitff 455708bbc3 Fake implement low level atrac decoder. 2013-05-24 01:00:27 +08:00
oioitff 67eeb112a9 Normally, remainFrame is not less than 0. 2013-05-24 00:55:10 +08:00
oioitff 99f8041375 Implement pcm voice correctly. 2013-05-24 00:42:15 +08:00
CPkmn d051e25b70 Update sceKernelModule.cpp 2013-05-23 10:25:13 -06:00
raven02andJacky TSUI 8ae127e87c Fix the save loading for God Eater Burst and Gundam VS Gundam NP 2013-05-23 22:59:49 +08:00
Henrik Rydgård 4d97916058 Merge pull request #1897 from sum2012/patch-5
Add another patcher
2013-05-23 07:38:13 -07:00
sum2012 e233dbb446 Add another patcher 2013-05-23 22:34:32 +08:00
Sacha a65fcd8645 Buildfix for Qt 2013-05-23 21:54:24 +10:00
Henrik Rydgard 0e77b44130 Buildfix 2013-05-23 13:50:31 +02:00
Henrik Rydgard 880b80823b Some cwcheat cleanups and TODOs. 2013-05-23 13:10:39 +02:00
Henrik Rydgard f184632ecd Merge branch 'master' into makotech222-cwcheat 2013-05-23 12:54:45 +02:00
Henrik Rydgard 7ffdac39bc Disable the for loop in the vertex shader again. Some lame drivers don't seem to like it. 2013-05-23 12:49:34 +02:00
Henrik Rydgard 1f50096d7f Don't save recent history from testrunner 2013-05-23 12:49:34 +02:00
Sacha dfe03d3d97 Blackberry: Improve Wiimote key mappings.
Also, map dpad to analog.
2013-05-23 18:20:53 +10:00
CPkmn f83e19aa2d Update sceKernelModule.cpp 2013-05-23 01:36:23 -06:00
Henrik Rydgård 42cf3a5c80 Merge pull request #1888 from raven02/patch-28
Keep the High/low water marks the same for all platform
2013-05-23 00:35:56 -07:00
Henrik Rydgård bd9313eaee Merge pull request #1846 from raven02/patch-22
Consolidate pspUmdError/pspUmdType to sceUmd.h
2013-05-23 00:35:38 -07:00
Henrik Rydgård af0a1db514 Merge pull request #1893 from nachume/control-fix4
ADD: Pop-up menu for disable bind added to the controls dialog.
2013-05-23 00:34:33 -07:00
CPkmn 1150b794bf Improve sceKernelStartModule handling
Fixes 'bogus priority' errors (and maybe more).
Tested on God Eater Burst and fixed its "bogus priority". I haven't found any games this breaks.
2013-05-23 00:31:30 -07:00
nachume 662df67d39 ADD: Pop-up menu for disable bind added to the controls dialog.
FIX: I forgot to delete ControlsMapping instance.
2013-05-23 09:39:36 +09:00
Henrik Rydgard 9fa61c7110 Add cwcheat to android and cmake builds 2013-05-22 21:06:10 +02:00
Henrik Rydgard 08e0881c94 Merge branch 'cwcheat' of https://github.com/makotech222/ppsspp into makotech222-cwcheat
Conflicts:
	Core/Config.cpp
	Core/Config.h
	Core/Core.vcxproj.filters
	Core/HLE/sceKernel.cpp
2013-05-22 21:04:12 +02:00
Henrik Rydgard e2024674a4 Undo an optimization that broke skinning a bit... 2013-05-22 19:49:58 +02:00
Henrik Rydgard 1b813ec984 Add back the deadzone to XInput, definitely required with my pad. Restore the magnitude square root. 2013-05-22 18:53:06 +02:00
Henrik Rydgard fe41d405c0 Add KrossX's fix for XInput analog range. The PSPs analog is really far extended outside the circle, even further than the 360. 2013-05-22 18:32:18 +02:00
Henrik Rydgard 059aed36ee Add on-screen feedback for some keyboard shortcuts (so you know which setting was changed) 2013-05-22 18:00:06 +02:00
Henrik Rydgard 199907b9ed Shader simplification - well, more of it. Hopefully this helps the mali problems a bit more. 2013-05-22 15:52:10 +02:00
Henrik Rydgard 0ed09532f9 Quick sceMd5 implementation, needs tests 2013-05-22 11:05:30 +02:00
Henrik Rydgard 42e5c184c2 Warning fix 2013-05-22 11:04:14 +02:00
Henrik Rydgård 999cfb67d7 Merge pull request #1891 from unknownbrackets/unknown-syscalls
Add more unknown syscalls from reporting
2013-05-22 01:56:13 -07:00
Unknown W. Brackets 8580780194 Add more unknown syscalls from reporting. 2013-05-22 01:19:25 -07:00
Henrik Rydgård fb19c78937 Merge pull request #1890 from unknownbrackets/elf-fix
Separate the func import count from the var count
2013-05-22 00:21:53 -07:00
Unknown W. Brackets d45104afb6 Separate the func import count from the var count.
Still doesn't actually load the variables imports, but at least it
won't skip a bunch of funcs and break even worse.
2013-05-21 23:34:28 -07:00
raven02 b76ee8f2ec Better use max=2 and min=1 for safety 2013-05-22 14:33:21 +08:00
raven02 73311c746b Keep the High/low water marks the same for all platform 2013-05-22 11:38:10 +08:00
Sacha dde85e581e Add controller/gamepad support to Blackberry 10 (update native). Buildfix for Qt. 2013-05-22 01:35:22 +10:00
Sacha cc80e0292f Add controller/gamepad support to Blackberry 10. 2013-05-22 01:30:43 +10:00
Unknown W. Brackets 9ae2bedeab Fix sceVaudioChReserve format parameter. 2013-05-21 07:38:37 -07:00
Sacha 6c3a381781 Remove code that is redundant for Blackberry 10. 2013-05-21 23:46:12 +10:00
Henrik Rydgård b2701f4421 Merge pull request #1879 from unknownbrackets/minor
Fix sceAudio shutdown and bogus priority errors
2013-05-21 01:07:09 -07:00
Unknown W. Brackets 839ff0a795 Correctly reset audio channels on shutdown.
Fixes #1876.
2013-05-21 00:59:05 -07:00
Unknown W. Brackets afc24a54e2 Ignore start module params that are 0.
Pretty sure this is why "bogus priority 0" is being logged.
2013-05-21 00:57:33 -07:00
Henrik Rydgård a9beda3f7f Merge pull request #1878 from unknownbrackets/elf-fix
Link long module names properly (truncating)
2013-05-21 00:44:02 -07:00
Unknown W. Brackets cb3d021a7f Link long module names properly (truncating.) 2013-05-21 00:33:12 -07:00
Henrik Rydgård ad0c1fdb01 Merge pull request #1877 from unknownbrackets/elf-fix
Link dynamically sized exports correctly as well
2013-05-20 23:46:12 -07:00
Unknown W. Brackets 5fe38f525d Link dynamically sized exports correctly as well. 2013-05-20 23:39:43 -07:00
Henrik Rydgård 78b6cbfd40 Merge pull request #1875 from thedax/master
Fix to make Pangya Fantasy Golf boot
2013-05-20 14:39:50 -07:00
The Dax dd7c66cd49 Implement unknown SceIOIoCtl command 0x1f30003. It always returns 1. Pangya Fantasy Golf seems to use it, and implementing it makes the game boot, but it still has serious graphical issues. 2013-05-20 16:49:26 -04:00