Commit Graph
45601 Commits
Author SHA1 Message Date
raven02 a6c9c7e7c6 Comment out date/time format buttons 2013-06-21 02:54:10 +08:00
Henrik Rydgård 0eab34a33e Merge pull request #2367 from xsacha/master
Clean up RE code in sceChnnlsv.{cpp,h}
2013-06-20 11:46:05 -07:00
Henrik Rydgård cc63ae7023 Merge pull request #2373 from thedax/dsoundFix
Windows: Make DirectSound buffer global to allow sound to be played
2013-06-20 11:34:55 -07:00
Sacha a4bdd4bfc4 Clean up RE code in sceChnnlsv.{cpp,h} 2013-06-21 04:23:34 +10:00
raven02 e224180ba6 Add "Cleanup Recents" button 2013-06-21 01:37:52 +08:00
The Dax 32bedefe20 Windows: Make DirectSound buffer global to allow sound to be played, even if other applications like Steam are brought to the foreground. 2013-06-20 12:50:10 -04:00
Jake Traynham e89b2055a6 Reenabled armv7s for iOS with JIT fixes 2013-06-20 11:44:59 -05:00
Henrik Rydgård e6fb1b2e1a Merge pull request #2368 from unknownbrackets/mpeg-fix
For now, ignore duplicate sceMpegInit()/Finish()'s.
2013-06-20 02:04:16 -07:00
Unknown W. Brackets 2863e74e52 For now, ignore duplicate sceMpegInit()/Finish()'s.
Need to properly handle module unload for this to work right.

Fixes #2364.
2013-06-20 01:53:07 -07:00
Henrik Rydgård a200be86f0 Merge pull request #2366 from unknownbrackets/ctrl-fix
Fix sceCtrl analog range for all input devices.
2013-06-20 01:24:27 -07:00
Unknown W. Brackets 362c5be657 Tweak the ctrl analog rounding to be safer. 2013-06-20 01:11:45 -07:00
Unknown W. Brackets 250260cccd Fix sceCtrl analog range for all input devices.
It should map (-1.0... 0.0... 1.0) to (0... 128... 255.)  However, it was
instead being mapped to (1... 128... 255.)  This was causing games to not
respect analog movement if they checked for 100%.

Fixes #2363.
2013-06-20 01:00:53 -07:00
Henrik Rydgård df4adeec35 Merge pull request #2365 from thedax/sceNetAndHttpStubs
Implement more sceNet and sceHttp stubs
2013-06-20 00:30:59 -07:00
The Dax b989292c7c Fix typo in __UpdateAdhocctlHandlers and remove stray carriage return. 2013-06-20 03:20:10 -04:00
The Dax c5dfccd55d Implement more sceNet and sceHttp stubs.
List includes:
sceNetApctlAddHandler
sceNetApctlDelHandler
sceNetApctlInit
sceNetApctlTerm
sceNetInetInit
sceNetInetTerm
sceHttpInit
sceHttpEnd
2013-06-20 03:15:07 -04:00
Steven Cherry 230ba9a37e Add more titles id's for god eater burst fix. 2013-06-19 20:58:04 -05:00
Henrik Rydgård 283f382aff Revert "Attempted workaround for issue #2308. Needs plenty of testing! Fixes black screens in GTA when pausing for example."
This reverts commit f2b7096bdf.
