Henrik Rydgard
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084aad74c3
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Make GameInfoCache understand PSP savedata as a "game" type. Use it to create a basic savedata listing screen.
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2015-06-11 20:22:16 +02:00 |
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Unknown W. Brackets
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4880c29a90
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Use TextureDecoderNEON funcs statically on arm64.
Not sure if they were being used before (HAVE_ARMV7...?)
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2015-05-23 11:30:05 -07:00 |
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Unknown W. Brackets
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7269574a10
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Add structure for NEON color conversion funcs.
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2015-05-17 16:04:41 -07:00 |
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 Henrik RydgårdandUnknown W. Brackets
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d014d420db
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Unify JitOptions across the backends.
This is required to make ExtractIR not a member of the various backends.
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2015-04-12 11:41:26 -07:00 |
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Henrik Rydgard
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a19ea78b4b
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Consolidate the texture scaler code.
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2015-04-08 22:52:49 +02:00 |
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Henrik Rydgard
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1285ae4a61
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Add ColorConv.cpp/h to a bunch of project files
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2015-04-08 22:52:46 +02:00 |
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Henrik Rydgard
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073ef432ff
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Update android.mk
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2015-04-08 21:55:23 +02:00 |
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Henrik Rydgård
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95cd1478de
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Restore the x86 build.
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2015-04-06 18:13:37 +02:00 |
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Henrik Rydgard
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44286a2b37
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ARM64: Accurate float->int conversion with rounding mode.
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2015-04-06 18:13:34 +02:00 |
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Henrik Rydgard
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8df8c210d1
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ARM64: Start porting over VFPU stuff from ARM, fix regalloc bug
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2015-04-06 18:13:28 +02:00 |
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Henrik Rydgard
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db0fd1042f
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Add "Arm64EmitterTest" which can run on startup to play around with instructions.
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2015-04-06 18:13:26 +02:00 |
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Henrik Rydgard
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58b059ca14
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Some casting cleanup, misc
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2015-04-06 18:13:06 +02:00 |
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Henrik Rydgard
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b309c83973
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Initial work on ARM64, based on the ARM jit.
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2015-04-06 18:13:01 +02:00 |
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sum2012
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0030b85e00
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Typo in Android.mk
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2015-03-08 16:41:21 +08:00 |
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sum2012
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039b51083c
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Add sceG729 module
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2015-03-08 13:27:40 +08:00 |
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sum2012
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7b262949aa
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Add sceAudioRouting
First step to fix "Invizimals" 's game
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2015-03-08 10:58:12 +08:00 |
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 Henrik RydgardandUnknown W. Brackets
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0c9f541a43
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Move depalettize-shader generator to Common
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2015-03-01 11:15:27 -08:00 |
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daniel229
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21b0c2992b
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Implement sceSfmt19937 module.
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2015-02-15 13:22:20 +08:00 |
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daniel229
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851070a6f8
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Implement sceAdler32
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2015-02-08 09:35:00 +08:00 |
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Henrik Rydgard
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cae58cafee
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Revert "Merge pull request #7361 from hrydgard/color-conv-centralize"
This reverts commit f1b57dabf5, reversing
changes made to 41001637ce.
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2015-01-22 19:53:32 +01:00 |
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Henrik Rydgard
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7faddd6100
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Consolidate the two TextureScaler copies into one.
Also lets us clean up ColorConv slightly.
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2015-01-20 17:32:55 +01:00 |
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Henrik Rydgard
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2623a48b4a
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Centralize color conversion functions in Common/ColorConv.
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2015-01-20 17:32:54 +01:00 |
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Unknown W. Brackets
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db898aff23
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Add a NEON method to apply the volume.
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2015-01-11 14:23:41 -08:00 |
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Henrik Rydgard
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1b926ec59e
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Increase the resampler buffer size, needed on Shield :(
Reset DSound to 44100.
