Unknown W. Brackets
f3e27ad9dd
Ensure only the very next instruction is skipped.
2013-06-30 16:35:49 -07:00
Unknown W. Brackets
70cd8798be
Actually enforce temp breakpoints having no cond.
2013-06-30 16:35:49 -07:00
Unknown W. Brackets
942d50d521
When hitting go on a memcheck, also skip it.
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If you hit go you most likely want it to continue past the instruction you
were on.
2013-06-30 16:35:48 -07:00
Unknown W. Brackets
8ee88ae5a2
Don't skip memcheck'd op when illegal reads is off.
2013-06-30 16:35:48 -07:00
Unknown W. Brackets
9d8bdee089
Buffer the breakpoints in UI to avoid overflows.
2013-06-30 16:35:48 -07:00
Unknown W. Brackets
9209a30d9b
Add skeleton for conditional breakpoints.
2013-06-30 16:35:47 -07:00
Unknown W. Brackets
d513fab60d
Fix names with newlines in the symbol map.
2013-06-30 16:35:47 -07:00
Kingcom
033a3437fb
Moved expression parser to native
2013-07-01 01:31:47 +02:00
Juliano do Amaral Chaves
92b9c3b8b8
Improvements in the location and layout of the menus
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1 - Included the page number in the graphics settings
2 - Included resource for locating in the of logo screen
3 - Adjustments of some buttons in the screen of graphics settings, to improve when translated
4 - Fix the reading of the "Locked CPU Speed" through the INI file
Note: Do not know if I could, but I took the liberty to include my nick in the credits as a contributor
2013-06-30 20:00:35 -03:00
Unknown W. Brackets
6bd4383a8a
Give memchecks/breakpoints a consistent interface.
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Removes the limit on max breakpoints, and makes everything use accessors
for both that look roughly the same.
2013-06-30 15:16:58 -07:00
Henrik Rydgård
6ce949a743
Merge pull request #2563 from unknownbrackets/jit-minor
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Log more info about branches in delay slots.
2013-06-30 13:54:28 -07:00
Unknown W. Brackets
3986c665ed
Merge pull request #2564 from oioitff/mpeg-fix
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Tiny bug fix for scePsmfSetPsmf.
2013-06-30 13:29:00 -07:00
oioitff
d8a661e71f
Tiny bug fix for scePsmfSetPsmf.
2013-07-01 04:25:04 +08:00
Henrik Rydgård
5504f205d4
Merge pull request #2562 from oioitff/mpeg-fix
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Improve getPsmf for scePsmf.
2013-06-30 13:20:44 -07:00
Unknown W. Brackets
c9c3bc83e4
Log more info about branches in delay slots.
2013-06-30 13:19:27 -07:00
oioitff
db668f74db
delete previous psmf if exists.
2013-07-01 04:17:09 +08:00
oioitff
b119356e9a
Improve getPsmf for scePsmf.
2013-07-01 03:52:35 +08:00
Henrik Rydgård
0a4cd1b82a
Merge pull request #2561 from unknownbrackets/ccc
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Add a hack/stub for sceCccUTF8toSJIS(), some other stubs
2013-06-30 12:23:33 -07:00
Henrik Rydgård
4918bd5c03
Merge pull request #2560 from unknownbrackets/symbol-map
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Keep symbol map entries from between modules
2013-06-30 12:22:01 -07:00
Unknown W. Brackets
d8eede0b9a
Add some unknown syscalls from reporting.
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These are being linked in by games, so defining them will log them when
they are hit.
2013-06-30 12:05:14 -07:00
Unknown W. Brackets
d3d55a831a
Add a couple extra stubs to sceCcc.
2013-06-30 11:12:36 -07:00
Unknown W. Brackets
f7b37ee00a
Read symbols with spaces in their names.
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Before it was changing "UNK: hex" and "EXP: hex" into "UNK:" and "EXP:".
2013-06-30 10:19:29 -07:00
Unknown W. Brackets
bf1e37dd05
Keep symbols mapped from all loaded modules.
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This way the map contains all the symbols used, not just a snapshot.
2013-06-30 10:15:21 -07:00
Unknown W. Brackets
7d44ea1ac8
Always add symbols, so we don't leave any behind.
2013-06-30 10:04:48 -07:00
Unknown W. Brackets
c1834908b1
Keep the symbol map entries unique.
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Duplicates are annoying, and we have hacks upstream to prevent them that
cause trouble.
