Commit Graph
9567 Commits
Author SHA1 Message Date
Unknown W. Brackets 5e23d63538 Vulkan: Cleanup now that all formats decode direct. 2016-03-26 17:26:55 -07:00
Unknown W. Brackets 7931a01de7 Vulkan: Decode 4-bit clut directly. 2016-03-26 17:26:54 -07:00
Unknown W. Brackets 19f76aab30 Vulkan: Correct font texture optimization.
Oops, missed this when swapping color formats.
2016-03-26 17:26:49 -07:00
Unknown W. Brackets 9a4b74cd09 Vulkan: Directly decode simple palette textures. 2016-03-26 17:25:45 -07:00
Unknown W. Brackets 9cd0544137 Flip GL debug stencil/depth in non-buffered. 2016-03-26 17:25:45 -07:00
Unknown W. Brackets 6c0a5ca503 Vulkan: Oops, correct DXT stride. 2016-03-26 15:02:12 -07:00
Unknown W. Brackets a130e2695e Vulkan: Remove unused color conv func. 2016-03-26 15:02:11 -07:00
Unknown W. Brackets fe4c0e9f5a Vulkan: Fix various problems with tex scaling. 2016-03-26 15:02:09 -07:00
Unknown W. Brackets 99bf2c5aeb Vulkan: Decode the simplest tex formats directly. 2016-03-26 15:02:08 -07:00
Unknown W. Brackets 29287ea0ee Vulkan: Reorganize a bit so we can decode directly. 2016-03-26 15:02:07 -07:00
Unknown W. Brackets e7ea1da99f Vulkan: Swizzle instead of converting colors. 2016-03-26 15:02:06 -07:00
Henrik Rydgård a49cba7d0d Merge pull request #8665 from unknownbrackets/d3d9-depth
d3d9: Check actual FBO format for INTZ support
2016-03-26 21:15:44 +01:00
Unknown W. Brackets 7d5f308494 Fix a crash where we used an old framebuf.
This was causing Breath of Fire 3 to crash, because it had an offset
framebuffer set that was never detatched.
2016-03-26 12:30:34 -07:00
Unknown W. Brackets f31fbb9417 Cleanup fbTexInfo_ when detaching framebuffers. 2016-03-26 12:30:34 -07:00
Unknown W. Brackets aad04f2941 Centralize the texcache key format. 2016-03-26 12:30:33 -07:00
Unknown W. Brackets e8c8f19aec Move framebuf attachment into central code.
It doesn't look like this will be different, and there's a bug in it.
2016-03-26 12:30:32 -07:00
Unknown W. Brackets 817df153f8 Vulkan: Don't replace images on old fb textures. 2016-03-26 12:30:32 -07:00
Unknown W. Brackets 49c353f40c d3d9: Check actual FBO format for INTZ support. 2016-03-24 19:04:25 -07:00
Henrik Rydgard bd17351ef9 Texcache: Minor refactor/cleanup 2016-03-22 23:56:55 +01:00
Henrik Rydgard 8a39794c47 Revert "Enable the Unpack Subimage path on DX9 (maybe should just remove the check)"
This causes some breakage that need investigation.

This reverts commit 1970d38650.
2016-03-22 23:56:55 +01:00
Henrik Rydgard e270b955bb x86/x64: Minor vertex decoder optimization 2016-03-22 23:56:55 +01:00
Henrik Rydgard efa508d492 Vulkan: Fix texture scaling 2016-03-21 21:26:48 +01:00
Henrik Rydgard dff585e440 VulkanContext: Detect the appropriate depth buffer format to use, expose it.
This should help AMD compatibility.
