Commit Graph
45601 Commits
Author SHA1 Message Date
Unknown W. Brackets 3672b591bb Return error codes from SavedataParam::GetSizes().
Rather than true/false, makes things simpler.
2013-06-23 22:22:23 -07:00
Unknown W. Brackets 16752f57b6 Switch SIZES savedata mode to using structs. 2013-06-23 22:22:23 -07:00
Unknown W. Brackets 63ceec35ac For AUTOSAVE/MAKEDATA type modes, "" is valid.
Don't try to use the saveNameList in this case, use "".
2013-06-23 22:22:22 -07:00
Daniel Dressler 83a5609f22 Move keyboard key codes into native 2013-06-23 22:08:45 -07:00
Daniel Dressler 4ed4b04379 Merge branch 'master' of github.com:daniel-dressler/native 2013-06-23 22:07:39 -07:00
Daniel Dressler 9963d00447 Add platform independent keyboard key codes 2013-06-23 22:06:41 -07:00
Sacha 8f3f93fe2a Update versions for Qt/Symbian/Blackberry 2013-06-24 14:48:10 +10:00
Daniel Dressler 7d4ab6e786 Fix function declarations missing from namespace 2013-06-23 21:18:00 -07:00
Daniel Dressler c442e1dbb0 Merge branch 'master' of github.com:hrydgard/ppsspp 2013-06-23 20:43:05 -07:00
Unknown W. Brackets c8ee2c0739 sceIoRename() ignores any path on dest.
Also, change the interface so it can return an error code.  Currently not
returning perfect error codes but it's better than before.
2013-06-23 20:09:44 -07:00
Unknown W. Brackets 010bd689f6 Parse sce_lbn more leniently, like the PSP does. 2013-06-23 16:21:04 -07:00
Henrik Rydgard 6a9e6ce5fe Simplify vertex shaders a little more in the common case of directional lights. 2013-06-24 00:29:30 +02:00
Admiral H. Curtiss 802fa0de4c Merge remote-tracking branch 'upstream/master' into nearest_filtering 2013-06-23 23:16:48 +02:00
Admiral H. Curtiss fe132af9ec Renamed Nearest and Linear Filtering to Force Nearest/Linear Filtering.
Made sure that both options aren't active at the same time.
2013-06-23 22:39:32 +02:00
Admiral H. Curtiss 505f8559c1 Added a "Nearest Filtering" option for testing. 2013-06-23 21:56:07 +02:00
Henrik Rydgård d467eac6a6 Merge pull request #2416 from unknownbrackets/fbo-minor
Centralize destruction of FBOs, use std::vector
2013-06-23 12:34:09 -07:00
Henrik Rydgård b1a05c2052 Merge pull request #2419 from raven02/patch-11
Add text shadow to message dialog that match real PSP
2013-06-23 12:12:25 -07:00
Henrik Rydgard 8310d27d7f Bump version numbers v0.8 2013-06-23 20:10:00 +02:00
Henrik Rydgard 88e67c7b82 Slightly nicer icons. 2013-06-23 19:53:09 +02:00
Henrik Rydgard 9a934aba9e Update lang 2013-06-23 19:48:26 +02:00
raven02 1a46843996 Add text shadow to message dialog that match real PSP 2013-06-24 01:01:55 +09:00
Henrik Rydgard 30ed5110e5 Possible iOS build fix, see #2418 2013-06-23 18:01:11 +02:00
Henrik Rydgard 3216410ac8 Fix unknown.png issues properly this time :P 2013-06-23 17:57:24 +02:00
Unknown W. Brackets 8c7dfdb0f7 Iterate over vfbs_ using size_t not iter.
This way we know for sure that our erase()s are safe.
