LunaMoo
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4a2677e0c6
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Revert unintentional change from: https://github.com/hrydgard/ppsspp/commit/429bf5d8b31092fb7211b94517e590cbd51e1cdb
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2017-03-23 11:54:54 +01:00 |
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Henrik Rydgård
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22782b6439
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UWP: Fix DPI calculations for touch. Implement back button support.
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2017-03-23 10:02:29 +01:00 |
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Henrik Rydgard
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aa2177a4b5
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UWP: Hide the graphics API from the logo screen, it's always D3D11
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2017-03-23 10:02:29 +01:00 |
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Henrik Rydgard
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792dd1557c
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Improve StorageFileLoader enough to actually kind of work
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2017-03-23 10:02:28 +01:00 |
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Henrik Rydgard
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d58ee6670e
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UWP: Fix audio sample rate, savestates, memory leak.
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2017-03-23 10:02:28 +01:00 |
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Henrik Rydgard
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ff2b6b3fca
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Assorted cleanup, UWP memory map fixes. PSPFlower runs in both 32-bit and 64-bit.
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2017-03-23 10:02:28 +01:00 |
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Henrik Rydgard
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4ced81b1df
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UWP: Hook up basic touch/mouse input. Start work on loading from a StorageFile. Getting closer to starting to boot a game
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2017-03-23 10:02:28 +01:00 |
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Henrik Rydgard
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3c52570552
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Add UWP projects and rough UWP entry point application based on the sample
Delete sample load, hook things up. It now builds but doesn't run
Reformat, add an event
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2017-03-23 10:02:27 +01:00 |
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Henrik Rydgard
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35e2a5a7d1
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Allow text input on some more platform in settings. See #9421
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2017-03-22 21:50:42 +01:00 |
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 Henrik RydgårdandGitHub
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41a3370035
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Merge pull request #9476 from unknownbrackets/ui-transform
UI: Make popups transition their button
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2017-03-22 14:38:37 +01:00 |
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Unknown W. Brackets
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5f54726d03
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http: Add an additional cancel check.
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2017-03-22 00:06:02 -07:00 |
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Unknown W. Brackets
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abe4b750cc
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UI: Keep Back buttons consistent in http settings.
Also, prevent changing server port while serving.
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2017-03-22 00:03:45 -07:00 |
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Unknown W. Brackets
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2faaf0a9fa
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http: Cancel remote server connects faster.
This way the UI doesn't appear to hang when you click cancel.
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2017-03-22 00:03:08 -07:00 |
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Unknown W. Brackets
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52bcd78301
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UI: Put developer tools Back in a standard place.
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2017-03-21 23:59:59 -07:00 |
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Unknown W. Brackets
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07d2b4fb46
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UI: Make popups transition their button.
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2017-03-21 18:45:49 -07:00 |
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Unknown W. Brackets
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4fb8ac96ce
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UI: Zero initialize EventParams in typical usage.
Better to be safe.
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2017-03-21 18:45:48 -07:00 |
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Unknown W. Brackets
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cbee412de4
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UI: Make some tips less technical and simpler.
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2017-03-21 18:01:00 -07:00 |
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Henrik Rydgård
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b4fa8ae82b
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Remove one tip, correct another.
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2017-03-21 14:02:41 +01:00 |
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 Henrik RydgårdandGitHub
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70e6732430
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Merge pull request #9470 from zminhquanz/master
Add warning simulate block transfer , setting info
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2017-03-21 08:55:32 +01:00 |
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zminhquanz
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ea0aab9340
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Add warning simulate block transfer , setting info
Add some games compatibility required buffered rendering and warning
required simulate block transfer set to on
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2017-03-21 14:23:31 +07:00 |
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Unknown W. Brackets
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09dac5dfa3
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UI: Fade PopupScreens out too.
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2017-03-19 17:45:39 -07:00 |
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Unknown W. Brackets
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073e056369
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UI: Allow overriding dialog logic on finish.
This seems cleaner.
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2017-03-19 17:43:03 -07:00 |
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Unknown W. Brackets
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9f3415f43f
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UI: Ask linear child views to stay inside AT_MOST.
Fixes the DevMenu pop up in larger windows.
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2017-03-19 16:36:21 -07:00 |
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Unknown W. Brackets
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a36ecb7065
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UI: Track translate/scale/fade transform by screen.
This translates drawing, scissor, and touch to the transform.
