Commit Graph
9567 Commits
Author SHA1 Message Date
Henrik Rydgard 03279e1212 Port over the Exynos cacheline size fix from Dolphin. Thanks to lewurm of the mono project for the discovery and original fix.
See https://github.com/dolphin-emu/dolphin/pull/4204 and https://github.com/mono/mono/pull/3549
2016-09-10 09:25:06 +02:00
Henrik Rydgard b264657d56 Implement W^X-compatible path. Works on Windows and Android, hopefully iOS (untested).
Disabled block linking in this mode, can re-enable with some more work later.

To enable W^X on other platforms than iOS, simply change PlatformIsWXExclusive.
2016-08-28 14:52:08 +02:00
Henrik Rydgard 5005e83254 Consistency improvements to the memory protect/alloc APIs 2016-08-28 12:28:17 +02:00
Unknown W. Brackets 086dc9e0ed Move Apple GL2.0 forcing to a common place. 2016-08-08 17:56:11 -07:00
Unknown W. Brackets b1e57a29a4 Handle core profile better in shader generators. 2016-08-08 17:56:10 -07:00
Unknown W. Brackets f0a8e931ff Remove UTF-8 BOMs from a few files.
And note the only ones that do need them in editorconfig.
2016-08-07 17:59:35 -07:00
Henrik RydgårdandGitHub 889ab87639 Merge pull request #8893 from unknownbrackets/virtfs
Avoid crash in virtfs if handler fails to load
2016-08-07 12:35:27 +02:00
Unknown W. Brackets f101e2710c Avoid a c++11 rule violation.
No default args on lambdas, unfortunately...?
2016-08-06 20:01:50 -07:00
Unknown W. Brackets c79916711e gedbg: Fix draw stepping during rendering.
Was losing the currently bound framebuffer.
2016-08-06 15:57:44 -07:00
Henrik RydgårdandGitHub eac18489e6 Merge pull request #8867 from unknownbrackets/mpeg
Improve mpeg parsing / corruption issues
2016-08-06 18:14:17 +02:00
Unknown W. Brackets 7127de302e Avoid some unused variable warnings. 2016-08-05 10:48:18 -07:00
Unknown W. Brackets 360be4073d Fix a switch missing value warning. 2016-08-05 10:48:04 -07:00
Unknown W. Brackets e55198f7e7 Correct some initialization order warnings.
Also, another missing init with IRBlocks.
2016-08-05 10:46:11 -07:00
Unknown W. Brackets c9a9fc5e44 Allow block transfers to resize framebuffers.
Helps the ending video in Valkyrie Profile.  See #6008.
2016-07-24 15:58:06 -07:00
Unknown W. Brackets b30d0e8cec d3d9: Correct replaced texture format.
This was causing the row width to be wrong for many textures too, which
was generating errors.
2016-07-17 09:03:08 -07:00
Unknown W. Brackets 8c6cdd0274 Correct CLUT load size.
Should be measured in 32 bytes not 16 bytes.

See #8850.
2016-07-09 10:13:43 -07:00
Unknown W. Brackets aae487348c Vulkan: Fix spot lighting shader syntax. 2016-06-27 01:06:31 -07:00
Unknown W. Brackets 5ab2676704 Buildfix. 2016-06-25 09:59:20 -07:00
Unknown W. Brackets 79101736b8 d3d9: Decode directly into texture buffer. 2016-06-25 09:13:14 -07:00
Unknown W. Brackets f0ed9a9915 Vulkan: Correct CheckAlpha on scaled textures. 2016-06-25 09:10:55 -07:00
Unknown W. Brackets 4c94cd764d Scale directly into the buffer if possible.
This will be possible in the majority of cases, and avoid an extra copy.
A small cost compared to scaling, but even so.
2016-06-25 08:40:45 -07:00
Unknown W. Brackets 3db69b87d7 Move ScaleAlways to common code. 2016-06-19 11:31:43 -07:00
Unknown W. Brackets 5962093ef5 Centralize the majority of texture decode. 2016-06-19 08:05:54 -07:00
Unknown W. Brackets 339f065a5c Centralize texture deindexing more. 2016-06-19 07:14:31 -07:00
Unknown W. Brackets 6151f8ef9f Allow taking screenshots with a clamped size.
Sometimes 10x is a little on the big side.
2016-06-12 07:09:01 -07:00
Unknown W. Brackets 65ae92c78b Also avoid updating images with replacements. 2016-06-06 23:02:56 -07:00
Unknown W. Brackets fc77e2f8fc Flag replaced/scaled textures so we don't reuse.
Otherwise, we may try to use the replaceImages path, and end up with a
small updated texture in the top left of a large replaced texture.
2016-06-06 19:35:58 -07:00
Henrik Rydgard 8294a54a70 Disable dual source blending on nvidia Android. See #8243 2016-06-05 09:15:10 +02:00
Unknown W. Brackets c12f835364 Download single-use renders right away.
Should prevent issues with the memory being reused soon after, hopefully.
See also #8781 and #7695.
2016-06-04 19:36:30 -07:00
Unknown W. Brackets fed0089c81 Rewrite 5551 test mask to 0xFF in more cases.
If nothing else, this may improve cacheability or something, since states
will be more regular.