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2015-01-11 18:06:39 +01:00 |
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Henrik Rydgard
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62d86f3246
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Remove useless indirection class "PSPMixer"
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2015-01-11 12:02:49 +01:00 |
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 sum2012andHenrik Rydgard
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cabcb891e9
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build fix for non-windows
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2015-01-04 13:04:02 +01:00 |
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vnctdj
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cf135a8f11
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Windows buildfix
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2015-01-02 19:02:51 +01:00 |
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Henrik Rydgård
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53ab7ab4b2
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Fix FakeJit, start preparing a little for ARM64
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2014-12-23 09:36:28 +01:00 |
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Henrik Rydgard
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2e675c7b0b
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Move GamePauseScreen into its own file
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2014-12-22 10:48:17 +01:00 |
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Henrik Rydgard
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951c5e7c0b
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Remove official support for armeabi devices (that is, very old ones)
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2014-12-21 23:56:38 +01:00 |
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Unknown W. Brackets
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2dd9b10c8d
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Take screenshots with savestates.
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2014-12-20 23:14:46 -08:00 |
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Henrik Rydgård
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82d69fad8d
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Merge pull request #7146 from hrydgard/sha256
Quick implementation of sceSha256Digest from #7134
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2014-12-08 10:40:56 +01:00 |
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Unknown W. Brackets
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4e8ee91c11
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Add an option to build Unittest on Android.
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2014-12-07 15:41:12 -08:00 |
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Unknown W. Brackets
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347a5f8151
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Fix ppsspp_headless on Android Lollipop.
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2014-12-07 15:41:12 -08:00 |
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Henrik Rydgard
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8102a67602
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Implement sceSha256Digest (untested)
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2014-12-07 19:25:45 +01:00 |
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Henrik Rydgard
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29e681808d
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Merge branch 'sceSha256' of https://github.com/daniel229/ppsspp into daniel229-sceSha256
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2014-12-07 19:11:45 +01:00 |
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Henrik Rydgard
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ff4746cd17
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Merge the rest of the old NEON branch.
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2014-12-06 13:14:03 +01:00 |
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daniel229
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3d56e952f9
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add files include in CMakeLists.txt and Android.mk.
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2014-12-05 15:24:39 +08:00 |
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Sacha
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ee0c593258
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Fix Android.
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2014-11-12 03:19:46 +10:00 |
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Unknown W. Brackets
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71106328dc
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And fix an issue building on Android.
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2014-10-31 10:11:47 -07:00 |
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Henrik Rydgard
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d24abb3af0
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More GetPointer cleanup. memCardDirectory->memStickDirectory.
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2014-10-19 23:20:51 +02:00 |
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Martin Foo
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b8d6a64f7a
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Compatibility ndk r9d armeabi-v7a-hard APP_ABI building.
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2014-10-14 20:24:09 +08:00 |
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Unknown W. Brackets
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cb6634f54b
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Add udis86 b24baf1 (1.7.3?), not yet used.
Linked even on arm to avoid dependency complexity, might skip later.
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2014-10-11 09:30:29 -07:00 |
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Unknown W. Brackets
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e4792116a7
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Initial attempt at a compat report screen.
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2014-09-27 16:41:33 -07:00 |
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Henrik Rydgard
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a4ae0f951a
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Move spline generation to SplineCommon, make SplineDX9.cpp identical to Spline.cpp (merge later somehow)
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2014-09-13 15:13:34 +02:00 |
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Henrik Rydgard
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19a9c4481f
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Move GLES' SoftwareTransform to Common
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2014-09-13 13:27:42 +02:00 |
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Henrik Rydgard
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37e3cf362f
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Move vertexdecoder files into GPU/Common
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2014-09-12 02:00:32 +02:00 |
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Unknown W. Brackets
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8c229e00b4
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d3d: Begin centralizing framebuffer management.
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2014-09-09 08:12:42 -07:00 |
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Unknown W. Brackets
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94c1271761
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Add an experiment with using a texture for tests.
Using an option for now so it's easy to test, if it works well we can
maybe remove the option.
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2014-09-07 10:04:57 -07:00 |
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Henrik Rydgard
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0f973a3276
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Get it running on Android again
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2014-08-23 09:48:08 +02:00 |
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