Guido Cella
4413c7b10f
Implement pause on lost focus on SDL
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This option was Windows exclusive and this commit implements it on SDL
as well.
It is hidden on mobile devices because it makes no sense there.
2026-04-01 15:39:34 +02:00
Henrik Rydgård
2b946094a9
Warning fixes
2026-03-10 12:19:27 +01:00
Henrik Rydgård
d6ca0378b6
Move DarwinFileSystemServices.mm/h to Core/Util
2026-03-07 11:35:34 +01:00
Henrik Rydgård
2052ebc60c
Fix switching of audio devices on Windows.
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Fixes #21337
2026-03-04 14:41:59 +01:00
BearOso
0871d53d68
Prevent starvation of window state updates with Vulkan.
2026-02-24 22:18:07 -06:00
BearOso
acbb715413
Fix fullscreen bugs in SDL port.
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* It needs to check for both SDL_WINDOW_FULLSCREEN *and* SDL_WINDOW_FULLSCREEN_DESKTOP
when looking at the SDL window flags.
* Display size wasn't used when starting with fullscreen enabled in the config file.
This resolves the problems with fullscreening and sdl2-compat.
2026-02-24 21:15:33 -06:00
Henrik Rydgård
236a0acf71
Minor tweaks
2026-02-06 11:37:09 +01:00
Henrik Rydgård
563fdb5d28
Fix bug with fullscreen in SDL (and do a drive-by fix in LaunchUrl)
2026-02-02 12:54:56 +01:00
Henrik Rydgård
ad4da764df
Rework the internal API for applying the fullscreen state. Fixes.
2026-02-02 11:45:46 +01:00
Henrik Rydgård
51c3058cf6
Replace "ForceFullScreen" with a way to prevent specific settings from being saved.
2026-02-02 09:25:49 +01:00
Dmytro Kyshchenko
73e0bb651e
Fix #20356 - Flatpak application doesn't close until controller is unplugged.
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When the controller is connected SLD sends a lot of events (`SDL_JOYAXISMOTION` and etc.),
so PPSSPP is stuck in the loop to process these events. Fixed by duplicating the `if` statement
to check whether the quit was requested inside the loop.
2026-01-28 16:40:01 +02:00
Henrik Rydgård
18a67b82d2
Do the same with KeyInputFlags. Fix minor UI misalignments
2025-12-19 13:41:58 +01:00
Henrik Rydgård
481d0fd18c
Switch TouchInputFlags to enum class, fix some minor UI issues
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Scroll views now only wheel-scroll if the mouse is hovering over them.
2025-12-19 11:38:56 +01:00
Henrik Rydgård
6d1973edfb
Add banners on the top of settings pages, if editing game-specific settings show the icon.
2025-11-09 08:51:41 +01:00
Henrik Rydgård
7891d12c48
Fix references to icon files
2025-09-18 11:40:04 -06:00
Henrik Rydgård
9218fe9b59
Rework the shutdown logic in the OpenGL backend. Eliminated race conditions.
2025-08-31 10:57:06 +02:00
fp64
4bed8ac8c8
Fix more stdout on SDL
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Followup to https://github.com/hrydgard/ppsspp/pull/20748
Now PPSSPPSDL outputs nothing to stdout during normal operation.
Didn't touch `printf`s `CocoaBarItems.mm`, though.
2025-08-29 21:52:08 +03:00
fp64
5a8e63714c
Implement --help in SDL backend
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This also changes bunch of logging from stdout to stderr.
Conventionally, intended output goes to stdout, and diagnostic
output to stderr. For a graphical application like PPSSPPSDL,
pretty much the only intended textual outputs are results of
`--help` and `--version`. The rest now mostly goes to stderr
(there are still few straggler `printf`s left).
2025-08-25 22:47:27 +03:00
Henrik Rydgård
6868bdee6f
style fixes
2025-08-22 21:47:36 +02:00
fp64
65e44b8ec1
Update SDLMain.cpp
2025-08-22 17:32:55 +03:00
Henrik Rydgård
263d0b3983
SDL: Fix bug where the mouse got stuck in relative mode when mapping mouse inputs
2025-07-10 20:29:24 +02:00
Henrik Rydgård
b0df912935
Merge pull request #20550 from gooosedev/feature-ImMemView-KeyboardShortcuts
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ImMemView: Refined the keyboard shortcuts.