2013-06-20 01:26:18 +02:00
Henrik Rydgard f2b7096bdf Attempted workaround for issue #2308. Needs plenty of testing! Fixes black screens in GTA when pausing for example. 2013-06-19 23:55:36 +02:00
Henrik Rydgard 56aeab6558 Update ffmpeg 2013-06-19 23:27:45 +02:00
Henrik Rydgard 182644b57c Update native with another touch control fix 2013-06-19 22:18:23 +02:00
Henrik Rydgard deb4ba8323 Still need to clamp to a square, sigh. 2013-06-19 22:18:05 +02:00
Henrik Rydgard fa335c83d3 Modify DInput and touch analog to not clamp to a circle. Tries to fix #2316 2013-06-19 20:47:42 +02:00
Henrik Rydgard 61b510b753 Open ISOs very slightly faster by not reopening 2013-06-19 20:47:42 +02:00
Henrik Rydgard d1df63036a Don't clamp to a circle in the virtual stick. 2013-06-19 20:46:06 +02:00
Sacha 0839a6ed07 Fix frozen black screens for non-FFMPEG platforms 2013-06-20 01:34:34 +10:00
raven02 2dad8cb90d Quick fix spacing issue on Pause menu 2013-06-19 21:49:51 +08:00
Henrik Rydgård bfb9b2fd6d Warning fix 2013-06-19 15:06:04 +02:00
Henrik Rydgard d81533e8d8 Fix lint warning. Update native with audio buffer size detection. 2013-06-19 14:28:42 +02:00
Henrik Rydgard 0e5cab2b0c Android 4.2+: Ask for optimal audio buffer size + sample rate. Ignore sample rate for now. 2013-06-19 14:27:50 +02:00
Henrik Rydgard 1b941b1a7b UI tweaks 2013-06-19 13:13:23 +02:00
Henrik Rydgard c021c93883 More minor audio optimizations 2013-06-19 13:13:02 +02:00
Henrik Rydgard 8f9562cde4 Remove gl enum hacks in texturecache (doesn't seem to work, get bad log output on adreno) 2013-06-19 12:42:04 +02:00
Henrik Rydgard 7dac11922d Some minor optimization of audio channel queues and mixing 2013-06-19 12:00:24 +02:00
Henrik Rydgård 07a6242bfe Merge pull request #2354 from unknownbrackets/kernel-objects
Check kernel object types when looking up ids
2013-06-19 00:26:38 -07:00
Henrik Rydgård 08b48cb0ca Merge pull request #2355 from unknownbrackets/psmfplayer
Correctly read 48-bit pts in scePsmf as well
2013-06-19 00:25:11 -07:00
raven02 d24ad28ceb Follow as 1/2/3 option 2013-06-19 15:24:35 +08:00
raven02 de4d970ab6 Toggle to adjust VPS/FPS/Both , new timeFormat/dateFormat/buttonPerference 2013-06-19 15:09:01 +08:00
Unknown W. Brackets ee2a99adee Correctly read 48-bit pts in scePsmf as well.
Attempt to fix #2347.
2013-06-18 23:58:52 -07:00
Unknown W. Brackets 933c8abb55 Check kernel object types when looking up ids.
Some games misuse it, need to return an error.
2013-06-18 23:54:29 -07:00
Steven Cherry d97d332b47 Removed game title from .ini names.
Also added offset for God Eater Burst codes to work.
2013-06-18 17:50:28 -05:00
Sacha 9f510771bd Fix 'external dir' for new 'Home' button in PPSSPP file manager. 2013-06-19 05:10:32 +10:00
Sacha 45775d4fc2 Fix for non-ffmpeg platforms. Thanks unknownbrackets!
Can now get past videos on platforms such as Meego and Symbian.
Also fix some spacing and type issues.
2013-06-19 01:14:14 +10:00
Henrik Rydgård f30983ce00 Merge pull request #2342 from raven02/patch-3
Add multiple save/load slot in UI Pause Menu
2013-06-18 06:18:45 -07:00
raven02 4266db8a29 Set width to 60 2013-06-18 21:17:53 +08:00
raven02 ec0f725418 Add multple save/load slot in UI Pause Menu 2013-06-18 18:11:47 +08:00
Henrik Rydgård b9ff0f57be Merge pull request #2341 from raven02/patch-2
Toggle to adjust on-screen buttons scaling
2013-06-18 02:55:29 -07:00
raven02 ab545a1cf0 Toggle to adjust on-screen buttons scaling 2013-06-18 17:44:39 +08:00
Henrik Rydgård a2323feace Merge pull request #2333 from raven02/patch-1
Toggle to adjust opacity in UI Controls
2013-06-18 01:14:45 -07:00
Henrik Rydgård b96250eadb Merge pull request #2340 from unknownbrackets/windows-ui
Keep EmuThread running on game shutdown
2013-06-18 01:13:31 -07:00
Unknown W. Brackets 926e1ebddc Keep EmuThread running on game shutdown.
Especially relevant for games that call sceKernelExitGame(), like most
homebrew.  Otherwise, EmuThread actually quits and we can't continue.
2013-06-18 00:33:22 -07:00