Commit Graph
45601 Commits
Author SHA1 Message Date
Henrik Rydgård 8e6c093eec Merge pull request #1938 from unknownbrackets/symbol-map
Symbol map fixes
2013-05-27 00:06:40 -07:00
Henrik Rydgård fc4107ff16 Merge pull request #1944 from unknownbrackets/reporting
Add reporting for branch in delay slot and cwd thing
2013-05-27 00:05:41 -07:00
Unknown W. Brackets 90715c2ec2 Avoid a double lookup in FreeExact(). 2013-05-26 23:48:55 -07:00
Unknown W. Brackets 776c8e8533 Rewrite BlockAllocator in attempt to free faster.
And more importantly try to find that weird heap corruption, but no
luck...
2013-05-26 23:09:27 -07:00
Unknown W. Brackets 5595146f56 Add reporting for jumps in delay slots. 2013-05-26 20:30:14 -07:00
Unknown W. Brackets ee414830f6 Add some reporting in filesystem related code. 2013-05-26 20:23:09 -07:00
Unknown W. Brackets f397f83b4f Buildfix for Mac / iOS. 2013-05-26 19:02:40 -07:00
Unknown W. Brackets 4f069a23d9 Since we don't use readlength yet, don't add it.
This would actually go negative often enough, making us consume packets
more slowly than we should, or even never finish consuming.  4 is probably
too small, though.
2013-05-26 17:59:13 -07:00
Unknown W. Brackets 1beb19f827 Clear the debug symbol map on shutdown.
Instead of polluting the next game.
2013-05-26 16:29:21 -07:00
Unknown W. Brackets 44e20fb213 Correctly detect bltzal as func calls in debug. 2013-05-26 16:24:58 -07:00
Unknown W. Brackets 82dd2780f5 Improve perf when loading a large debug map file. 2013-05-26 16:02:08 -07:00
Henrik Rydgard 2a821db448 NewUI: Gridlayout. Fully directional keyboard focus movement. 2013-05-27 00:54:02 +02:00
Henrik Rydgård 66129b69e8 Merge pull request #1937 from unknownbrackets/windows-ui
Fix cursor reset and pop ups in fullscreen
2013-05-26 15:11:23 -07:00
Unknown W. Brackets ee86347610 Hide pop up windows in full screen.
Otherwise, they get in the way even though you can't see them.
2013-05-26 15:00:40 -07:00
Unknown W. Brackets 810cb967f9 Show/hide the cursor correctly.
It uses a counter, so we may need to call it more than once.
2013-05-26 15:00:39 -07:00
Unknown W. Brackets f042894c3e Don't bypass the secondary cache on minihash fail. 2013-05-26 13:44:47 -07:00
Unknown W. Brackets 01e1a8093a Allow ConvertColors() to work as a copy op. 2013-05-26 13:31:58 -07:00
Unknown W. Brackets d2a52f48e5 Switch to a weaker, but faster clut hash. 2013-05-26 13:26:12 -07:00
Unknown W. Brackets 5dabdd3651 Make sure to update the CLUT if format changes.
Otherwise we throw away the loaded clut, which is no good.
2013-05-26 13:26:07 -07:00
Unknown W. Brackets c53386244d Don't hash the clut when it's not even used.
Many games load the clut even when it wasn't changed, and we don't flush
between when this happens.  There shouldn't be any need to rehash the clut
either.

Technically, the clut could have actually changed, but this would
generally require them to clear the dcache or something in a way the GE
probably doesn't support.
2013-05-26 12:41:36 -07:00
Henrik Rydgård 315559afe6 Merge pull request #1935 from unknownbrackets/modules
Get sceKernelStopModule() sorta working
2013-05-26 11:52:01 -07:00
Unknown W. Brackets 71cd80b64d Remove comment. 2013-05-26 11:45:49 -07:00
Unknown W. Brackets 0b2a112212 Initial implementation of sceKernelStopModule().
Not perfect but should be functional.
2013-05-26 11:30:22 -07:00
Unknown W. Brackets 0d828554bc Add a wait type for modules to handle return right. 2013-05-26 10:54:11 -07:00
Unknown W. Brackets 727b3b4127 Get rid of the "root" return hack. 2013-05-26 10:36:18 -07:00
Unknown W. Brackets c34854ead3 Use a custom RA for module funcs. Not used yet.
But it will be.
