Henrik Rydgård
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de10c1fddd
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Buildfixes
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2022-08-06 18:27:04 +02:00 |
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Henrik Rydgård
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92a3d45340
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Lock out shaderDepal from D3D for now, will implement later.
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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81c36578ca
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Feature detection fixes
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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4e3c258140
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Delete all the duplicate implementations of ApplyTextureFramebuffer
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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b5597d1013
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Remove Vulkan2D
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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45def772ee
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Move the depal cache instance ownership to TextureCacheCommon
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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87b128ecaf
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Compiles on Vulkan, but doesn't yet work.
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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7085861aad
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Switch over D3D9 as well. Buggy, will debug after unification
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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e345a6ba3c
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Works with D3D11, except the depth texturing case
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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2fa9b0d0c7
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Simplify
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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8d23c5ecfb
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Fixy fix
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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da65af832a
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D3D11 prep
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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7800bfdf72
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Move the TextureShaderApplier out to DepalettizeCommon
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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ab560d9224
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Move more stuff to Common
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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4e89174b85
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OpenGL: Fix shader depal too.
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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37555fd442
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Move to Common
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2022-08-06 18:27:02 +02:00 |
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Henrik Rydgård
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d3070005a2
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Mostly works for OpenGL.
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2022-08-06 18:27:02 +02:00 |
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Henrik Rydgård
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8aebf0dca4
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Port the OpenGL depal path to thin3d
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2022-08-06 18:27:02 +02:00 |
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Henrik Rydgård
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5f230ee998
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Fix some compiler warnings
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2022-08-06 18:19:27 +02:00 |
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Henrik Rydgård
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fafe727870
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Fix corrupted colors when using software upscaling with OpenGL.
Fixes #15779
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2022-08-06 18:04:45 +02:00 |
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Henrik Rydgård
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08e2d951b4
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State handling reordering in D3D11 and D3D9 backends.
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2022-08-05 23:07:01 +02:00 |
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Lubos
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cc3981a328
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OpenXR - 72Hz support added
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2022-08-05 15:14:21 +02:00 |
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Lubos
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5f377f82eb
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Merge branch 'master' into feature_openxr_6dof
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2022-08-05 13:49:42 +02:00 |
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Lubos
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92d3ed6ee3
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OpenXR - HUD is enabled based on gstate
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2022-08-05 11:31:33 +02:00 |
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Henrik Rydgård
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e28b45481b
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Delete more unused code
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2022-08-03 22:47:31 +02:00 |
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Henrik Rydgård
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f84d2e9ba7
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Fixes, state invalidation
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2022-08-03 22:23:07 +02:00 |
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Henrik Rydgård
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f8e0c09463
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Delete unused stuff in all backends
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2022-08-03 22:22:52 +02:00 |
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Henrik Rydgård
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126ace770e
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Remove the D3D9 and Vulkan BlitFramebuffer functions
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2022-08-03 22:22:52 +02:00 |
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Henrik Rydgård
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9d23939e28
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Replace D3D11's BlitFramebuffer with the common one
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2022-08-03 22:22:51 +02:00 |
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Henrik Rydgård
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1ab9293cb3
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Convert FramebufferBlit from the GL backend to use thin3d
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2022-08-03 22:22:51 +02:00 |
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Henrik Rydgård
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64a8a3f7d3
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D3D11: Remove more custom drawing
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2022-08-03 22:22:51 +02:00 |
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Henrik Rydgård
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d5a0249678
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Fix upscaling in Vulkan. Fixes #15779
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2022-08-03 22:22:24 +02:00 |
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Lubos
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3578656b8b
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OpenXR - Introduce VR tweaks
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2022-08-03 18:52:55 +02:00 |
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Henrik Rydgård
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0f9bf47429
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Reimplement filtering in DrawActiveTexture
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2022-08-03 14:12:55 +02:00 |
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Henrik Rydgård
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192e331b11
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Delete the OpenGL implementation of DrawActiveTexture.
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2022-08-03 14:12:55 +02:00 |
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Henrik Rydgård
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6ca47076e7
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Delete the Vulkan implementation of DrawActiveTexture, fixups to shader gen
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2022-08-03 14:12:55 +02:00 |
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Henrik Rydgård
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1fe2bced54
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Delete the D3D9 impl of DrawActiveTexture
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2022-08-03 14:12:55 +02:00 |
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Henrik Rydgård
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1d3075566f
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Move to common (todo: merge with above)
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2022-08-03 14:12:55 +02:00 |
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Henrik Rydgård
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d55c4a3456
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Convert the D3D11 DrawActiveTexture to thin3d
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2022-08-03 14:12:55 +02:00 |
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Henrik Rydgård
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59b3df0643
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Draw2D
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2022-08-03 14:12:55 +02:00 |
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Henrik Rydgård
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3e1ccf1311
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Need a separate cap bit for stencil blits to prevent misuse on D3D9
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2022-08-03 13:40:21 +02:00 |
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Henrik Rydgård
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41e327a66b
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Cleanup and testfixes
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2022-08-03 13:34:59 +02:00 |
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Henrik Rydgård
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9963cd55f0
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Rebind the framebuffer only if we're in the blit path.
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2022-08-03 13:33:54 +02:00 |
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Henrik Rydgård
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d26e637bb8
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Bufferless path for D3D11/Vulkan
Though we still bind the buffer for simplicity..
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2022-08-03 13:33:53 +02:00 |
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Henrik Rydgård
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269bff9c0b
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Get D3D shaders to build (though not working correctly)
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2022-08-03 13:31:15 +02:00 |
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Henrik Rydgård
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787de81437
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Switch to ShaderWriter. Works in OpenGL
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2022-08-03 13:31:15 +02:00 |
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Henrik Rydgård
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9bead443c3
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Unify stencil buffer upload using Draw. Only OpenGL tested yet (shaders need adaptation).
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2022-08-03 13:31:13 +02:00 |
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Lubos
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cb6448ff2d
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Merge branch 'master' into feature_openxr_6dof
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2022-08-02 21:01:05 +02:00 |
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Lubos
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4814bed7df
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OpenXR - HUD support added
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2022-08-02 20:58:16 +02:00 |
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Henrik Rydgård
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770cb49f94
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GLES: FramebufferBlit: Don't blit if the target is the current framebuffer.
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2022-08-02 14:57:20 +02:00 |
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