2025-06-19 18:42:31 +02:00
gooosedev
854b9cce17
removed reset keybind in SDL/SDLMain.cpp
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enabled search byte keybind in UI/ImDebugger/ImMemView.cpp
2025-06-19 18:24:54 +02:00
Henrik Rydgård
61d6c95f0c
More refactoring. Add the AudioBackend interface
2025-06-16 21:55:32 +02:00
Henrik Rydgård
990b74cc17
More audio refactoring
2025-06-16 18:48:53 +02:00
Henrik Rydgård
b75541b23f
Disable the Cache full ISO in RAM feature on 32-bit builds
2025-06-13 20:59:22 +02:00
Henrik Rydgård
17385c6e3a
SDL audio: Improve logging, don't auto-switch device during the first 3 seconds of execution
2025-06-09 11:57:14 +02:00
Henrik Rydgård
4edbc14025
Fix the background image selector on MacOS and Linux (with pfd)
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Forgot that the backends need changes too, after I split out image file selection from the other types.
2025-05-27 23:04:18 +02:00
Henrik Rydgård
f0b0457fea
More minor fixes
2025-05-26 19:40:31 +02:00
Henrik Rydgård
2dbb54667d
IAP work
2025-05-25 11:22:04 +02:00
Henrik Rydgård
09e067c6e1
Revert "Get rid of remains of support for non-square screen DPIs"
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This reverts commit f206ed95eb .
2025-05-21 21:41:50 +02:00
Henrik Rydgård
486370852f
Restrict SDL audio buffer setting to 128, 256, 512, 1024, 2048. UI improvmeents
2025-04-15 19:26:26 +02:00
Jamie Bainbridge
3d0ef8c6e1
SDL audio: Add config slider for audio samples
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As described on Issue #12705 several users have problems with audio
popping, crackling, and distorion with different sample values.
Previous commit ece6edf reduced default samples from 1024 to 256 but
there does not seem to be an ideal value for all platforms.
Make the option configurable in Audio Backend Settings.
Signed-off-by: Jamie Bainbridge <jamie.bainbridge@gmail.com >
2025-04-15 18:18:42 +02:00
Henrik Rydgård
0e429b74f1
ImGUI on SDL: Implement mouse cursor shape support
2025-04-10 22:54:12 +02:00
Henrik Rydgård
5f8f40e592
Add file browser support on Linux through portable-file-dialogs
2025-03-29 08:43:30 +01:00
Henrik Rydgård
b05d6171d4
Add a consistent feature check - only desktops get to use CacheFullISOInRAM.
2025-03-27 01:02:28 +01:00
Henrik Rydgård
1a1483478a
Fix live resizing, implement setting on all platforms.
2025-02-20 17:14:59 -06:00
Henrik Rydgård
0a641e1b36
Assorted warning fixes, fix regression on Mac (save/load dialogs)
2025-02-20 15:47:06 -06:00
Henrik Rydgård
91360fee9b
Have Native_UpdateScreenScale use the new g_display.Recalculate()
2025-02-20 15:47:02 -06:00
Henrik Rydgård
7d8c7dd70a
macOS SDL: Set the metal layer resolution properly, remove DPI hacks.
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Fixes #19183
Thanks to @schm1dtmac for the fix.
@shm1dtmac also mentions that this may have issues when moving the window between displays, but this should still be an improvement for most people.
2025-02-20 13:54:50 -06:00
Henrik Rydgård
f206ed95eb
Get rid of remains of support for non-square screen DPIs
2025-02-20 11:14:26 -06:00
Henrik Rydgård
1ea14efcf9
SDL: Use SDL_GetPowerInfo
2025-02-11 10:46:28 -06:00
Henrik Rydgård
61aa231fe2
Buildfix attempt
2025-02-11 10:43:39 -06:00
Henrik Rydgård
ee772bb1e2
Refactor querying the battery percentage into a regular sysprop
2025-02-11 10:31:18 -06:00
Henrik Rydgård
ab51c2a13b
Fix enabling logs
2024-12-16 12:48:48 +01:00
Henrik Rydgård
2b8414b437
Move irrelevant code out of Core.cpp
2024-12-02 13:26:41 +01:00
Henrik Rydgård
e6ae256da8
Fix regression with Debug->Stop (Ctrl+W). Delete some duplicate code.
2024-11-29 17:18:34 +01:00
Vishwanath Martur
0a8ded56ae
Convert argv[i] to Path type before passing it to File::IsDirectory
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* Fix the error by converting `argv[i]` to `Path` type before passing it to `File::IsDirectory`
2024-11-27 07:59:59 +05:30
Vishwanath Martur
052d0c3c35
Fix toast warning in SDL build
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Related to #18951
Add toast warning for unpacked ISO directories in SDL build.
* Check if the path to a directory containing an unpacked ISO is passed as a command line argument.
* Display the toast warning "Warning: Playing unpacked games may cause issues." if an unpacked ISO directory is detected.
2024-11-26 18:46:37 +05:30
Henrik Rydgård
f0ae048d21
Fix mouse hover in SDL builds
2024-11-06 22:09:53 +01:00