Commit Graph
1323 Commits
Author SHA1 Message Date
Henrik Rydgard d9acd27126 Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
Henrik Rydgård 5af8b152e1 Further buildfixes 2016-12-27 11:59:12 +01:00
Henrik Rydgård 73ed466e19 Set up Android build for the proper glslang 2016-12-20 02:31:41 +01:00
Florent Castelli 46fdc0f5f5 cmake: Move some cmake includes to ext 2016-12-18 22:17:41 +01:00
sumandHenrik Rydgård 5a224d1601 Build fix for non-windows 2016-10-09 12:40:40 +02:00
Unknown W. Brackets 5641d18eb9 Correctly call Restore in C++ EGL path.
This will be needed for Vulkan.
2016-10-08 12:35:01 -07:00
Unknown W. Brackets 86b3d4e6d9 Vulkan: Tweak init error logging on Android. 2016-10-01 11:36:50 -07:00
Henrik Rydgard 18a5d23eab Typo fix 2016-09-25 01:45:48 +02:00
Unknown W. Brackets 92d930887f Android: Add both a lost and restore phase.
Lost = delete, restore = create.  Let's stick to never overlapping.

May help #8912.
2016-09-10 21:58:42 -07:00
Henrik Rydgard 03279e1212 Port over the Exynos cacheline size fix from Dolphin. Thanks to lewurm of the mono project for the discovery and original fix.
See https://github.com/dolphin-emu/dolphin/pull/4204 and https://github.com/mono/mono/pull/3549
2016-09-10 09:25:06 +02:00
Unknown W. Brackets e269a806cd Remove unused exports / sections in jni on x86_64.
This resolves a linkage error with x64 affecting Marshmallow and clang.
It also makes the unexported symbols non-visible since they don't need to
be - this reduces the size of the ppsspp_jni.so too.

Unfortunately, it reduces the readability of stack traces.
2016-07-24 12:55:30 -07:00
Unknown W. Brackets 316b7457b9 Upgrade to FFmpeg 3 / clang. 2016-07-24 12:53:43 -07:00
Unknown W. Brackets d0b1f1a26e Switch Android build to clang.
It's now the recommended build from NDK 11+.  GCC is deprecated.
2016-07-24 12:52:24 -07:00
Unknown W. Brackets 76cd5bf876 Android: Use the game title as the shortcut title.
This way when you have more than one, it's not just "PPSSPP" on each of
them.
2016-07-23 14:12:14 -07:00
Henrik RydgårdandGitHub cbb1ab17ca Merge pull request #8845 from unknownbrackets/http
Add UI for wifi remote disc streaming
2016-07-04 20:38:54 +02:00
Unknown W. Brackets f4e2ca0359 http: Add a screen under tools for the server. 2016-07-03 22:13:47 -07:00
Unknown W. Brackets 4d4e334fc4 Vulkan: Allow C++ to determine use of JavaGL.
Based on config - this way we can enable Vulkan more easily even before we
determine why some devices don't like C++ EGL for GLES.
2016-07-01 14:05:15 -07:00
Henrik Rydgård 63e7304467 Merge pull request #8778 from unknownbrackets/coupling
Remove some dependency coupling
2016-05-28 12:25:01 +02:00
Unknown W. Brackets a1fbcc3d93 Avoid directly calling osm from Core/GPU code.
This allows UI to handle the message however it wants to, and reduces
cross linkage issues.
2016-05-27 22:05:30 -07:00
Unknown W. Brackets 02db45982a Pass Build.BOARD from Java, avoid lookup.
Fixes arm64 build with r10, but is ugly coupling.
2016-05-27 20:11:25 -07:00
Unknown W. Brackets eb45c5bc89 Update to latest armips to fix unittest on Android.
Also fixes ARRAY_SIZE warning.
2016-05-21 09:29:20 -07:00
Henrik Rydgard e711a47a75 Complete the separation of the IR compiler frontend from the "Jit" 2016-05-09 20:05:06 +02:00
Henrik Rydgard f8659b8e1e Move the IR interpreter out into its own file. Rename it in the UI. First CMake and Android fixes. 2016-05-08 22:06:13 +02:00
Henrik Rydgard ce8aae5ed1 Make the IRJit core selectable in developer tools 2016-05-08 01:43:27 +02:00
Unknown W. Brackets 9280bb3eda Merge pull request #8715 from unknownbrackets/tex-replace
Initial texture replacement support
2016-05-01 09:58:16 -07:00
Henrik Rydgard ffe4c266ef Add CodeBlockCommon base class to remove further arch-specificity in JitBlockCache
Remove unused ArmThunk.
2016-05-01 11:40:00 +02:00
Henrik Rydgard 8b450c8034 Merge NativeJit.cpp/h with JitCommon.cpp/h 2016-05-01 11:39:59 +02:00
Henrik Rydgard a5be0976bd Remove preprocessor hacks to choose JIT implementation.
Opens up for having multiple JIT implementations available at runtime,
which could be use for experimenting with new JIT compiler types or for
unit testing one JIT on another architecture.