2016-03-21 20:11:49 +01:00
Henrik Rydgard 20f227cc4d Vulkan: Fix Prescale UV 2016-03-21 18:50:11 +01:00
Unknown W. Brackets caea1da99a softgpu: Flip vertically in the Vulkan backend. 2016-03-21 07:17:38 -07:00
Henrik Rydgård 6831f6fc46 Merge pull request #8650 from unknownbrackets/vulkan-buf
Vulkan: Cache only device in push buffers
2016-03-21 08:27:50 +01:00
Henrik Rydgård 2a35d4b4c5 Merge pull request #8653 from unknownbrackets/warnings
Warning fixes from clang
2016-03-21 08:27:25 +01:00
Unknown W. Brackets 62af4fe48b softgpu: Prevent leaking thin3d buffers. 2016-03-21 00:04:02 -07:00
Unknown W. Brackets 2461a849f9 Correct some warnings reported by clang. 2016-03-20 23:13:28 -07:00
Unknown W. Brackets 450d70ff06 Vulkan: Remove some outdated comments. 2016-03-20 22:51:07 -07:00
Unknown W. Brackets 9fd040eed0 Vulkan: Cache only device in push buffers. 2016-03-20 22:49:38 -07:00
Henrik Rydgard 0009b55210 Make placeholder texture black 2016-03-20 23:36:09 +01:00
Henrik Rydgård 2485c320f3 Merge pull request #8649 from unknownbrackets/vulkan-buf
Dynamically reallocate buffers when out of space
2016-03-20 23:32:08 +01:00
Unknown W. Brackets f91cc6191a Vulkan: Start with smaller buffers by default. 2016-03-20 15:23:03 -07:00
Unknown W. Brackets 82a902382b Vulkan: Centralize shader UBO update, DRY. 2016-03-20 15:15:03 -07:00
Henrik Rydgard 1515754f2d Another prescale UV fix 2016-03-20 23:02:56 +01:00
Henrik Rydgård 8e459b7816 Merge pull request #8648 from unknownbrackets/warnings
Minor warning fixes
2016-03-20 22:48:27 +01:00
Henrik Rydgard a6a56b9a69 Vulkan: Cache the texture pointer. Use a checkerboard placeholder texture where missing
(framebuffer textures in non-buffered)
2016-03-20 22:46:49 +01:00
Unknown W. Brackets e92e6bbd03 Move VulkanUtil.cpp into the filter. 2016-03-20 14:26:51 -07:00
Henrik Rydgard ffde7020d2 Vulkan prescale UV fix 2016-03-20 21:48:28 +01:00
Henrik Rydgard 0e199272ed Buildfix to last commit, add a comment 2016-03-20 20:56:33 +01:00
Henrik Rydgard 827481d41d Combined two uniforms to get the base UBO down to 512b, in order to not waste space (nVidia needs 256-byte alignment) 2016-03-20 20:53:46 +01:00
Henrik Rydgard 29bc07eb0a SoftGPU with Vulkan runs but displays black 2016-03-20 20:04:49 +01:00
Henrik Rydgard 0b1cfaf751 Be more economical with UBO pushbuffer space by reusing the last data when possible. 2016-03-20 19:35:31 +01:00
Henrik Rydgard 5d19f3dfb8 Decode vertex data directly into the vertex pushbuffer, saving a memcpy. 2016-03-20 19:35:03 +01:00
Henrik Rydgard d7ffc39d2a Vulkan: Remove support for software skinning to reduce complexity 2016-03-20 19:35:03 +01:00
Henrik Rydgard d0659f0deb No need to align vertex/index data. Will only be harmful for an upcoming optimization. 2016-03-20 19:35:03 +01:00
Henrik Rydgard 18d78f9a35 Minor optimizations 2016-03-20 19:35:03 +01:00
Henrik Rydgard 8e9acff6aa Always specify depthstencil state in pipelines.
Turns out it's only OK to leave out if rendering only to color,
otherwise behaviour is undefined - which means it may still be enabled.
2016-03-20 19:35:03 +01:00
Henrik Rydgard 2c61b1e763 Change the VulkanPushBuffer API to allow for adding support for dynamic growth 2016-03-20 19:35:03 +01:00