Commit Graph
45601 Commits
Author SHA1 Message Date
arnastia 7824f3c09f Merge remote-tracking branch 'upstream/master' 2013-07-01 18:59:44 +01:00
arnastia 5099140813 Fixed rendering glitch caused by calling ReadFramebuffersToMem for unfinished framebuffers (non-displayed framebuffers are now read at the beginning of next frame);
Fix reversed pixel format for 32-bit textures on Nvidia cards.
2013-07-01 18:35:38 +01:00
oioitff 9c11d0542c Do savestate for mpegheader. 2013-07-02 01:26:31 +08:00
oioitff e503ed15ec Try to open MediaEngine as a real PSP. 2013-07-02 01:04:19 +08:00
Henrik Rydgård 925b3bc702 Update native 2013-07-01 18:10:33 +02:00
Henrik Rydgård df725ca333 update native 2013-07-01 18:10:30 +02:00
Henrik Rydgård 94f5e57cfc Merge pull request #92 from Kingcom/native
Android buildfix
2013-07-01 09:10:04 -07:00
Kingcom 57c3f97c0a Fix android build. 2013-07-01 17:58:51 +02:00
Henrik Rydgård 38895e0bfb Merge pull request #2569 from unknownbrackets/fbo-scale
Copy only a screen's worth of pixels from FBO to output
2013-07-01 08:36:06 -07:00
Henrik Rydgård c28109dfa0 Merge pull request #2576 from Kingcom/master
Expression parser update
2013-07-01 08:23:42 -07:00
raven02 6a1b6407fd Fix depth issues in multiple games 2013-07-01 23:03:34 +08:00
Henrik Rydgård c5afb87dd4 Merge pull request #2559 from raven02/patch-3
Add fake glowing effect to save icon and use 'NEW DATA' as real PSP does
2013-07-01 08:01:49 -07:00
Henrik Rydgård 9b84f05d16 Merge pull request #2568 from raven02/patch-4
HW/SW T&L: remove multiple with 2.0
2013-07-01 07:33:48 -07:00
Henrik Rydgård c1e2834c17 Merge pull request #2575 from thedax/sceNetAndHttpStubs
Add a number of sceHttp* stubs
2013-07-01 07:33:04 -07:00
Henrik Rydgård a47d53c712 Merge pull request #2574 from unknownbrackets/bad-file-crash
Don't crash when a block device can't be created
2013-07-01 07:32:11 -07:00
Henrik Rydgård e5f75c4284 Merge pull request #91 from Kingcom/native
Move expression parser to native
2013-07-01 07:31:29 -07:00
raven02 66c1f59b42 Small fix to right border 2013-07-01 21:07:52 +08:00
raven02 ae796ad5c7 Add fake glowing effect to save icon 2013-07-01 20:42:10 +08:00
arnastia 9696948a60 Pixels should now be read correctly on ATI cards (tested on ATI Mobility Radeon HD5165); Visual artifacts on blank areas after rendering second quad remain. 2013-07-01 13:22:19 +01:00
The Dax db7e90c23e Fix parameter values in func wrapper. 2013-07-01 04:29:48 -04:00
Kingcom fb2025774a Added reference to android makefile 2013-07-01 10:24:36 +02:00
Kingcom c24433b1e2 Remove remaining instances of stricmp 2013-07-01 10:01:49 +02:00
Kingcom 42877f5a1f Disable binary detection when defaultrad is 16 2013-07-01 10:00:45 +02:00
The Dax a6dabfb5d2 Add a number of sceHttp* stubs; fixes hangs in LBP and the Monster Hunter series, when trying to go online or download DLC, and probably in other games too. 2013-07-01 04:00:41 -04:00
Unknown W. Brackets c8102b708a Don't crash when a block device can't be created. 2013-07-01 00:33:19 -07:00
Henrik Rydgård 7c07f42e3e Merge pull request #2550 from codebase7/master
Allow user to define path to ffmpeg libraries
2013-06-30 23:59:26 -07:00
Unknown W. Brackets 5bb16e7f40 Actually, mark BGR5650 as full alpha. 2013-06-30 23:58:10 -07:00
Unknown W. Brackets 94cbb5dcd1 Never use textureFullAlpha w/ framebuffer textures. 2013-06-30 23:56:24 -07:00
Unknown W. Brackets cc36da061b These are in gstate_c, don't need externs. 2013-06-30 23:56:23 -07:00
Unknown W. Brackets 0e5f741a48 Properly scale FBOs on copy to output.
