Henrik Rydgård
4fcf5a4fab
Start reordering things in the GPU init, with the goal of doing most of it on the loader thread.
2025-05-15 10:24:30 +02:00
Henrik Rydgård
fba2489c79
Remove dubious parallelization in ELF loading, initialize a var, add some checks
2025-05-15 09:48:23 +02:00
Henrik Rydgård
4e0b6ac3ec
More misc cleanup
2025-05-14 15:14:03 +02:00
Henrik Rydgård
8ed898c5e6
GPU: Constify VertexDecoder pointers, remove in some cases
2025-05-14 15:13:59 +02:00
Henrik Rydgård
3e0fea509d
Improve sanity checks for vertex ranges in GPU
2025-05-14 09:39:14 +02:00
Henrik Rydgård
dd38e8d012
GPU constify
2025-05-14 09:39:14 +02:00
Henrik Rydgård
cdc3a19284
Fix exiting from framedump playback while paused inside a display list
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Fixes #20304
2025-04-30 15:53:55 +02:00
Henrik Rydgård
f4beb585fd
compat.ini: Add Crazy Taxi to list of games requiring buffered rendering.
2025-04-29 16:46:14 +02:00
Henrik Rydgård
f3127346d4
Add a setting (in developer tools) to control texture replacement load speed
2025-04-22 20:57:32 +02:00
Henrik Rydgård
b7dae29865
Don't unnecessarily reload the ini file when entering/leaving settings
2025-04-22 20:42:53 +02:00
Henrik Rydgård
0f18f054ab
Make the frame-time budget for uploading replacement textures take framerate into account
2025-04-22 20:19:43 +02:00
Henrik Rydgård
176edb93a5
IniFile: Add faster way of reading everything in a section, use it when reading hashes for texreplace
2025-04-22 17:35:40 +02:00
Henrik Rydgård
8accc57df7
Avoid using shader blending (with framebuffer copy) if skip-buffer-effects is enabled
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Fixes #20267
2025-04-17 19:18:59 +02:00
Henrik Rydgård
bddd3c2a30
Minor stuff
2025-04-17 18:45:55 +02:00
Henrik Rydgård
2e0ca023ae
Build warning fixes
2025-04-17 11:05:52 +02:00
Henrik Rydgård
c7f258f0ff
Add a check to avoid #19261
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Fixes #19261
2025-04-15 11:34:27 +02:00
Henrik Rydgård
37e5aaa34a
Vulkan: Auto Max Quality: Avoid conflict between aniso filtering and nearest filtering.
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Fixes #19555
2025-04-15 11:10:36 +02:00
Henrik Rydgård
41b77bf1ae
More log cleanup
2025-04-14 22:27:51 +02:00
Henrik Rydgård
72ea4c7695
Add some missing file formats to File Open dialog (SDL). Minor unrelated cleanups.
2025-04-11 09:21:27 +02:00
Henrik Rydgård
e633505f41
Actually, let's just delete the old reporting checks. There aren't many mysteries left here.
2025-04-11 08:57:02 +02:00
Henrik Rydgård
6f7a848113
Move some checks out of the hot path in the software transform
2025-04-11 08:57:02 +02:00
Henrik Rydgård
73cdbe204e
Fix Star Ocean with MSAA enabled: don't use the blit optimization, can't blit to multisampled images.
2025-04-10 21:33:05 +02:00
Henrik Rydgård
5d85d5ed22
Depth raster: Rename some variables, fix incorrect draw limit
2025-04-10 17:49:06 +02:00
Henrik Rydgård
b080f7da6b
Small depth raster refactor
2025-04-10 17:13:48 +02:00
Henrik Rydgård
70303ac212
Start reorganizing the Developer Tools screen code
2025-04-09 18:38:38 +02:00
Henrik Rydgård
50410d0de3
Comment on L.A. Rush blending problem
2025-04-09 11:58:31 +02:00
Henrik Rydgård
4d215b1f54
Cleaner exit from when stepping through a frame dump
2025-04-07 16:34:17 +02:00
Henrik Rydgård
605daf879b
Minor cleanup. Fix file handle leak when opening zip files from the main screen.
2025-04-07 15:42:51 +02:00
Henrik Rydgård
c1ae455ce8
Fix ImDebugger cleanup on exit
2025-04-07 13:03:33 +02:00
Henrik Rydgård
ebfc467d5d
Start removing bad coreState checks
2025-04-05 09:18:56 +02:00
Henrik Rydgård
78141d602e
GPU assert fix
2025-04-03 13:44:36 +02:00
Henrik Rydgård
2bfe327dbd
Expose PSPThread in the same manner
2025-03-31 10:24:03 +02:00
Henrik Rydgård
088a02bfdb
Cleanup a lot of the bootup state management.
2025-03-30 14:02:29 +02:00
Henrik Rydgård
0f840e6240
Move JPEG error codes to the big enum, some include cleanup
2025-03-21 20:44:46 +01:00
Henrik Rydgård
b421c0791f
Perform screenshot processing (including image encode) on background tasks
2025-03-20 20:48:51 +01:00
Henrik Rydgård
ae8f8c4abd
Refactor TakeGameScreenshot a bit.
2025-03-20 17:41:44 +01:00
Henrik Rydgård
cb1df4056c
Remove almost-empty files ThreadPools.cpp/h
2025-03-20 17:21:20 +01:00
Henrik Rydgård
2cc631338b
Correctly unload GE framedumps. Additionally, look up the title when possible and show in titlebar.
2025-03-06 14:58:33 +01:00
Henrik Rydgård
3ab625a0fa
Windows: Lock when updating the window title
2025-03-06 14:24:40 +01:00
Henrik Rydgård
5549fddae5
Touch control layout screen: Resize the game image to fit the editing surface
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Makes it easier to place controls properly.
Note, if you have disabled "Transparent UI background" in settings, this
won't do much.
This is a long-requested feature: #16228
2025-03-05 18:00:49 +01:00
Henrik Rydgård
1f5cfe82ed
Fix issue with hleLogDebugOrError where the return value argument got repeated.
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Not good when the argument is a function call..
2025-03-05 11:24:44 +01:00
Henrik Rydgård
ec16aa64d0
Merge pull request #20072 from hrydgard/debugger-threading-improvements
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UI threading improvements
2025-03-03 15:19:43 +01:00
Henrik Rydgård
2b2d2396f1
Fix miscounting of prim calls when stepping by draw
2025-03-03 14:47:14 +01:00
Henrik Rydgård
3ae469a4f8
Remove an indentation level for clearer code
2025-03-03 14:47:00 +01:00
Henrik Rydgård
95cf9c2e28
Just some constification
2025-03-03 13:59:42 +01:00
Henrik Rydgård
a602be6ca4
Fix regression for line gouraud shading
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Caused by a2abf94
2025-03-03 11:58:12 +01:00
Henrik Rydgård
d3a0159da6
Remove memlocking in debug vertex string formatting
2025-03-03 11:57:48 +01:00
Henrik Rydgård
c6691de64c
Remove excessive error reporting
2025-03-02 02:28:42 +01:00
oltolm
02e767866a
fix compiler warnings
2025-02-22 14:15:15 +01:00
Henrik Rydgård
f206ed95eb
Get rid of remains of support for non-square screen DPIs
2025-02-20 11:14:26 -06:00