mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-10-26 19:58:36 +01:00
Return the moduleId in sceKernelUnloadModule().
Final Fantasy 4 very clearly requires this.
This commit is contained in:
1 parent
ac7bfcb6ef
commit
2f69378bf6
1 file changed
+1
-1
@@ -1151,7 +1151,7 @@ u32 sceKernelUnloadModule(u32 moduleId)
|
||||
return error;
|
||||
|
||||
kernelObjects.Destroy<Module>(moduleId);
|
||||
return 0;
|
||||
return moduleId;
|
||||
}
|
||||
|
||||
u32 sceKernelStopUnloadSelfModuleWithStatus(u32 exitCode, u32 argSize, u32 argp, u32 statusAddr, u32 optionAddr)
|
||||
|
||||
Reference in new issue
Block a user