May somehow help PowerVR in #7740?
2016-05-28 09:11:53 -07:00
Unknown W. Brackets a1fbcc3d93 Avoid directly calling osm from Core/GPU code.
This allows UI to handle the message however it wants to, and reduces
cross linkage issues.
2016-05-27 22:05:30 -07:00
Henrik Rydgård dff085f29f Merge pull request #8761 from unknownbrackets/gpu-minor
Assorted minor GPU bug fixes
2016-05-24 20:34:15 +02:00
Unknown W. Brackets 4113fd940c Add ugly invalidation workaround for SGS7s.
Otherwise they just crash, and crash often.  Special thanks to Jaaan for
numerous trials to try to find the best way to solve the crashes.
2016-05-23 21:35:28 -07:00
Unknown W. Brackets 2cfe80ccc0 Add a basic context menu to the state list.
This allows us to toggle breakpoints on specific commands.
2016-05-21 18:32:15 -07:00
Unknown W. Brackets 916c53c859 Add render target breakpoints to GE debugger.
Including z buffer as well, hope it's not confusing.
2016-05-21 17:55:45 -07:00
Unknown W. Brackets f168978d3e Properly set w/h on first use of a render-to-tex.
We were getting the wrong w/h when it wasn't in the texture cache already.
2016-05-21 17:53:42 -07:00
Unknown W. Brackets f16f163edf Remove duplicate override.
This is the same function, it was meant to be refactored.
2016-05-21 15:45:03 -07:00
Unknown W. Brackets 2d53eb5456 Ensure we don't try to hash framebuffers.
Let's keep when we do things consistent: measure alpha on apply always.
2016-05-21 15:40:58 -07:00
Unknown W. Brackets 3ba46a71af Properly reset back to GL_TEXTURE0 in bind color. 2016-05-21 15:31:58 -07:00
Unknown W. Brackets 7f1ed0737e Fix depal/indexed rendering in core profile.
Oops, this needs to be bound after we apply the texture.
2016-05-21 15:30:54 -07:00
Unknown W. Brackets 2b06137e11 Vulkan: Remove an unused function. 2016-05-21 09:29:04 -07:00
Unknown W. Brackets b09c2b1f75 Add some missing override definitions. 2016-05-21 09:29:03 -07:00
Unknown W. Brackets f08c873a4b Save FBOs on decimate when they have a safe size.
Fixes #7695.
2016-05-19 21:23:22 -07:00
Unknown W. Brackets 68717411b1 Track when we see a clear indicate a size of a vfb. 2016-05-19 21:17:09 -07:00
Unknown W. Brackets 915ff42a9a Detect clears even when outside scissor.
Verified that scissor affects clears as well.  This allows a clear to be
detected in Katamari Damacy.
2016-05-19 20:37:29 -07:00
Henrik Rydgard 51bcb02921 Minor vulkan updates to match the latest SDK/validator 2016-05-14 16:29:40 +02:00
Henrik Rydgård 2c84411426 Merge pull request #8720 from unknownbrackets/tex-range
Move texture decode/hash to after vertex decode
2016-05-07 22:15:19 +02:00
Henrik Rydgård 98f2ceed59 Merge pull request #8723 from unknownbrackets/tex-replace
Avoid scheduling a rescale when scaling is off for the texture
2016-05-07 09:37:42 +02:00
Unknown W. Brackets 4b89f44d1c Avoid scheduling a rescale when scaling is off.
This happens for PPGe and kernel textures, and replacements.  Before, we
would continually reload, trying to scale, but each time decide not to
scale.
2016-05-06 19:58:01 -07:00
Unknown W. Brackets 4650a288cd Vulkan: Fix auto tex scaling reload. 2016-05-06 19:54:50 -07:00