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2017-03-19 15:42:13 -07:00 |
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 Henrik RydgårdandGitHub
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e43435ab2d
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Merge pull request #9459 from duganchen/qt_assets_dir
Fix assets directory for non-mobile, non-Windows Qt builds
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2017-03-19 17:14:37 +01:00 |
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Dugan Chen
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36a8f71a55
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Qt apps on non-mobile, non-Windows platforms now see /usr/share/ppsspp/assets
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2017-03-19 08:21:54 -07:00 |
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Unknown W. Brackets
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77fccdaa23
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UI: Make the other report screen a dialog too.
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2017-03-19 07:46:06 -07:00 |
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Henrik Rydgard
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9fa13c7c9d
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Make ReportScreen a dialog. Minor improvement to GE debugger.
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2017-03-18 23:30:50 +01:00 |
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Henrik Rydgard
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908193e894
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Rework Android lost/restore lifecycle again. Can autorotate screen without crashing again. Should help #9295 and maybe #8906.
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2017-03-18 15:21:26 +01:00 |
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Henrik Rydgard
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378170d723
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Add ability to tag objects in the gl_lost_manager
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2017-03-18 13:55:15 +01:00 |
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Henrik Rydgard
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7c0761ef15
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Buildfix
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2017-03-18 11:11:27 +01:00 |
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Henrik Rydgard
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4f707a1022
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Simplify logging code some more. Cleaner log output on Android.
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2017-03-18 10:47:36 +01:00 |
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Henrik Rydgård
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1424713f62
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Minor resource reorg
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2017-03-17 12:35:27 +01:00 |
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Henrik Rydgård
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17a250df7a
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Always trigger gpu->Resized when exiting GameSettingsScreen.
Strangely, this does NOT help #9438.
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2017-03-17 10:27:49 +01:00 |
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Henrik Rydgård
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09a3de1e66
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Windows: Get rid of my private gold branch, simply gate behind a define instead.
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2017-03-16 15:47:59 +01:00 |
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Henrik Rydgård
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b2677cfc63
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Add tab to system info to show some build configuration flags
Would be nice if there was a way to automatically get them all ... there
might be with some CMake trickery?
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2017-03-16 12:33:45 +01:00 |
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Henrik Rydgård
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f4a0c4504f
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Fixes to GPU system information. Fixes #9434
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2017-03-16 09:48:10 +01:00 |
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 Henrik RydgårdandGitHub
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e17772b58d
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Merge pull request #9430 from unknownbrackets/input-state
Remove legacy InputState tracking
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2017-03-15 10:16:14 +01:00 |
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Unknown W. Brackets
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9e390510df
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Remove legacy InputState.
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2017-03-14 22:07:07 -07:00 |
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Unknown W. Brackets
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1ca40488f2
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Use touch events for LogoScreen dismiss.
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2017-03-14 22:07:04 -07:00 |
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Unknown W. Brackets
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2a745f86ac
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Switch to axis for accelerometer usage.
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2017-03-14 22:07:03 -07:00 |
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Henrik Rydgard
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e37decc9a8
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Warn if trying to run some games that are known to require buffered rendering with it not enabled.
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2017-03-14 10:36:51 +01:00 |
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 Henrik RydgårdandGitHub
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7e007c3973
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Merge pull request #9426 from unknownbrackets/input-state
Remove various legacy parts of the InputState
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2017-03-14 09:34:57 +01:00 |
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Unknown W. Brackets
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2812ddcc86
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Remove End/UpdateInputState and ButtonTracker.
No longer used for anything.
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2017-03-13 22:58:38 -07:00 |
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Unknown W. Brackets
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02855e7abb
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Remove unused pad_buttons and old virtual_input.
GamepadEmu does this now.
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2017-03-13 22:57:22 -07:00 |
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Unknown W. Brackets
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549169ad7f
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Remove legacy pad_buttons check.
BACK will already leave the dialog.
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2017-03-13 22:50:28 -07:00 |
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LunaMoo
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429bf5d8b3
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Use $(DefaultPlatformToolset)_xp for easier VS builds with different toolsets.
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2017-03-13 21:40:08 +01:00 |
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Henrik Rydgård
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34acb8b708
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Show in dev settings if PPSSPP was built using Jenkins (just a test for my internal ci build).
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2017-03-13 13:55:29 +01:00 |
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Henrik Rydgard
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b0bd7e3c6f
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Minor changes for compatibility with VS2017
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2017-03-12 17:33:00 +01:00 |
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Henrik Rydgard
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525df21751
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Unbreak version check on Windows
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2017-03-12 17:24:46 +01:00 |
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