Henrik Rydgård
8b10ee3937
Depth Z: Add a stat for Z-culling, correctly distinguish the small/backface stats
2024-12-28 18:45:03 +01:00
Henrik Rydgård
449e3e1360
Very minor soft transform optimization
2024-12-28 18:45:03 +01:00
Henrik Rydgård
eec7853efe
More SIMD: Add some matrix operations to CrossSIMD ( #19773 )
...
* More CrossSIMD functionality
* Use the new SIMD API for the matrix multiplies
2024-12-28 18:45:14 +01:00
Henrik Rydgård
8c069917b5
Depth raster optimizations: Merge viewport into projection matrix, prepare for further SIMD-ification ( #19769 )
...
* Remove some old redundant reports
* Fix scissor off by one
* More CrossSIMD
* Move the viewport scale out to the proj matrix
* DepthRaster: Also merge the viewport translation into the projection matrix.
* Depth raster: Do the triangle clipping in batches of 4 triangles
* Cleanup
2024-12-28 10:36:39 +01:00
Henrik Rydgård
cc040ab251
Depth raster: Bugfix, minor opt ( #19768 )
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* Correct two errors in CrossSIMD.h, thanks hiroyuki177
Fixes #19767
* DepthRaster: Merge offset into viewport X/Y
2024-12-26 20:23:52 +01:00
Henrik Rydgård
4aaea67766
Enable depth raster in all backends, not just Vulkan
2024-12-24 23:26:32 +01:00
Henrik Rydgård
0e59cd7641
DepthRaster: Fix typo breaking LESS depth comparison mode on x86(64)
2024-12-24 23:26:32 +01:00
Henrik Rydgård
b39a09e87b
Specialize DepthRasterTriangle for the comparison modes using templating.
2024-12-22 19:24:12 +01:00
Henrik Rydgård
ab088cf158
Depth raster: Clip rects to scissor too. Fixes some crashes
2024-12-22 14:14:55 +01:00
Henrik Rydgård
03f09aebd7
Enable software depth raster for Wipeout, Midnight Club LA, Resistance.
...
Adds a setting to control it under speedhacks, named "Lens flare
occlusion". The setting includes a low quality mode which is not yet
implemented.
2024-12-22 10:48:46 +01:00
Henrik Rydgård
3ccb01b09c
Depth Raster: Add more stats, discard triangles with < 10 px area. Still good results.
2024-12-22 10:32:20 +01:00
Henrik Rydgård
19434ff303
Keep the depth in floating point to save some conversions
2024-12-22 10:32:19 +01:00
Henrik Rydgård
0629a98f97
Add some depth raster stats
2024-12-22 10:32:15 +01:00
Henrik Rydgård
d53635e096
Optimize the triangle inner loop a little more
2024-12-22 10:32:15 +01:00
Henrik Rydgård
2371fdfedd
Rework depth raster to fully support software transform
2024-12-21 21:22:22 +01:00
Henrik Rydgård
80cb57f8bb
Cleanup
2024-12-21 14:28:01 +01:00
Henrik Rydgård
5df88fc1aa
Convert the rect implementation to CrossSIMD
2024-12-21 14:28:01 +01:00
Henrik Rydgård
73ae6da757
Reimplement the depth rasterizer with SIMD.
2024-12-21 14:28:00 +01:00
Henrik Rydgård
d1b50ea543
Comment
2024-12-21 14:28:00 +01:00
Henrik Rydgård
ad1809875a
Minor sign check optimization
2024-12-21 14:28:00 +01:00
Henrik Rydgård
f886578c0e
DepthRaster: Fix backface culling
2024-12-21 14:28:00 +01:00
Henrik Rydgård
a344d0225f
DepthRaster: Fix bug where we used the wrong vertex count.
