Files
ppsspp/gfx_es2/gl_state.cpp
T

196 lines
5.9 KiB
C++

#include "base/logging.h"
#include "gl_state.h"
#ifdef _WIN32
#include "GL/wglew.h"
#endif
#if defined(USING_GLES2)
#if defined(ANDROID)
PFNGLALPHAFUNCQCOMPROC glAlphaFuncQCOM;
PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC eglGetSystemTimeFrequencyNV;
PFNEGLGETSYSTEMTIMENVPROC eglGetSystemTimeNV;
PFNGLMAPBUFFERPROC glMapBuffer;
#endif
#if !defined(IOS) && !defined(__SYMBIAN32__) && !defined(MEEGO_EDITION_HARMATTAN) && !defined(MAEMO)
PFNGLDISCARDFRAMEBUFFEREXTPROC glDiscardFramebufferEXT;
PFNGLGENVERTEXARRAYSOESPROC glGenVertexArraysOES;
PFNGLBINDVERTEXARRAYOESPROC glBindVertexArrayOES;
PFNGLDELETEVERTEXARRAYSOESPROC glDeleteVertexArraysOES;
PFNGLISVERTEXARRAYOESPROC glIsVertexArrayOES;
#endif
#endif
OpenGLState glstate;
GLExtensions gl_extensions;
std::string g_all_gl_extensions;
std::string g_all_egl_extensions;
int OpenGLState::state_count = 0;
void OpenGLState::Initialize() {
if(initialized) return;
Restore();
initialized = true;
}
void OpenGLState::Restore() {
int count = 0;
blend.restore(); count++;
blendEquation.restore(); count++;
blendFuncSeparate.restore(); count++;
blendColor.restore(); count++;
#ifdef ANDROID
if (gl_extensions.QCOM_alpha_test) {
alphaTestQCOM.restore();
}
count++;
if (gl_extensions.QCOM_alpha_test) {
alphaFuncQCOM.restore();
}
count++;
#endif
scissorTest.restore(); count++;
scissorRect.restore(); count++;
cullFace.restore(); count++;
cullFaceMode.restore(); count++;
frontFace.restore(); count++;
depthTest.restore(); count++;
depthRange.restore(); count++;
depthFunc.restore(); count++;
depthWrite.restore(); count++;
colorMask.restore(); count++;
viewport.restore(); count++;
stencilTest.restore(); count++;
stencilOp.restore(); count++;
stencilFunc.restore(); count++;
dither.restore(); count++;
#if !defined(USING_GLES2)
colorLogicOp.restore(); count++;
logicOp.restore(); count++;
#endif
if (count != state_count) {
FLOG("OpenGLState::Restore is missing some states");
}
}
// http://stackoverflow.com/questions/16147700/opengl-es-using-tegra-specific-extensions-gl-ext-texture-array
void CheckGLExtensions() {
static bool done = false;
if (done)
return;
done = true;
memset(&gl_extensions, 0, sizeof(gl_extensions));
const char *extString = (const char *)glGetString(GL_EXTENSIONS);
if (extString) {
g_all_gl_extensions = extString;
} else {
g_all_gl_extensions = "";
}
#ifdef WIN32
const char *wglString = 0;
if (wglGetExtensionsStringEXT)
wglString = wglGetExtensionsStringEXT();
if (wglString) {
gl_extensions.EXT_swap_control_tear = strstr(wglString, "WGL_EXT_swap_control_tear") != 0;
g_all_egl_extensions = wglString;
} else {
g_all_egl_extensions = "";
}
#elif !defined(USING_GLES2)
// const char *glXString = glXQueryExtensionString();
// gl_extensions.EXT_swap_control_tear = strstr(glXString, "GLX_EXT_swap_control_tear") != 0;
#endif
#ifdef USING_GLES2
gl_extensions.OES_packed_depth_stencil = strstr(extString, "GL_OES_packed_depth_stencil") != 0;
