Henrik Rydgård
25cc550215
Merge pull request #3811 from unknownbrackets/headless
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Just save XMM0-XMM15 on x64 + more headless
2013-09-17 00:35:59 -07:00
raven02
23f00940e0
CheckGLExtensions() : GL_NV_shader_framebuffer_fetch
2013-09-17 15:30:27 +08:00
raven02
b93475bcbe
Add bool GL_NV_shader_framebuffer_fetch
2013-09-17 15:28:53 +08:00
Unknown W. Brackets
0185825b23
Support the verbose test compare parameter.
2013-09-17 00:15:19 -07:00
Unknown W. Brackets
c96ea1d226
List failed tests in autocompare.
2013-09-17 00:02:53 -07:00
Unknown W. Brackets
e72a06503e
Support running multiple tests in a row.
2013-09-16 23:58:42 -07:00
Aapo Rantalainen
7f469a9c14
Merge https://github.com/aapo/native
2013-09-17 09:50:38 +03:00
Unknown W. Brackets
9a2ea4cdc1
Move the actual test run to its own function.
2013-09-16 23:49:41 -07:00
Aapo Rantalainen
15d92565d8
Fix: landscape and portrait should be same resolution
2013-09-17 09:49:10 +03:00
Unknown W. Brackets
5d99fd8a98
Skip trailing newlines in test comparison.
2013-09-16 23:49:09 -07:00
danyalzia
036a180708
Update sceDisplay.cpp
2013-09-17 11:41:12 +05:00
danyalzia
6e22a26b23
Update GameSettingsScreen.cpp
2013-09-17 11:38:16 +05:00
danyalzia
5550d386d4
Update Config.cpp
2013-09-17 11:36:09 +05:00
danyalzia
8f55e145c0
Update variables
2013-09-17 11:33:32 +05:00
Unknown W. Brackets
3e6df2d7aa
Just save XMM0-XMM15 on x64.
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Not really sure why but seems like VS2010 expects XMM4 to be preserved.
Fixes headless on x64.
2013-09-16 23:17:34 -07:00
The Dax
705239de2e
Remove previously required define stuff. 2013 doesn't need this.
2013-09-17 01:43:47 -04:00
The Dax
b275a5366d
Prepare native for Visual Studio 2013.
2013-09-17 01:31:04 -04:00
The Dax
4e20f087fb
Draw PPSSPP's D-pad logo on LogoScreen.
2013-09-16 23:07:10 -04:00
raven02
b918dfdd98
Attach CLUT in buffered mode only while memory mode should be more accurate itself
2013-09-17 09:55:52 +08:00
The Dax
e6d85cfb39
Rename Config::languageIni to Config::sLanguageIni for consistency.
2013-09-16 19:47:25 -04:00
The Dax
283599c7f1
Remove unneeded lines.
2013-09-16 19:24:49 -04:00
The Dax
ee3f9a6979
Use consistent pointer names.
2013-09-16 18:55:06 -04:00
The Dax
426e6630d9
Rewrite most of the translation stuff to be cleaner.
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Also fix a bug where in-game only menu items become enabled after selecting a language when we're in various NewUI menus.
Rename Config::ilanguage to Config::iLanguage for consistency with other Config variables.
2013-09-16 18:45:09 -04:00
Henrik Rydgård
39c640d3ab
Merge pull request #3804 from unknownbrackets/headless
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Implement --compare in headless
2013-09-16 14:36:26 -07:00
Unknown W. Brackets
0c6fbb461d
Tweak ffmpeg logging in mp3/atrac as well.
2013-09-16 08:40:38 -07:00
Unknown W. Brackets
94af2b388b
Support a timeout directly in headless.
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Obviously, though, if headless infinite loops we're screwed.
2013-09-16 08:36:10 -07:00
Unknown W. Brackets
d13d8ad946
Avoid writing to stdout/stderr from ffmpeg.
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This will log some errors in the log even in release.
2013-09-16 08:35:32 -07:00
Unknown W. Brackets
57b636816b
Add an internal comparison algorithm to headless.
