Commit Graph
9567 Commits
Author SHA1 Message Date
Unknown W. Brackets 844d96f055 Vulkan: Free allocator safely on exit. 2016-05-06 19:52:46 -07:00
Unknown W. Brackets 5eb66fe167 Vulkan: Allocate more image samplers by default. 2016-05-06 19:51:03 -07:00
Unknown W. Brackets 53535558f8 Vulkan: Move texture hash/decode after vtx decode. 2016-05-01 17:42:08 -07:00
Unknown W. Brackets ffef628667 Vulkan: Move ApplyTexture after vert decode. 2016-05-01 17:39:29 -07:00
Unknown W. Brackets f1dda6a53d d3d9: Move texture hashing after vertex decode. 2016-05-01 16:20:05 -07:00
Unknown W. Brackets 4ce02e0920 Fix a couple more bugs in texture build. 2016-05-01 13:42:06 -07:00
Unknown W. Brackets bfe23361cd Update maxSeenV earlier.
Now, the initial fullhash is already on the correct range.
2016-05-01 13:26:12 -07:00
Unknown W. Brackets 6bd86f462d Move texture hashing to end of texture apply.
This might also make it more possible to do it on a thread, but it's
likely still too quick.
2016-05-01 13:24:53 -07:00
Unknown W. Brackets fbef79826b Oops, correct replaceImages. 2016-05-01 13:22:53 -07:00
Unknown W. Brackets bce5c74dbf Refactor out texture rehash check. 2016-05-01 13:11:35 -07:00
Unknown W. Brackets 82c1eaad65 Let's not overuse nextTexture_. 2016-05-01 13:03:40 -07:00
Unknown W. Brackets 1a26699607 Refactor texture loading to move things around. 2016-05-01 11:17:55 -07:00
Unknown W. Brackets 2e1986d0c8 Fix a few reorder warnings. 2016-05-01 09:50:03 -07:00
Unknown W. Brackets c20075b0e0 Pass video info to texture replacements. 2016-05-01 08:54:43 -07:00
Unknown W. Brackets f5b93bc6f0 Remove global num videos hack. 2016-05-01 08:53:48 -07:00
Unknown W. Brackets 99d29356d7 Track video addresses in texture cache. 2016-05-01 08:39:18 -07:00
Unknown W. Brackets 23ab2cd187 Vulkan: Correct check alpha. 2016-05-01 00:30:54 -07:00
Unknown W. Brackets f26c0328da Check alpha when loading replaced textures. 2016-05-01 00:30:53 -07:00
Unknown W. Brackets e1fd6b6f21 Account for scaleFactor when saving clipped PNG. 2016-05-01 00:30:50 -07:00
Unknown W. Brackets 7528605d3d Correct loading replaced upscaled textures. 2016-05-01 00:30:49 -07:00
Unknown W. Brackets 9ffc717de1 Properly save 16-bit textures for replacements. 2016-05-01 00:30:47 -07:00
Unknown W. Brackets 0c357c0ea3 Pass w/h in for replacement lookup.
So we can scale the w/h properly.
2016-05-01 00:30:44 -07:00
Unknown W. Brackets f039259a1a Use a same-everywhere quick hash for now. 2016-05-01 00:30:43 -07:00
Unknown W. Brackets d6e5df6f21 Save individual mip levels. 2016-05-01 00:30:41 -07:00
Unknown W. Brackets 565653c77b Save and load textures using full key.
Of course, need this, not just the hash.
2016-05-01 00:30:40 -07:00
Unknown W. Brackets 9039dd606f Move TextureReplacer to Core.
Probably makes more sense here after all.
2016-05-01 00:30:40 -07:00
Unknown W. Brackets 5dbc2b9267 Initial support for saving textures to PNGs. 2016-04-30 15:03:39 -07:00
Unknown W. Brackets cf53948cf6 Implement some initial hashing so it's not broken. 2016-04-30 14:19:23 -07:00
Unknown W. Brackets c4e98433b8 Add config to save or load replaced textures. 2016-04-30 14:05:03 -07:00
Unknown W. Brackets bf39e61458 Setup initial structure for texture replacements. 2016-04-30 13:44:31 -07:00
Henrik Rydgård 259c696a35 Merge pull request #8690 from unknownbrackets/spline
Minor spline and bezier accuracy improvements
2016-04-24 09:33:35 +02:00
Unknown W. Brackets ebce8d2753 Don't convert to float with prescale off.
Since we assume we need to normalize, it seems.
2016-04-16 19:00:34 -07:00
Unknown W. Brackets ff802a983a vertexjit: Implement x86 tc morph decoding. 2016-04-16 18:38:08 -07:00
Unknown W. Brackets 614665068a Implement morphing for texcoords.
Tests show that this can be used.
2016-04-16 18:38:06 -07:00
Unknown W. Brackets a0397bce4c Hopefully fix prescale in remasters.
Don't actually have a remaster to test, though.
2016-04-13 23:15:41 -07:00
Unknown W. Brackets 9224eb375f Correct bezier handling for 0 division.
This should still be drawn and treated as 1.
2016-04-10 17:53:50 -07:00
Unknown W. Brackets 0cd44e838b Allow spline subdivisions below 2. 2016-04-10 17:33:34 -07:00
Unknown W. Brackets b1f0d4869c Advance pointers after drawing splines.
Tests show this is just like beziers.
2016-04-10 17:12:48 -07:00
Unknown W. Brackets d920ffdcad Ignore upper bits of prim type.
This matches tests on what hardware does.
2016-04-10 13:11:55 -07:00
Unknown W. Brackets e95b2cf0d5 Reduce some repetitive code. 2016-04-10 13:07:08 -07:00
Unknown W. Brackets 868bbb8ebe Advance vertex/index pointers on bezier submit.
Just like other primitives.
2016-04-10 12:59:06 -07:00
Unknown W. Brackets 808c807448 Allow tessellation with less than a 4 factor.
Per tests on real hardware, this is allowed.  It works fine without the
clamping and matches the result on hardware.
2016-04-10 12:10:15 -07:00
Unknown W. Brackets 277b76e2ae Treat GE_PATCHPRIM_UNKNOWN as points.
Confirmed by tests on hardware - although it's doubtful any games use
this type.
2016-04-10 11:58:15 -07:00
Unknown W. Brackets 3d5dd24528 Remove an unnecessary func define.
Was already moved to FramebufferCommon.
2016-04-10 02:31:56 -07:00
Unknown W. Brackets 02995ff083 Tiny cleanup to indexgen. 2016-04-10 02:30:33 -07:00
Unknown W. Brackets 1e0051a792 Add support for 32-bit indices.
Not clear how often these are used by games.  Let's find out.
2016-04-10 02:24:58 -07:00
Henrik Rydgard d85dce0c21 Add limited support for newly discovered 32-bit index buffer format (by unknownbrackets)
See https://github.com/hrydgard/pspautotests/pull/184

Will truncate indices past 65536.
2016-04-10 11:03:07 +02:00
Henrik Rydgard 58f77e8f5f Buildfix 2016-04-10 10:55:13 +02:00
Henrik Rydgard fa64417917 Minor warning fixes 2016-04-10 10:34:39 +02:00
Henrik Rydgard 7cb6192005 Rename the TransformPipeline files to DrawEngine, and GLES_GPU to GPU_GLES 2016-04-10 10:31:42 +02:00