Commit Graph
151 Commits
Author SHA1 Message Date
Unknown W. Brackets fcc77f525f Implement some basic vertex previews on prim.
3D doesn't work correctly (sometimes it does...)  2D should be working.
2013-11-17 13:27:50 -08:00
Unknown W. Brackets 95d76c6641 Detach the GE debugger on close.
And attach in a few missing places, clean up a few comments.
2013-11-17 02:14:34 -08:00
Unknown W. Brackets d5af703a5a Add a stub for a vertex preview. 2013-10-13 13:52:21 -07:00
Unknown W. Brackets 5cf13ee84a Add "Step Prim" button, reorganize buttons a bit. 2013-10-13 13:52:20 -07:00
Unknown W. Brackets dc91bf2ca3 Move GPU debug step/pause/messages out of Windows/. 2013-10-12 10:03:31 -07:00
Unknown W. Brackets d79a9bff6d Add a simpler break on next texture. 2013-10-12 10:03:30 -07:00
Unknown W. Brackets 2584d0e67f Use a more foolproof texture breaking method. 2013-10-12 10:03:30 -07:00
Unknown W. Brackets 3ac5198b89 Migrate texture breakpoints as well. 2013-10-12 10:03:29 -07:00
Unknown W. Brackets c8d2c45590 Move GE debugger breakpoints out of Windows/ code. 2013-10-12 10:03:28 -07:00
Unknown W. Brackets 5a90ddcb47 Add a button to break on a particular texture. 2013-10-08 00:28:57 -07:00
Unknown W. Brackets dd314c83bd Add texture and frame break buttons. 2013-10-08 00:04:11 -07:00
Unknown W. Brackets 5e54847aaf Wait better with broken win32 cond vars. 2013-10-07 01:45:20 -07:00
Unknown W. Brackets ff0e9cf32d Make it possible to flip flags in the ge debugger. 2013-10-06 22:17:56 -07:00
Unknown W. Brackets 3e7f7e9abd Add tabs for depth/stencil to ge debugger. 2013-10-06 22:17:54 -07:00
Unknown W. Brackets 77047b5ee4 Show captions on frame and texture previews. 2013-10-06 22:17:53 -07:00
Unknown W. Brackets d5513c3b58 Delete SimpleGLWindow near where it's new'd.
This makes it clearer and more foolproof.
2013-10-06 22:17:51 -07:00
Unknown W. Brackets 1183c41ed0 In ge debugger, ignore tex alpha based on texfunc. 2013-10-05 17:32:41 -07:00
Unknown W. Brackets c104c6dee8 Add plumbing to show depth/stencil in ge debugger. 2013-10-05 17:27:28 -07:00
Unknown W. Brackets 67b1a03f90 Only break on a changed texture, not every level. 2013-10-03 00:49:16 -07:00
Kingcom f388697f88 Right click menu for CtrlDisplayListView 2013-10-02 00:41:37 +02:00
Unknown W. Brackets 444784d3cc Add basic plumbing for texture breakpoints. 2013-10-01 07:53:00 -07:00
Kingcom 5effea670a Toggle display list breakpoints 2013-10-01 12:05:19 +02:00
Unknown W. Brackets 10e446d225 Notify of shutdown *after* setting coreState. 2013-09-30 23:36:57 -07:00
Unknown W. Brackets 97de7a6fbd Add a tab for texture-related settings to GE dbg. 2013-09-30 08:18:28 -07:00
Unknown W. Brackets d0abc03be4 Add a few more tabs (not complete.) 2013-09-30 07:48:54 -07:00
Unknown W. Brackets 37d94b041e Add a tab for flags to the ge debugger. 2013-09-30 07:48:54 -07:00
Kingcom aae0b98cfe Display list tab 2013-09-29 01:02:05 +02:00
Kingcom 72faf8c8ab Move tab control into separate class 2013-09-28 20:57:02 +02:00
Kingcom c4dbe37444 Add function to add a Dialog tab 2013-09-28 17:23:14 +02:00
Kingcom 478962ae2c Resize GEDebugger and save position 2013-09-28 16:04:56 +02:00
Kingcom 513223ea4f -Step through display list with F10/F11
-accelerator changes
2013-09-28 14:34:08 +02:00
Kingcom b6d49f09bc Merge branch 'master' of https://github.com/hrydgard/ppsspp into GEDebugger
Conflicts:
	Windows/GEDebugger/GEDebugger.cpp
	Windows/GEDebugger/GEDebugger.h
	Windows/ppsspp.rc
	Windows/resource.h
2013-09-28 10:39:28 +02:00
Unknown W. Brackets 4b9056fa02 Shutdown cleanly even when GE debugger is paused. 2013-09-28 00:32:45 -07:00
Unknown W. Brackets 2a75ad2ebf Ignore framebuffer alpha in preview, often 0. 2013-09-27 23:52:06 -07:00
Unknown W. Brackets 6f6013a6f8 Add a separate button to step by op/cmd. 2013-09-27 23:46:04 -07:00
Unknown W. Brackets d734b59904 Add a preview for the current texture as well. 2013-09-27 22:46:09 -07:00
Kingcom c86d3b81d9 Some more changes 2013-09-27 18:03:08 +02:00
Kingcom 7945f5cb7f Make GEDebugger the parent, not the tab control 2013-09-27 15:38:20 +02:00
Kingcom 68edc4ffcf Add tab control to GEDebugger 2013-09-27 13:11:11 +02:00
Kingcom 98f4273dcc Simple display list view 2013-09-25 15:24:53 +02:00
Kingcom 443f9bdfd5 Fix spaces 2013-09-24 20:11:42 +02:00
Kingcom 312f957963 Change how SimpleGLWindow is constructed and move it to the resource file 2013-09-24 20:06:25 +02:00
Unknown W. Brackets 4cae7bf8d3 Defer initialization of the GE dbg preview.
Maybe it's causing slowdown on some cards to init a new context?
2013-09-23 23:45:37 -07:00
Unknown W. Brackets 2b28bdbea0 Fix 32-bit ge debugger (broken cond vars.) 2013-09-23 01:19:13 -07:00
Unknown W. Brackets 6a313ac204 Support flipped and not flipped buffers. 2013-09-22 22:37:37 -07:00
Unknown W. Brackets 47b43e997f Support 16 bit buffers in the GE debugger too. 2013-09-22 22:25:55 -07:00
Unknown W. Brackets 0ad5bcf1df Center the display on top of the checkerboard. 2013-09-22 20:40:13 -07:00
Unknown W. Brackets 4021acd3f8 Draw a checkerboard pattern behind the image. 2013-09-22 20:36:58 -07:00
Unknown W. Brackets 6073317591 Support render res. above 1x in ge debugger. 2013-09-22 20:14:31 -07:00
Unknown W. Brackets d38916dea7 Add a quick and dirty render preview.
Now it's actually semi useful already.
2013-09-22 19:05:33 -07:00