Fixes Tales of Destiny 2 and Star Ocean when buffered rendering is on.
Should only draw the top left 480x272.
2013-06-30 23:56:22 -07:00
Henrik Rydgård 7c681973f5 Merge pull request #2570 from unknownbrackets/perf
Small performance improvements (textures, shader lookup)
2013-06-30 23:46:03 -07:00
Henrik Rydgård 36d0ec8390 Merge pull request #2567 from unknownbrackets/debugger
Rewrite CBreakPoints, fix MemCheck bugs
2013-06-30 23:41:13 -07:00
Henrik Rydgård 24b2bfd535 Merge pull request #2566 from JulianoAmaralChaves/patch-1
Improvements in the location and layout of the menus
2013-06-30 23:39:46 -07:00
Henrik Rydgård 1f647f8a67 Merge pull request #2572 from oioitff/mpeg-fix
Implement scePsmfSpecifyStreamWithStreamType and scePsmfSpecifyStreamWithStreamTypeNumber
2013-06-30 23:39:06 -07:00
Daniel Dressler cace0b3a65 Remove wrong copyright notice
Copy & paste error. File itself was copied from a file I
created in ppsspp.
2013-06-30 23:38:28 -07:00
Henrik Rydgård a23553a834 Merge pull request #2571 from unknownbrackets/windows-ui
Fix delay when quitting with game paused
2013-06-30 23:38:10 -07:00
oioitff c93a1b6f33 Implement scePsmfSpecifyStreamWithStreamType
and scePsmfSpecifyStreamWithStreamTypeNumber.
2013-07-01 14:02:12 +08:00
Unknown W. Brackets 27826999de Don't show a dialog on quit when EmuThread hangs.
It's not like it will prevent PPSSPP from quitting.
2013-06-30 22:50:58 -07:00
Daniel Dressler 20399b9d6c Make key mapping screen save changes 2013-06-30 22:48:15 -07:00
Unknown W. Brackets e6bb49fb0d Allow Core_WaitInactive() when already inactive.
It's being called unconditionally now, it was changed in the other one, so
I guess it needs changing here.
2013-06-30 22:47:39 -07:00
Daniel Dressler 91114ba605 Add missing SDL keycode translation pairs 2013-06-30 22:25:16 -07:00
Daniel Dressler 643133238f Make emu core use key mapped keys 2013-06-30 21:43:01 -07:00
Unknown W. Brackets 4bc7752eb5 Flip around the texture key to invalid faster. 2013-06-30 20:52:15 -07:00
Unknown W. Brackets 79116da82d Decode 16-bit textures a bit more directly.
Improves performance in God of War.
2013-06-30 20:36:53 -07:00
Unknown W. Brackets 386d51081c Optimize linked shader lookup in ApplyShader().
We already iterate all (skipping that with an if helps, though), and the
list of shaders in most games is pretty small.  Using a map is not gaining
much, and actually makes the whole thing slower.

Cuts from 9.84% time in Tales of Phantasia X (lots of flushes) to 1.85%.
2013-06-30 20:33:50 -07:00
raven02 fb07c6482c SW T&L: remove multiple with 2.0 2013-07-01 08:16:26 +08:00
raven02 7983bdb448 HW T&L: remove multiple with 2.0 2013-07-01 08:12:43 +08:00
Kingcom e3d3d75e38 Moved expression parser to native and changed how it's accessed 2013-07-01 01:41:06 +02:00
raven02 2db74a7088 Use "NEW DATA" as real PSP does for new save 2013-07-01 07:39:36 +08:00
raven02 78742a0ddb Match transition in save dialog as real PSP does 2013-07-01 07:39:27 +08:00