2024-12-21 14:28:00 +01:00
Henrik Rydgård
820e7369b9
Speed up DepthRasterClipIndexedTriangles with CrossSIMD
2024-12-21 14:28:00 +01:00
Henrik Rydgård
67078d439b
Depth raster: Switch to a SoA data layout for the screen space verts
2024-12-21 14:28:00 +01:00
Henrik Rydgård
6a1010afb0
Use CrossSIMD to optimize DecodeAndTransformForDepthRaster
...
Checked the output, the generated assembly is great!
2024-12-21 14:28:00 +01:00
Henrik Rydgård
bdf4b69207
Warning fixes, minor cleanup
2024-12-21 14:28:00 +01:00
Henrik Rydgård
bdb5f3a91b
Reorganize the depth vertex pipeline for future optimizations
2024-12-21 14:27:59 +01:00
Henrik Rydgård
dd31518272
DepthRaster: Merge the decode and transform steps
2024-12-21 14:27:59 +01:00
Henrik Rydgård
c7f0eabc65
DepthRaster: Premultiply world-view-proj matrices
2024-12-21 14:27:59 +01:00
Henrik Rydgård
c92b3b6521
Move prototype cross simd wrapper structs to CrossSIMD.h
2024-12-21 14:27:59 +01:00
Henrik Rydgård
72c954d8c3
Add convenient wrappers
2024-12-21 14:27:59 +01:00
Henrik Rydgård
09afe363ca
One less operation in the inner loop
2024-12-21 14:27:59 +01:00
Henrik Rydgård
d27d8c9dae
Remove subpixel precision. Some sketching.
2024-12-21 14:27:55 +01:00
Henrik Rydgård
c5ad81e3d5
Add DepthRaster.cpp/h. Rasterize depth rectangles, some triangles
2024-12-21 14:27:53 +01:00
Henrik Rydgård
1c2f11a468
Buildfix
2024-12-19 16:57:57 +01:00
Henrik Rydgård
d5bfc1b5eb
Finish up this cleanup (move _M_SSE compat define out of Common.h)
2024-12-19 16:23:20 +01:00
Henrik Rydgård
e93c80db4e
Cleaning up our SIMD header includes, using the new header
2024-12-19 16:08:48 +01:00
Henrik Rydgård
5326d87f9c
Rename CrossSIMD to SIMDHeader, but also keep CrossSIMD.h (will have a future use)
2024-12-19 15:15:43 +01:00
Henrik Rydgård
c91169e702
Restore removed <algorithm> includes.
...
Turns out these were needed after all. For some reason, on Windows and
Mac, <algorithm> gets auto-included by something else so I don't notice
when it's missing, and MSVC's include dependency tracker doesn't see it
either.
2024-12-19 09:53:07 +01:00
Henrik Rydgård
4dd3621fa0
Remove some unnecessary <algorithm> includes.
2024-12-18 17:04:27 +01:00
Henrik Rydgård
45cf6d423e
Buildfixes
2024-12-18 13:57:29 +01:00
Henrik Rydgård
3e198c53b2
More include cleanup
2024-12-18 13:57:26 +01:00
Henrik Rydgård
df6ed8cfc9
Do some cleanup of #includes in GPU
2024-12-18 13:57:26 +01:00
Henrik Rydgård
ee297e974d
Move more code into SoftwareTransformCommon, cleanup
2024-12-18 13:57:26 +01:00
Henrik Rydgård
0b06cd1379
Actually avoid looking up the vertex decoder more than once
2024-12-17 22:42:07 +01:00
Henrik Rydgård
15b4f0c299
Lookup the decoder outside of DrawEngine
2024-12-17 19:27:01 +01:00
Henrik Rydgård
61b14df329
Delete obsolete empty function ClearTrackedVertexArrays
2024-12-17 19:15:25 +01:00
Henrik Rydgård
fe4504f612
Small simplification
2024-12-17 19:15:06 +01:00
Henrik Rydgård
a2a089b8c1
Remove the member function NormalizeVertices
2024-12-17 19:15:03 +01:00
Henrik Rydgård
a07da939ef
Some NormalizeVertices interface cleanup
2024-12-17 19:13:38 +01:00