2013-05-26 10:28:08 -07:00
Unknown W. Brackets a779645152 Wrap sceKernelGetThreadExitStatus().
So it's usable internally too.
2013-05-26 10:17:59 -07:00
Henrik Rydgård 3febd632b4 Merge pull request #1933 from Motaz-Alnuweiri/patch-2
Update PPSSPP.pro
2013-05-26 09:51:47 -07:00
raven02 83cb0869f4 Add NOTICE_LOG to indicate the filter load successfully 2013-05-26 23:55:54 +08:00
Motaz Alnuweiri 48ce6169a5 Update PPSSPP.pro
Hi, you can use "VERSION" Variable
----------------------------------
VERSION
This variable contains the version number of the application or library if either the app TEMPLATE or the lib TEMPLATE is specified.
2013-05-26 17:44:12 +03:00
Jacky TSUI a578fcdc0d Should be safe to remove those manual register/unregister 2013-05-26 22:34:29 +08:00
Henrik Rydgård 2624423cde Merge pull request #1929 from Motaz-Alnuweiri/patch-1
Update PPSSPP.pro
2013-05-26 05:04:37 -07:00
Henrik Rydgard cdef31f9fc Turn off the use of uniform arrays in shaders as some devices don't like them, and the speedup seems to be very small if any. 2013-05-26 14:03:02 +02:00
Motaz Alnuweiri 0391709912 Update PPSSPP.pro
Hello, I changed PPSSPPQt version for Symbian from 0.7.5 to 0.7.6
2013-05-26 14:59:33 +03:00
Henrik Rydgård 138c3fb835 Merge pull request #1927 from unknownbrackets/scheduling2
Implement suspend/resume HLE for threads
2013-05-26 03:06:42 -07:00
Henrik Rydgård 49d9af1176 Merge pull request #1924 from unknownbrackets/scheduling
Fix sceKernelWakeupThread
2013-05-26 03:05:01 -07:00
Henrik Rydgård 4658b8ac7f Merge pull request #1923 from unknownbrackets/rtc-fix
Implement the sceRtc*Win32FileTime() funcs
2013-05-26 03:03:38 -07:00
Henrik Rydgård 0f38192cf9 Merge pull request #1911 from aquanull/language
Make more menu screen items translatable, and...
2013-05-26 03:01:49 -07:00
Unknown W. Brackets 2c4254d0c8 Disallow suspend/resume on current thread.
Might be some extra subtle things with callbacks/interrupts here...
2013-05-26 02:25:53 -07:00
Unknown W. Brackets e6795b1a41 Initial attempt at a suspend/resume thread impl. 2013-05-26 01:01:29 -07:00
Unknown W. Brackets 690e52bc34 Make sure we keep the suspend state around.
I assume it sticks around in this case.
2013-05-25 23:57:04 -07:00
Unknown W. Brackets 2f69378bf6 Return the moduleId in sceKernelUnloadModule().
Final Fantasy 4 very clearly requires this.
2013-05-25 21:07:41 -07:00
Daniel Dressler 6eb9db7ac9 Merge branch 'master' of github.com:hrydgard/ppsspp 2013-05-25 21:03:44 -07:00
Unknown W. Brackets ac7bfcb6ef Report unfinished code in sceKernelAllocateTls(). 2013-05-25 20:43:47 -07:00
Unknown W. Brackets 084ad5aa53 Wrap the sleep/wakeup HLE funcs. 2013-05-25 20:43:19 -07:00
Daniel Dressler a9d6916cde Fix key map resolution only checking user settings
Alone the way a few other bugs got squashed
2013-05-25 20:29:52 -07:00
Unknown W. Brackets 8adf1e9ede Properly return success in sceKernelWakeupThread().
Fixes #1596, fixes #1796, possibly others.  I can't believe how long
I stared at this code and debugged it without noticing such a simple
thing...
2013-05-25 20:28:22 -07:00
Unknown W. Brackets 50c085401a Remove UNIMPL from FileTime funcs, they work now. 2013-05-25 19:15:15 -07:00
Unknown W. Brackets f24b4ef7de Implement the sceRtc*Win32FileTime() funcs. 2013-05-25 17:27:34 -07:00
Henrik Rydgård b6b915bf77 Merge pull request #1918 from raven02/patch-1
Add Memory::IsValidAddress(curFileInfoAddr) to GetFilesList()
2013-05-25 15:26:29 -07:00