2013-06-30 10:04:48 -07:00
Henrik Rydgård
7df69decb6
Merge pull request #2556 from Kingcom/master
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Memory view in disassembler
2013-06-30 08:45:30 -07:00
Henrik Rydgård
d5425317f4
Merge pull request #2557 from sum2012/sceccc-patch
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Add dummy sceCcc
2013-06-30 07:35:31 -07:00
Henrik Rydgård
09ac920138
Merge pull request #2558 from oioitff/mpeg-fix
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Correct sceMpegAvcDecode/sceMpegAvcDecodeYCbCr behavior.
2013-06-30 07:34:44 -07:00
sum2012
97f26a11ae
Fix typo
2013-06-30 21:01:23 +08:00
oioitff
64a042d7f8
Correct sceMpegAvcDecode/sceMpegAvcDecodeYCbCr behavior.
2013-06-30 20:24:20 +08:00
sum2012
c2091de3d5
Add dummy sceCcc
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Fix loading of Gensou Chronicle
2013-06-30 20:21:56 +08:00
Kingcom
41ed77f66a
Add a memory view control to the disassembly window
2013-06-30 13:42:19 +02:00
codebase7
7042799d5b
Add manual ffmpeg path support to cmake
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This commit adds support for allowing the user to define the full
path to the static ffmpeg libraries.
In addition it also makes cmake output the location for the
static ffmpeg libraries that it will use.
2013-06-30 05:27:21 -04:00
Henrik Rydgård
f5da5f4cf6
Merge pull request #2544 from raven02/filtering-ui
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Consolildate Texture filtering option
2013-06-30 00:11:12 -07:00
Henrik Rydgård
0d32163248
Merge pull request #2542 from unknownbrackets/fps-limit
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Add an optional hack to force <= 60 FPS
2013-06-30 00:07:24 -07:00
Unknown W. Brackets
5684c32165
Just use FPS except in the name.
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Hopefully users don't get confused. I don't think "internal FPS" is gonna
fit for all languages in a way that makes sense.
2013-06-30 00:05:38 -07:00
Unknown W. Brackets
3eb5e917ee
Change the config setting to not say game.
2013-06-30 00:02:33 -07:00
raven02
5d275d7fe9
Consolildate Texture filtering option
2013-06-30 14:58:46 +08:00
Henrik Rydgård
39270b80a7
Merge pull request #2536 from JulianoAmaralChaves/patch-1
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Creates location for the credits
2013-06-29 23:33:20 -07:00
Henrik Rydgård
752d974284
Merge pull request #2540 from unknownbrackets/windows-ui
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Fix a couple crashes on shutdown
2013-06-29 23:32:17 -07:00
Henrik Rydgård
ccf262dfa5
Merge pull request #2538 from JulianoAmaralChaves/patch-2
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Update DisplayListInterpreter.cpp
2013-06-29 23:31:39 -07:00
Unknown W. Brackets
64e1ad3e5e
Add UI for forcing FPS at 60.
2013-06-29 20:54:06 -07:00
Unknown W. Brackets
bf16c79b66
Cut down on estimated GPU cycle counts.
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They are too high and cause problems for games.
2013-06-29 20:53:03 -07:00
Unknown W. Brackets
9f3aae873f
Add a config setting to force 60 fps in games.
2013-06-29 20:53:02 -07:00
Unknown W. Brackets
4f68703cfd
Rename "VPS"/"FPS" to "Speed"/"FPES" so it's clear.
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Still scaled to 60, but could change to 100 instead?
"FPES" is "frames per emulated second." Or we could change it instead...
2013-06-29 20:06:34 -07:00
Daniel Dressler
a7a4ad5f06
Fix key map screen forgeting last pressed key
2013-06-29 19:20:23 -07:00
Daniel Dressler
a51474d255
Add SDL support for keycode pass through
2013-06-29 19:15:55 -07:00
Unknown W. Brackets
f5178e769a
Fix crash on File -> Exit in some cases.
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Fixes #2537 .
2013-06-29 17:47:09 -07:00
Juliano do Amaral Chaves
d0aeff0d4b
Update DisplayListInterpreter.cpp
2013-06-29 21:07:04 -03:00
Unknown W. Brackets
4ca084b9ad
Add a bit more space for the smoothness hackery.
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Prevents a buffer overflow error I was getting randomly.
2013-06-29 16:06:24 -07:00