Commit Graph
45601 Commits
Author SHA1 Message Date
Ced2911 8ec6ca8dc0 [dx9] correct window size 2013-09-18 14:40:53 +02:00
Ced2911 d495cdbdf9 fix 8888 texture decoding 2013-09-18 14:40:33 +02:00
Henrik Rydgård 3f6e7f6e6a Merge pull request #3822 from DanyalZia/patch-8
Fixes Drawing size in non-buffered mode
2013-09-18 05:05:08 -07:00
Henrik Rydgård 47735579df Merge pull request #3821 from shenweip/patch-1
Implemented sceMpegAvcConvertToYuv420 and sceJpegCsc,finally Monster Hunter 3rd'video works
2013-09-18 05:03:15 -07:00
shenweip 6bcf1705ec Typo 2013-09-18 18:19:08 +08:00
shenweip d0c5a721b0 fix wrong var name 2013-09-18 16:21:18 +08:00
shenweip 440b6197d7 Change DEBUG_LOG_REPORT to DEBUG_LOG and change internal funcs name as @unknownbrackets 's advice 2013-09-18 16:19:05 +08:00
Henrik Rydgård 14790e137e Merge pull request #3819 from thedax/2012BuildFix
Build fix for VS 2012.
2013-09-18 01:13:51 -07:00
Henrik Rydgård 198434c6eb Merge pull request #3823 from unknownbrackets/headless
Fix headless on buildbot (command line length), speed up further
2013-09-18 00:48:17 -07:00
danyalzia f1ca139444 Fixes Drawing size in non-buffered 2013-09-18 12:24:27 +05:00
Unknown W. Brackets 48eef19538 Optionally read test filenames from stdin.
This way we don't hit command line length limits.
2013-09-18 00:17:30 -07:00
Unknown W. Brackets d17df4a79a Don't zero initialize opcode.
This slows down JitBlockCache::Init() a lot, which impacts test speed more
than you'd expect.
2013-09-17 23:46:59 -07:00
Unknown W. Brackets 6c908ba86c Try to force test output to stdout. 2013-09-17 23:28:48 -07:00
Unknown W. Brackets 0735a9a679 Just disable PPGe during tests, should be okay. 2013-09-17 23:13:13 -07:00
shenweip a794f1536e Add a DEBUG_LOG_REPORT in sceJpegCsc 2013-09-18 14:07:58 +08:00
shenweip 1badbe502c Implemented sceJpegCsc,finally Monster Hunter 3rd'video works. 2013-09-18 14:07:21 +08:00
shenweip a62e9f15e9 Implemented sceMpegAvcConvertToYuv420. 2013-09-18 14:05:09 +08:00
Unknown W. Brackets 7a81b802cc Don't shutdown gl in headless so quickly.
Oops.
2013-09-17 22:50:43 -07:00
The Dax e8263523a8 Build fix for VS 2012. 2013-09-17 22:37:49 -04:00
Sacha 8c6bd4ef51 Update native. 2013-09-18 12:30:16 +10:00
Sacha 0b53ecb1ef Check extra extensions on Blackberry too. Buildfix: Use different naming. 2013-09-18 12:21:43 +10:00
Henrik Rydgård 2de4db3e31 Merge pull request #3818 from unknownbrackets/headless
Headless - use auto compare, just build test list in test.py
2013-09-17 09:08:20 -07:00
Henrik Rydgård 1c8a58541c Merge pull request #3809 from thedax/prepForVS2013
Prepare PPSSPP for Visual Studio 2013.
2013-09-17 09:06:07 -07:00
Unknown W. Brackets 43c3fd9386 Remove compare logic from test.py, use --compare. 2013-09-17 08:40:20 -07:00
Unknown W. Brackets abe805b62a Prevent a buffer overflow on bad shader. 2013-09-17 08:40:20 -07:00
Unknown W. Brackets 8e412234c9 Fix ctrl reinit problem. 2013-09-17 08:40:20 -07:00
Unknown W. Brackets d1d9fb5bbf Start the kernel ids over on reset.