gl_extensions.OES_depth24 = strstr(extString, "GL_OES_depth24") != 0;
gl_extensions.OES_depth_texture = strstr(extString, "GL_OES_depth_texture") != 0;
gl_extensions.OES_mapbuffer = strstr(extString, "GL_OES_mapbuffer") != 0;
gl_extensions.GL_EXT_shader_framebuffer_fetch = (strstr(extString, "GL_EXT_shader_framebuffer_fetch") != 0) || (strstr(extString, "GL_NV_shader_framebuffer_fetch") != 0);
#if defined(IOS) || defined(__SYMBIAN32__) || defined(MEEGO_EDITION_HARMATTAN) || defined(MAEMO)
gl_extensions.OES_vertex_array_object = false;
gl_extensions.EXT_discard_framebuffer = false;
#else
gl_extensions.OES_vertex_array_object = strstr(extString, "GL_OES_vertex_array_object") != 0;
if (gl_extensions.OES_vertex_array_object) {
glGenVertexArraysOES = (PFNGLGENVERTEXARRAYSOESPROC)eglGetProcAddress ( "glGenVertexArraysOES" );
glBindVertexArrayOES = (PFNGLBINDVERTEXARRAYOESPROC)eglGetProcAddress ( "glBindVertexArrayOES" );
glDeleteVertexArraysOES = (PFNGLDELETEVERTEXARRAYSOESPROC)eglGetProcAddress ( "glDeleteVertexArraysOES" );
glIsVertexArrayOES = (PFNGLISVERTEXARRAYOESPROC)eglGetProcAddress ( "glIsVertexArrayOES" );
}
gl_extensions.EXT_discard_framebuffer = strstr(extString, "GL_EXT_discard_framebuffer") != 0;
if (gl_extensions.EXT_discard_framebuffer) {
glDiscardFramebufferEXT = (PFNGLDISCARDFRAMEBUFFEREXTPROC)eglGetProcAddress("glDiscardFramebufferEXT");
}
#endif
#endif
#ifdef ANDROID
if (gl_extensions.OES_mapbuffer) {
glMapBuffer = (PFNGLMAPBUFFERPROC)eglGetProcAddress( "glMapBufferOES" );
}
gl_extensions.QCOM_binning_control = strstr(extString, "GL_QCOM_binning_control") != 0;
gl_extensions.QCOM_alpha_test = strstr(extString, "GL_QCOM_alpha_test") != 0;
// Load extensions that are not auto-loaded by Android.
if (gl_extensions.QCOM_alpha_test) {
glAlphaFuncQCOM = (PFNGLALPHAFUNCQCOMPROC)eglGetProcAddress("glAlphaFuncQCOM");
}
// Look for EGL extensions
EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
const char *eglString = eglQueryString(display, EGL_EXTENSIONS);
if (eglString) {
g_all_egl_extensions = eglString;
gl_extensions.EGL_NV_system_time = strstr(eglString, "EGL_NV_system_time") != 0;
gl_extensions.EGL_NV_coverage_sample = strstr(eglString, "EGL_NV_coverage_sample") != 0;
if (gl_extensions.EGL_NV_system_time) {
eglGetSystemTimeNV = (PFNEGLGETSYSTEMTIMENVPROC) eglGetProcAddress("eglGetSystemTimeNV");
eglGetSystemTimeFrequencyNV = (PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC) eglGetProcAddress("eglGetSystemTimeFrequencyNV");
}
} else {
g_all_egl_extensions = "";
}
#endif
#ifdef USING_GLES2
gl_extensions.FBO_ARB = true;
gl_extensions.FBO_EXT = false;
#else
gl_extensions.FBO_ARB = false;
gl_extensions.FBO_EXT = false;
if (extString) {
gl_extensions.FBO_ARB = strstr(extString, "GL_ARB_framebuffer_object") != 0;
gl_extensions.FBO_EXT = strstr(extString, "GL_EXT_framebuffer_object") != 0;
}
#endif
}
void OpenGLState::SetVSyncInterval(int interval) {
#ifdef _WIN32
if( wglSwapIntervalEXT )
wglSwapIntervalEXT(interval);
#endif
}