2013-06-23 08:51:35 -07:00
Unknown W. Brackets 03cab6edf7 Centralize destruction of FBOs, use std::vector. 2013-06-23 08:19:36 -07:00
Henrik Rydgard 5d1fff328f Update native with a possible fix for task switching on android 2013-06-23 17:17:21 +02:00
Henrik Rydgard 80c85b1c60 Notify all the screens in the stack that the device was lost. 2013-06-23 17:15:29 +02:00
Henrik Rydgard fcd9168ff9 Change vfbs_ back to a list for now. 2013-06-23 17:10:55 +02:00
Henrik Rydgard 67ef7fea3e Various FBO-related fixes, hopefully reducing or removing the related crashes... 2013-06-23 17:05:59 +02:00
Henrik Rydgard 6f24514ad5 Fix unknown.png issues. Hopefully fixes #2411. 2013-06-23 16:24:57 +02:00
Henrik Rydgard 0e61385c2e Mark 4x and 5x texture scaling as "overkill" and "crazy" in the windows menu. Because they really are. 2013-06-23 16:10:27 +02:00
Henrik Rydgård b5d8eec462 Merge pull request #2415 from raven02/patch-10
Add 4X/5X to texture scaling level for windows
2013-06-23 07:09:26 -07:00
oioitffandHenrik Rydgard ffc3db1429 Bug fix for sceMp3, make sceMp3 work fine. (dunno why this didn't merge before)
Conflicts:
	Core/HLE/sceMp3.cpp
2013-06-23 16:07:37 +02:00
raven02 747d3d2d9c Add 4X/5X to texure scaling level for windows 2013-06-23 21:33:50 +08:00
Henrik Rydgård 46d085eef2 Merge pull request #2410 from 173210/master
Added scePowerGetBatteryTemp support
2013-06-23 03:35:04 -07:00
173210 3fc397c590 Added scePowerGetBatteryTemp support
It returns 0 celsius degrees
2013-06-23 16:52:41 +09:00
Henrik Rydgård 30efa527a7 Merge pull request #2408 from unknownbrackets/savedata
PSPPointer adjustments in savedata
2013-06-22 23:15:53 -07:00
Unknown W. Brackets dae4156654 Make more savedata struct parts PSPPointers. 2013-06-22 22:49:39 -07:00
Unknown W. Brackets 12232dcad4 Simplify some Memory::GetPointer stuff. 2013-06-22 22:44:00 -07:00
Unknown W. Brackets f7a717746f Sometimes newData.buf is NULL, don't log an error. 2013-06-22 22:40:48 -07:00
Henrik Rydgård e715019cde Merge pull request #2405 from raven02/patch-7
Show analog stick/Tilt  should valid only when on-screen control is o...
2013-06-22 14:58:19 -07:00
Henrik Rydgård d757bc8088 Merge pull request #2406 from unknownbrackets/savedata
Use the saveName by default in MAKE/WRITE/READDATA
2013-06-22 14:55:25 -07:00
Unknown W. Brackets eb1f39f0eb Use the saveName by default in MAKE/WRITE/READDATA.
Suspected this, but wasn't sure.  Tests confirm it works like AUTOLOAD.
2013-06-22 14:48:09 -07:00
raven02 643b3b0c71 Keep Tilt to Analog even without on-screen control 2013-06-23 05:46:54 +08:00
raven02 a6e80d318b "Show analog stick"/"Tilt" should only valid when on-screen control is on 2013-06-23 05:30:54 +08:00
Henrik Rydgard 9161c1e289 Use unknown.png for missing pbp/elf icons 2013-06-22 23:25:22 +02:00
Henrik Rydgard 23ee9b8cd5 Add "Take Screenshot" to Windows version. Writes to "screenshots" subdirectory. No smart file naming yet. 2013-06-22 22:28:48 +02:00
Henrik Rydgard bd78a06015 Add a nice public domain jpeg encoder 2013-06-22 22:27:09 +02:00
Henrik Rydgård 3034989300 Merge pull request #2403 from unknownbrackets/elf-fix
Allow duplicate HI16 or LO16 in variable relocations pairs
2013-06-22 13:06:16 -07:00
Unknown W. Brackets d37e224f5c Allow multiple HI16's in a row.
The God Eater demo does in fact use these.  Ugh.
2013-06-22 12:44:25 -07:00