So that things aren't affected by wrapping over.  Although, maybe we
should handle that better if it causes incorrect behavior...
2013-09-17 08:11:51 -07:00
The Dax cddc8c6c0b Update native. 2013-09-17 10:27:06 -04:00
The Dax c499719967 Put the removed include back, but only for Visual Studio 2012. 2013-09-17 10:27:06 -04:00
The Dax 156bc2613a Remove unnecessary include. 2013-09-17 10:27:06 -04:00
The Dax 01ab8b7555 Fix x64 debug build. 2013-09-17 10:27:06 -04:00
The Dax d102baacd0 Prep PPSSPP for Visual Studio 2013. 2013-09-17 10:27:06 -04:00
Henrik Rydgård 0eb04be8a6 Merge pull request #138 from thedax/master
Update native for 2013, part deux.
2013-09-17 07:20:00 -07:00
The Dax 26d037f4ad Put previously removed ifdef back, and add some comments with the reason why. Also clarify the situation with "C const func" in thread.h with a few comments. 2013-09-17 10:17:58 -04:00
Henrik Rydgård 111dda2c38 Merge pull request #134 from thedax/master
Prepare native for Visual Studio 2013.
2013-09-17 07:08:23 -07:00
Henrik Rydgård db92f26e56 Merge pull request #3806 from thedax/win32UITranslation
Win32 UI: Rewrite most of the menu translation code to be cleaner and simpler.
2013-09-17 06:43:24 -07:00
Henrik Rydgård ab76a1a4da Merge pull request #137 from raven02/patch-13
Add support for iOS 6.0 as well (GL_EXT_shader_framebuffer_fetch)
2013-09-17 06:42:15 -07:00
raven02 0efe40bf97 Change name to GL_EXT_shader_framebuffer_fetch 2013-09-17 21:25:01 +08:00
raven02 21cacad2c7 Add support for iOS 6.0 as well (GL_EXT_shader_framebuffer_fetch) 2013-09-17 21:23:51 +08:00
Henrik Rydgård f061288926 Merge pull request #3812 from DanyalZia/patch-6
Add an option in UI to enable/disable frameskipping in unthrottle regardless of device
2013-09-17 05:26:52 -07:00
danyalzia 1160737d0b Update GameSettingsScreen.cpp 2013-09-17 15:57:07 +05:00
Henrik Rydgård 8cd83dc0e9 Merge pull request #3813 from DanyalZia/patch-7
Win32: Expand Rendering Resolution Function upto 10x
2013-09-17 01:34:29 -07:00
Henrik Rydgard 9beb727eac Make chainfire3d warning translatable. 2013-09-17 10:29:11 +02:00
Henrik Rydgard fce5067279 Show a warning message on game start if Chainfire3D is installed. 2013-09-17 10:27:42 +02:00
danyalzia 7c0292f466 Update ppsspp.rc 2013-09-17 13:07:24 +05:00
danyalzia b17ce7bfb1 Update resource.h 2013-09-17 13:05:19 +05:00
danyalzia 46b022ac98 Update WndMainWindow.cpp 2013-09-17 13:02:34 +05:00
Henrik Rydgård 2680fa077a Merge pull request #136 from raven02/patch-13
CheckGLExtensions() : GL_NV_shader_framebuffer_fetch
2013-09-17 00:44:09 -07:00
Henrik Rydgård 2ed1a460ee Merge pull request #135 from aapo/master
Fix: landscape and portrait should be same resolution
2013-09-17 00:41:49 -07:00
Henrik Rydgård 53c6149152 Merge pull request #3808 from thedax/drawLogoOnLogoScreen
Draw PPSSPP's D-pad logo on LogoScreen.
2013-09-17 00:37:03 -07:00