Add support for iOS 6.0 as well (GL_EXT_shader_framebuffer_fetch)

This commit is contained in:
raven02
2013-09-17 21:23:51 +08:00
parent 2680fa077a
commit 21cacad2c7
+1 -1
View File
@@ -112,7 +112,6 @@ void CheckGLExtensions() {
} else {
g_all_egl_extensions = "";
}
gl_extensions.GL_NV_shader_framebuffer_fetch = strstr(extString, "GL_NV_shader_framebuffer_fetch") != 0;
#elif !defined(USING_GLES2)
// const char *glXString = glXQueryExtensionString();
// gl_extensions.EXT_swap_control_tear = strstr(glXString, "GLX_EXT_swap_control_tear") != 0;
@@ -123,6 +122,7 @@ void CheckGLExtensions() {
gl_extensions.OES_depth24 = strstr(extString, "GL_OES_depth24") != 0;
gl_extensions.OES_depth_texture = strstr(extString, "GL_OES_depth_texture") != 0;
gl_extensions.OES_mapbuffer = strstr(extString, "GL_OES_mapbuffer") != 0;
gl_extensions.GL_EXT_shader_framebuffer_fetch = (strstr(extString, "GL_EXT_shader_framebuffer_fetch") != 0) || (strstr(extString, "GL_NV_shader_framebuffer_fetch") != 0);
#if defined(IOS) || defined(__SYMBIAN32__) || defined(MEEGO_EDITION_HARMATTAN) || defined(MAEMO)
gl_extensions.OES_vertex_array_object = false;
gl_extensions.EXT_discard_framebuffer = false;