Unknown W. Brackets
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242879b0ea
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Remove a bunch of debug logs, sync with gles.
This may fix bad vertex/index addresses, or crashes from the matrix
arrays. The debug logging is better replaced with "dump this frame".
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2013-09-14 14:28:37 -07:00 |
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Unknown W. Brackets
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8ddbc0a9ab
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Don't allow boneMatrixNumber to go outside bounds.
Just from the GLES code.
Fixes the Monster Hunter 3rd demo crash, but not sure why it's trying to
use crazy numbers in the first place...
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2013-09-14 14:10:50 -07:00 |
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Unknown W. Brackets
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dc81547d32
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Use less pointer math in softgpu buffer access.
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2013-09-14 11:36:56 -07:00 |
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Unknown W. Brackets
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7b2dea4429
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Use accessors for offsetx/y.
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2013-09-14 11:06:48 -07:00 |
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Unknown W. Brackets
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40e3e8e930
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Use a gstate enum, report unhandled blend mode.
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2013-09-14 07:36:43 -07:00 |
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Unknown W. Brackets
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1a7e0e40cf
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Refactor the logic op into a func like the others.
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2013-09-14 07:21:58 -07:00 |
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raven02
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8ccaa733b9
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Use and applu new bool , doShadeMapping
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2013-09-14 14:29:37 +08:00 |
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raven02
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ef2399d5b3
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Use GE state accessor more often : gstate.isSkinningEnabled()
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2013-09-14 14:11:25 +08:00 |
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raven02
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772329a553
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Place in the two frames skip logic for FB to memory
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2013-09-13 22:05:00 +08:00 |
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Ced2911
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d2d48fe262
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fix
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2013-09-12 10:56:20 +02:00 |
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Ced2911
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0a29202e12
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sync gpu with gles
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2013-09-12 09:54:48 +02:00 |
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Ced2911
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4f54c683f5
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update gpu
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2013-09-12 09:54:32 +02:00 |
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Ced2911
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36713e8017
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vsync
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2013-09-12 09:54:20 +02:00 |
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Ced2911
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896b149460
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sync
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2013-09-12 09:54:09 +02:00 |
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Ced2911
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746e7d5ff8
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sync with gles
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2013-09-12 09:53:52 +02:00 |
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Ced2911
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b152a49d3b
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[hack] speedup mh2 !!!
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2013-09-12 09:53:51 +02:00 |
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Ced2911
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590707dee1
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oops
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2013-09-12 09:53:51 +02:00 |
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Ced2911
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ecacf4ac47
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fixe some vertices decoding
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2013-09-12 09:53:51 +02:00 |
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Ced2911
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7e943ff0b0
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fix fb effect on 2d stuff
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2013-09-12 09:53:50 +02:00 |
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Ced2911
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e4344b9fb3
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use some memory limit
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2013-09-12 09:53:50 +02:00 |
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Ced2911
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a6c3421f00
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fix for debug build
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2013-09-12 09:53:49 +02:00 |
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Ced2911
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35619ed7f9
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dirtyunfirom when shader is changed
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2013-09-12 09:53:49 +02:00 |
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Ced2911
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923bee1332
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some optimisation
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2013-09-12 09:53:49 +02:00 |
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Ced2911
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b56848ca16
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disgae is perfect !
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2013-09-12 09:53:49 +02:00 |
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Ced2911
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40da0262c8
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projection fixes !
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2013-09-12 09:53:48 +02:00 |
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Ced2911
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28482b0341
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update gpu (break disgea)
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2013-09-12 09:52:34 +02:00 |
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Ced2911
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520c7a1753
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some framebuffer fixes
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2013-09-12 09:52:33 +02:00 |
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Ced2911
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16f68fec5c
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sync dx9 gpu with gles
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2013-09-12 09:52:00 +02:00 |
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Ced2911
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71e64938a6
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plop
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2013-09-12 09:49:56 +02:00 |
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Ced2911
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92fb2ba17e
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Add vertex cache
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2013-09-12 09:49:56 +02:00 |
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Ced2911
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fecf87e9d3
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cleanup shader manager
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2013-09-12 09:48:49 +02:00 |
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Ced2911
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6a4d320eac
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cleanup shader manager
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2013-09-12 09:48:49 +02:00 |
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Ced2911
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38dbc77ea2
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some fb fixes
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2013-09-12 09:48:19 +02:00 |
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Ced2911
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6d3ec96706
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generated code cleanup
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2013-09-12 09:48:03 +02:00 |
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Ced2911
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709ea95f5b
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fixed stencil
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2013-09-12 09:46:18 +02:00 |
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Ced2911
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9164576d8d
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some small fixes on gpu
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2013-09-12 09:46:18 +02:00 |
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Ced2911
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e503ae1f38
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some swapping optimisation
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2013-09-12 09:46:17 +02:00 |
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Ced2911
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882001a371
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buggy hw transformation
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2013-09-12 09:46:16 +02:00 |
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Ced2911
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cde47ac1b9
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Mixed Transformation start to run in rr2
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2013-09-12 09:46:15 +02:00 |
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Ced2911
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abd9cbaa0d
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disable direct copy, crash :s
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2013-09-12 09:46:15 +02:00 |
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Ced2911
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f05e1dbf5a
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Start of mixed transformation
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2013-09-12 09:45:31 +02:00 |
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Ced2911
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0e473a7909
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more on rtt effect
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2013-09-12 09:45:31 +02:00 |
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Ced2911
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83d0b7f01e
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update gpu code
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2013-09-12 09:45:30 +02:00 |
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Ced2911
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76b11b88b8
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redid endian on indexed texture => fix ff2 blur
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2013-09-12 09:44:52 +02:00 |
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Ced2911
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1c7cae2139
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use vmx for QuickTexHash
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2013-09-12 09:44:51 +02:00 |
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Ced2911
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f3612b2afb
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update gpu
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2013-09-12 09:44:50 +02:00 |
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Ced2911
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72cb7739b6
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update gpu
Conflicts:
GPU/GPUState.cpp
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2013-09-12 09:43:57 +02:00 |
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Ced2911
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3188c00629
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Directx9 Gpu
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2013-09-12 09:37:19 +02:00 |
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raven02
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0046357170
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Fix some missing/black screens in FBO to memory mode
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2013-09-12 05:50:03 +08:00 |
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raven02
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f687d704f9
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Few fbo check for fbo_bind()
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2013-09-12 04:59:36 +08:00 |
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