Commit Graph
232 Commits
Author SHA1 Message Date
Peter Thoman 6950cfef35 Changed xBRZ UI to have separate off option 2013-04-30 12:14:34 +02:00
Peter Thoman 30f3d8dbee Added Windows UI for xBR texture scaling option 2013-04-30 03:47:33 +02:00
oioitff 7ff4f34a48 Add an UI for modifying controls for PC 2013-04-18 18:38:43 +08:00
raven02 956e740754 Add ID_EMULATION_SOUND 2013-04-17 03:43:00 +08:00
CrazyMax e864569d0c Windows: add Force Input Device option; 2013-04-16 17:34:20 +03:00
Henrik Rydgard 32a599c957 Win32 gl ui: Fixes and tweaks. 2013-03-29 19:32:20 +01:00
Henrik Rydgard 6f7cc57f53 Win32: Add menu choice to open from memstick/PSP/GAME 2013-03-28 20:26:24 +01:00
Henrik Rydgard e7027b6c9c win32: Add menu option to open memory stick directory 2013-03-28 20:19:10 +01:00
sum2012 15e6fdadbc Add UI of windows of using Media Engine
ref: https://github.com/hrydgard/ppsspp/issues/842
2013-03-13 01:04:36 +08:00
Unknown W. Brackets 303058f492 Quick and dirty Windows UI for memchecks. 2013-03-12 00:53:49 -07:00
Henrik Rydgard 2e6d68cb8f 7.0. Show git version in Windows about box. 2013-03-11 22:55:55 +01:00
Henrik Rydgard 1aa3a657c0 Very rough and basic implementation of frameskipping. 2013-02-19 00:45:26 +01:00
Henrik Rydgard 36f49706e0 Add option to stretch to display (turns off the black bars fixing the aspect ratio). 2013-02-13 18:21:21 +01:00
Henrik Rydgard 3ce4a8a719 Allow switching 2xSSAA on and off ingame. Add Show FPS menu option. 2013-02-11 19:02:38 +01:00
Henrik Rydgard 8ff96bbcd8 Defer vertex decoding until flush. Track draw calls so that they can be cached later. 2013-01-19 17:05:50 +01:00
raven02 e34ba40519 Add option to disable G3D log 2013-01-11 16:14:58 +08:00
Henrik Rydgard 479d1f5111 Draw using VBO. Add option, make default true. 2013-01-10 12:54:36 +01:00
J.P. Lee eda8252d7d Implement a simple SSAA function
Seems that 2x has the best effect for now but this is not the best way
of implementing AA function because it requires much greater video card
memory and memory bandwidth than other avaible methods like MSAA, CSAA
etc.
2013-01-10 10:28:49 +08:00
Henrik Rydgard 4f63bda419 Add Windows UI to dump next frame to log (display list commands) 2013-01-05 19:57:06 +01:00
Henrik Rydgard a9c171c786 Fix bAutoRun config option, add to menu. (Run on Load). 2013-01-04 10:26:14 +01:00
Henrik Rydgard fb487ded17 Windows: Add ugly dialog that just shows controls for now. Also had VS rewrite the .rc file for me, looks neater. 2013-01-02 22:57:57 +01:00
Henrik Rydgard 883f61e3dd Savestates: Add quicksave/quickload. Add Android UI for savestates. All single slot for now. 2013-01-02 21:05:02 +01:00
raven02 b94bcad288 Fall back to original filter logic when filter option is off 2012-12-29 09:48:46 +08:00
Unknown W. Brackets 1d7a42f0b8 Add a button on Windows to enable HLE stepping. 2012-12-24 21:50:02 -08:00
Henrik Rydgard f5efd6f2b1 JIT: add option to enable/disable jit of memory instructions. for crash safety. 2012-12-21 16:50:13 +01:00
Henrik Rydgard 4bf2e52623 HW transform: Avoid 4x3 matrices for GLES 2.0 compat. Add option to turn hw transform on. 2012-12-21 11:08:54 +01:00
Henrik Rydgard 4046146164 Add experimental wireframe mode for debugging. Fix texenv color. Code cleanup. 2012-12-19 15:14:41 +01:00
Henrik Rydgard 870ea6628b Reasonably correct viewport handling. Optional debug stats overlay (not always 100% working). 2012-11-26 17:35:08 +01:00
Henrik Rydgard a97f66766d Add "slightly faster interpreter", optimizing the most common instrs. Not as helpful as I thought it would be on Android, really need a proper JIT. 2012-11-23 12:42:35 +01:00
Henrik Rydgard 4b87da74cb windows gui option for buffered rendering. Misc fixes, prettier checkbox on android. 2012-11-20 11:35:48 +01:00
Henrik Rydgard 9165c0b3a9 Add zoom setting to Windows version. Doesn't work while playing. 2012-11-17 17:46:05 +01:00
Henrik Rydgard 4f7ad15758 Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00