Commit Graph
9567 Commits
Author SHA1 Message Date
Unknown W. Brackets 242879b0ea Remove a bunch of debug logs, sync with gles.
This may fix bad vertex/index addresses, or crashes from the matrix
arrays.  The debug logging is better replaced with "dump this frame".
2013-09-14 14:28:37 -07:00
Unknown W. Brackets 8ddbc0a9ab Don't allow boneMatrixNumber to go outside bounds.
Just from the GLES code.

Fixes the Monster Hunter 3rd demo crash, but not sure why it's trying to
use crazy numbers in the first place...
2013-09-14 14:10:50 -07:00
Unknown W. Brackets dc81547d32 Use less pointer math in softgpu buffer access. 2013-09-14 11:36:56 -07:00
Unknown W. Brackets 7b2dea4429 Use accessors for offsetx/y. 2013-09-14 11:06:48 -07:00
Unknown W. Brackets 40e3e8e930 Use a gstate enum, report unhandled blend mode. 2013-09-14 07:36:43 -07:00
Unknown W. Brackets 1a7e0e40cf Refactor the logic op into a func like the others. 2013-09-14 07:21:58 -07:00
raven02 8ccaa733b9 Use and applu new bool , doShadeMapping 2013-09-14 14:29:37 +08:00
raven02 ef2399d5b3 Use GE state accessor more often : gstate.isSkinningEnabled() 2013-09-14 14:11:25 +08:00
raven02 772329a553 Place in the two frames skip logic for FB to memory 2013-09-13 22:05:00 +08:00
Ced2911 d2d48fe262 fix 2013-09-12 10:56:20 +02:00
Ced2911 0a29202e12 sync gpu with gles 2013-09-12 09:54:48 +02:00
Ced2911 4f54c683f5 update gpu 2013-09-12 09:54:32 +02:00
Ced2911 36713e8017 vsync 2013-09-12 09:54:20 +02:00
Ced2911 896b149460 sync 2013-09-12 09:54:09 +02:00
Ced2911 746e7d5ff8 sync with gles 2013-09-12 09:53:52 +02:00
Ced2911 b152a49d3b [hack] speedup mh2 !!! 2013-09-12 09:53:51 +02:00
Ced2911 590707dee1 oops 2013-09-12 09:53:51 +02:00
Ced2911 ecacf4ac47 fixe some vertices decoding 2013-09-12 09:53:51 +02:00
Ced2911 7e943ff0b0 fix fb effect on 2d stuff 2013-09-12 09:53:50 +02:00
Ced2911 e4344b9fb3 use some memory limit 2013-09-12 09:53:50 +02:00
Ced2911 a6c3421f00 fix for debug build 2013-09-12 09:53:49 +02:00
Ced2911 35619ed7f9 dirtyunfirom when shader is changed 2013-09-12 09:53:49 +02:00
Ced2911 923bee1332 some optimisation 2013-09-12 09:53:49 +02:00
Ced2911 b56848ca16 disgae is perfect ! 2013-09-12 09:53:49 +02:00
Ced2911 40da0262c8 projection fixes ! 2013-09-12 09:53:48 +02:00
Ced2911 28482b0341 update gpu (break disgea) 2013-09-12 09:52:34 +02:00
Ced2911 520c7a1753 some framebuffer fixes 2013-09-12 09:52:33 +02:00
Ced2911 16f68fec5c sync dx9 gpu with gles 2013-09-12 09:52:00 +02:00
Ced2911 71e64938a6 plop 2013-09-12 09:49:56 +02:00
Ced2911 92fb2ba17e Add vertex cache 2013-09-12 09:49:56 +02:00
Ced2911 fecf87e9d3 cleanup shader manager 2013-09-12 09:48:49 +02:00
Ced2911 6a4d320eac cleanup shader manager 2013-09-12 09:48:49 +02:00
Ced2911 38dbc77ea2 some fb fixes 2013-09-12 09:48:19 +02:00
Ced2911 6d3ec96706 generated code cleanup 2013-09-12 09:48:03 +02:00
Ced2911 709ea95f5b fixed stencil 2013-09-12 09:46:18 +02:00
Ced2911 9164576d8d some small fixes on gpu 2013-09-12 09:46:18 +02:00
Ced2911 e503ae1f38 some swapping optimisation 2013-09-12 09:46:17 +02:00
Ced2911 882001a371 buggy hw transformation 2013-09-12 09:46:16 +02:00
Ced2911 cde47ac1b9 Mixed Transformation start to run in rr2 2013-09-12 09:46:15 +02:00
Ced2911 abd9cbaa0d disable direct copy, crash :s 2013-09-12 09:46:15 +02:00
Ced2911 f05e1dbf5a Start of mixed transformation 2013-09-12 09:45:31 +02:00
Ced2911 0e473a7909 more on rtt effect 2013-09-12 09:45:31 +02:00
Ced2911 83d0b7f01e update gpu code 2013-09-12 09:45:30 +02:00
Ced2911 76b11b88b8 redid endian on indexed texture => fix ff2 blur 2013-09-12 09:44:52 +02:00
Ced2911 1c7cae2139 use vmx for QuickTexHash 2013-09-12 09:44:51 +02:00
Ced2911 f3612b2afb update gpu 2013-09-12 09:44:50 +02:00
Ced2911 72cb7739b6 update gpu
Conflicts:
	GPU/GPUState.cpp
2013-09-12 09:43:57 +02:00
Ced2911 3188c00629 Directx9 Gpu 2013-09-12 09:37:19 +02:00
raven02 0046357170 Fix some missing/black screens in FBO to memory mode 2013-09-12 05:50:03 +08:00
raven02 f687d704f9 Few fbo check for fbo_bind() 2013-09-12 04:59:36 +08:00