Commit Graph
9567 Commits
Author SHA1 Message Date
Henrik Rydgård 19931c003f Clean up blit/copy feature detection. Don't need fast GPU flags for these. 2022-08-02 09:53:46 +02:00
Henrik Rydgård 710c6b6ad1 Fix crash in shader upscaling. This variable shadowed the one that now lives in Common.
Fixes #15778
2022-08-02 08:33:50 +02:00
Lubos 2103874c0f OpenXR - Estimate world unit scale 2022-08-01 19:28:50 +02:00
Lubos 4a3f809588 OpenXR - Head orientation in some games fixed 2022-08-01 17:47:24 +02:00
Henrik Rydgård 5da7dd42b5 Fix Vulkan as well 2022-08-01 15:48:52 +02:00
Henrik Rydgård b940c8a8b7 Fix for D3D11 and GL, but not Vulkan for some weird reason 2022-08-01 15:45:05 +02:00
Henrik Rydgård fce792458b Avoid upscaling textures used for color-to-depth.
(Not a perfect method, it could theoretically have been upscaled in a
normal render pass...)
2022-08-01 14:10:51 +02:00
Henrik Rydgård f73995b5db Disable texture filtering when drawing color into depth 2022-08-01 14:08:16 +02:00
Henrik Rydgård 7b7d16d2fb D3D9 fix 2022-08-01 12:11:42 +02:00
Henrik Rydgård 73fc9fb520 OpenGL fix 2022-08-01 11:57:22 +02:00
Henrik Rydgård 655cadc281 D3D11 fix 2022-08-01 11:54:42 +02:00
Henrik Rydgård 90a44579bf Implement color-to-depth for Vulkan, start implementing for D3D11 2022-08-01 11:30:36 +02:00
Henrik Rydgård 93321f2d5e Add logging for some non-traditional uses of framebuffers. 2022-08-01 11:30:21 +02:00
Henrik Rydgård 9437d5e3b0 Fix small breakage in Vulkan texture decoder 2022-08-01 11:29:25 +02:00
Henrik RydgårdandGitHub e1956b47a0 Merge pull request #15727 from hrydgard/texture-3d
Implement the PSP's equal-size mips "3D texturing"
2022-08-01 08:35:43 +02:00
Henrik Rydgård 3331654396 Fix Macross glitches. 2022-08-01 00:19:47 +02:00
Henrik Rydgård 99b4e7c54c Vulkan: Don't try to auto-mipmap 3D textures in max quality filter mode 2022-08-01 00:16:57 +02:00
Lubos e6b14cb473 OpenXR - 6DoF head movement support added 2022-07-31 20:05:08 +02:00
Lubos 8117f05395 OpenXR - Renderer support for axis mirror added 2022-07-31 19:08:47 +02:00
Lubos d129870d44 Merge branch 'master' into feature_openxr_6dof 2022-07-31 16:37:54 +02:00
Henrik RydgårdandGitHub 8260b4667d Merge pull request #15700 from hrydgard/better-depth-tracking
Track depth buffers separately from framebuffers to track previous use for copies
2022-07-31 10:59:09 +02:00
Henrik Rydgård 71ae6e3ad2 Address feedback 2022-07-31 10:44:06 +02:00
Henrik Rydgård 7f0f119cfe Check for color/Z clashes 2022-07-31 10:44:06 +02:00
Henrik Rydgård b5f5aa1653 Track depth buffers separately from framebuffers to track previous use for copies
Fixes the depth testing problem reported in #11013

(WIP: Does not yet include the extra checking unknown suggested for
depth/color address clashes)
2022-07-31 10:44:06 +02:00
Henrik Rydgård c158414858 Give the mip bias its own uniform flag. 2022-07-31 10:43:48 +02:00
Henrik Rydgård 0caaa74be9 Possible flicker fix for Macross 2022-07-31 10:43:48 +02:00
Henrik Rydgård cc857e8217 Revert mistaken change in D3D9 fragment shader gen 2022-07-31 10:43:48 +02:00
Henrik Rydgård 46d6b43618 Support 3D textures in OpenGL ES, add feature check 2022-07-31 10:43:48 +02:00
Henrik Rydgård 129f3fe997 Testfix, cleanup 2022-07-31 10:43:48 +02:00
Henrik Rydgård fecf9127a0 Implement 3D texturing in the OpenGL backend too. Assorted fixes. 2022-07-31 10:43:48 +02:00
Henrik Rydgård 566385f762 Remove some dead code 2022-07-31 10:43:48 +02:00
Henrik Rydgård f87b4cf232 Implement 3D textures for D3D9 as well 2022-07-31 10:43:48 +02:00
Henrik Rydgård 0262fbc70a Implement 3D textures for D3D11 2022-07-31 10:43:48 +02:00
Henrik Rydgård e455d6bcfe Some safety checks to avoid bad combinations, probably not really needed in practice. 2022-07-31 10:43:48 +02:00
Henrik Rydgård 176b460d76 Quick attempt at fixing the Macross glitch 2022-07-31 10:43:48 +02:00
Henrik Rydgård d7aa3ee486 Fix the mip bias to take the texture depth and sampling offset into account. 2022-07-31 10:43:48 +02:00
Henrik Rydgård 2cb9e09ad3 Implement new discovery of a larger CLUT than we thought, plus non-shared CLUTs for 8-bit indices.
Not sure yet what limitations apply, regarding using it for even more
16-bit colors, etc...
2022-07-31 10:43:48 +02:00
Henrik Rydgård f061eadc04 Initial implementation of 3D texturing through equal-size mips (see #6357)
Vulkan-only currently, though all the other backends except ES 2.0
without GL_OES_texture_3d can support it with some work.
2022-07-31 10:43:47 +02:00
Henrik RydgårdandGitHub 29befd3b27 Merge pull request #15764 from unknownbrackets/gpu-minor
GPU: Small scaling variable cleanup
2022-07-31 06:31:16 +02:00
Unknown W. Brackets 1233d1d376 Reporting: Disable when debugger methods used.
This won't catch all means of hacking memory, but will catch some.
Trying to reduce noise in reporting from debugging.
2022-07-30 18:21:32 -07:00
Unknown W. Brackets 795b1c04a9 GPU: Small scaling variable cleanup. 2022-07-30 18:18:51 -07:00
Henrik Rydgård 6a5a232777 Unify the GLES LoadTextureLevel with the D3D ones. 2022-07-30 19:07:21 +02:00
Henrik Rydgård c6d7423368 Prepare to convert the GLES functions too 2022-07-30 18:37:48 +02:00
Henrik Rydgård dea979433c Share LoadTextureLevel between the two D3D backends. 2022-07-30 17:00:34 +02:00
Henrik Rydgård 9ed96921e1 Cleanup 2022-07-30 16:51:29 +02:00
Henrik Rydgård b7940f9402 Part 2 of the above 2022-07-30 16:43:31 +02:00
Henrik Rydgård 61cf3e8ba0 D3D: Part 1 of breaking out the API stuff 2022-07-30 16:38:40 +02:00
Henrik Rydgård 063cd18254 Simplify CPU upscaling code
Use the existing expandTo32bit mode in the texture decoder instead of
the backend-specific switches and stuff.

Just gets rid of a bunch of redundant code and makes further changes
easier.
2022-07-30 15:06:25 +02:00
Henrik Rydgård b9b3310c21 Remove some indentation 2022-07-30 10:45:03 +02:00
Henrik Rydgård 9f1fdc6c02 Use PrepareBuildTexture from the Vulkan backend too 2022-07-30 10:45:03 +02:00