Fix toast warning in SDL build

Related to #18951

Add toast warning for unpacked ISO directories in SDL build.

* Check if the path to a directory containing an unpacked ISO is passed as a command line argument.
* Display the toast warning "Warning: Playing unpacked games may cause issues." if an unpacked ISO directory is detected.
This commit is contained in:
Vishwanath Martur
2024-11-26 18:46:37 +05:30
parent 288f329181
commit 052d0c3c35
+10 -4
View File
@@ -1,7 +1,3 @@
// SDL/EGL implementation of the framework.
// This is quite messy due to platform-specific implementations and #ifdef's.
// If your platform is not supported, it is suggested to use Qt instead.
#include <cstdlib>
#include <unistd.h>
#include <pwd.h>
@@ -1496,6 +1492,16 @@ int main(int argc, char *argv[]) {
bool waitOnExit = g_Config.iGPUBackend == (int)GPUBackend::OPENGL;
// P2cd0
// Check if the path to a directory containing an unpacked ISO is passed as a command line argument
for (int i = 1; i < argc; i++) {
if (File::IsDirectory(argv[i])) {
// Display the toast warning
System_Toast("Warning: Playing unpacked games may cause issues.");
break;
}
}
if (!mainThreadIsRender) {
// Vulkan mode uses this.
// We should only be a message pump. This allows for lower latency