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This is slightly smarter than the test.py version, and should be
completely compatible. It doesn't handle timeouts though.
2013-09-16 08:30:02 -07:00
Unknown W. Brackets
35cd59ae87
Remove hack to skip messages from native.
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Native is not so talkative anymore.
2013-09-16 08:19:53 -07:00
Unknown W. Brackets
c2e20e32e7
Buffer test output in headless a bit.
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Just to newlines. Cuts from profile by like 70%.
Seems like the bottleneck is Python, though...
2013-09-16 08:19:53 -07:00
Henrik Rydgård
3eb8e1a94f
Merge pull request #3802 from Ced2911/gpu_c_fixes
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[gpu] move GetIndexBounds to common
2013-09-16 08:08:37 -07:00
Ced2911
b7aa10efc7
[gpu] move GetIndexBounds to common
2013-09-16 17:04:06 +02:00
Henrik Rydgård
1624733638
Merge pull request #3801 from raven02/patch-11
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Better replacement mode for GE_BLENDMODE_ABSDIFF
2013-09-16 07:52:16 -07:00
raven02
8c3a89019b
GE_BLENDMODE_ABSDIFF : Replace it using GL_MAX
2013-09-16 20:48:33 +08:00
Henrik Rydgård
0a73635dda
Merge pull request #3799 from Ced2911/dx9windows
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Make the dx9 renderer working in headless mode
2013-09-16 02:51:07 -07:00
Ced2911
b084e5169a
Merge branch 'master' of https://github.com/hrydgard/ppsspp into dx9windows
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Conflicts:
headless/Headless.vcxproj
2013-09-16 10:54:04 +02:00
Ced2911
5c4ed26442
Make the dx9 renderer working in headless mode
2013-09-16 09:42:30 +02:00
Henrik Rydgard
83f39fdaa6
Report the combination of bezier/spline + morph/skinning to see if it happens
2013-09-16 09:01:20 +02:00
Henrik Rydgård
9f063fcbe9
Merge pull request #3798 from unknownbrackets/dx9
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Fix directx9 so it builds on Windows (but doesn't work)
2013-09-15 23:28:05 -07:00
Unknown W. Brackets
5617f07462
Fix dx9 so it builds on Windows (DOES NOT WORK.)
2013-09-15 23:22:10 -07:00
Henrik Rydgard
53c0c48052
Update native with ui crashfix by unknown
2013-09-16 08:13:34 +02:00
Henrik Rydgård
b4c6eb13c7
Merge pull request #133 from unknownbrackets/ui-tweaks
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Don't crash if another dialog is added while finishing
2013-09-15 23:13:05 -07:00
Henrik Rydgard
5997cdf6ad
Add clearly missing parenthesis, see #3776 .
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Update contributors list.
2013-09-16 08:09:27 +02:00
Henrik Rydgård
e9595802fa
Merge pull request #3795 from kaienfr/Update_SYS_LANGUAGE
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Windows: Update g_Config.ilanguage for ppsspp.ini [SystemParam] Language key
2013-09-15 23:01:05 -07:00
Henrik Rydgård
5882b67944
Merge pull request #3797 from unknownbrackets/texcache
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Round texture bufw down to nearest 16 byte multiple
2013-09-15 23:00:07 -07:00
Unknown W. Brackets
ad4bd8ed74
softgpu: small optimization, precompute tex info.
2013-09-15 21:39:28 -07:00
Unknown W. Brackets
f43997a47f
Update bufw handling in all gpus.
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This fixes the softgpu as well, at least.
2013-09-15 21:27:13 -07:00
Unknown W. Brackets
8ca31f7652
Round texture bufw down to nearest 16 byte mult.
2013-09-15 20:06:41 -07:00
kaienfr
c3904ef873
Windows: Update g_Config.ilanguage for ppsspp.ini [SystemParam] Language key
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This key is important to be updated for multilang game.
2013-09-16 03:30:54 +02:00
Unknown W. Brackets
ef158f52ef
Don't crash if another dialog is added while finishing.
2013-09-15 18:06:07 -07:00