Very few of the newly virtual calls are on any sort of critical path so
hopefully there will not be a performance loss.
2016-05-01 11:39:53 +02:00
Unknown W. Brackets 9039dd606f Move TextureReplacer to Core.
Probably makes more sense here after all.
2016-05-01 00:30:40 -07:00
Unknown W. Brackets bf39e61458 Setup initial structure for texture replacements. 2016-04-30 13:44:31 -07:00
Henrik Rydgard 7cb6192005 Rename the TransformPipeline files to DrawEngine, and GLES_GPU to GPU_GLES 2016-04-10 10:31:42 +02:00
Henrik Rydgard e611915a52 Rename some GPU classes and enums to fix some consistency issues between the backends. 2016-04-10 10:21:48 +02:00
Henrik Rydgard 4197148dc4 Add some paranoid checks hoping to fix crashes reported in Google Play developer console. 2016-04-09 18:27:35 +02:00
Unknown W. Brackets aec117d8ea Vulkan: Allow resizing window/backbuffer.
Not tested much on Android.  Fixes #8656.
2016-03-21 19:45:27 -07:00
Unknown W. Brackets 2461a849f9 Correct some warnings reported by clang. 2016-03-20 23:13:28 -07:00
Unknown W. Brackets d90527e41e Correct some missing overrides. 2016-03-20 23:05:05 -07:00
Henrik Rydgard 5d56537a16 Move VulkanPushBuffer into VulkanMemory.h 2016-03-20 19:31:02 +01:00
Henrik Rydgard da50370328 Split out VulkanTexture from VulkanContext.cpp/h into VulkanImage.cpp/h 2016-03-20 19:31:02 +01:00
Unknown W. BracketsandHenrik Rydgard 82205a4660 Handle Vulkan init errors more gracefully. 2016-03-20 19:31:02 +01:00
Unknown W. BracketsandHenrik Rydgard c92790c5a8 Specify a useful app version when loading Vulkan. 2016-03-20 19:31:02 +01:00
Henrik Rydgård 9c457da4c9 Gets the Vulkan backend running, but not drawing correctly, on Android.
Not sure what's wrong, I get a yellow flashing screen.
2016-03-20 19:30:39 +01:00
Henrik Rydgard d325aa2b30 Hook up Vulkan on Android, no idea if it works. Move VulkanContext to Common. 2016-03-20 19:30:11 +01:00
Henrik Rydgard 2481714a8e Load Vulkan dynamically. Fix Android build (though - Vulkan is not working on Android yet) 2016-03-20 19:30:11 +01:00
Henrik Rydgard 5f71b5b3ec Android: Vulkan builds but doesn't link as we have no link library. 2016-03-20 19:30:11 +01:00
Henrik Rydgard ca63cca9a2 WIP: Start work on getting the Vulkan code to compile for Android 2016-03-20 19:30:11 +01:00
Henrik Rydgard 4c0e6d0138 Some renaming, fixes and tweaks to the gl_lost mechanism, which is again needed 2016-03-17 21:30:16 +01:00
Henrik Rydgard 5ad772a8bf Further fixes to Java EGL support 2016-03-17 19:42:59 +01:00
Henrik Rydgard 2880e09dd2 Fix touch scaling with Java EGL 2016-03-17 18:59:43 +01:00
Henrik Rydgard 0d6c8df4ba Restore Java EGL support, while keeping the new stuff around as an option.
Did not restore the old DPI code, reusing the new instead.

To switch back to C++ EGL, change javaGL in NativeActivity.java.

Fixes issue #8638 and hopefully others like #8618.
2016-03-17 18:49:18 +01:00
Henrik Rydgard ec6559537b Android EGL: Experiment: Only apply the 16-bit workaround on really old devices. 2016-03-13 15:17:31 +01:00