Vulkan: Start with smaller buffers by default.

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Unknown W. Brackets committed 2016-03-20 15:23:03 -07:00
1 parent 9e4389cbf5
commit f91cc6191a
1 file changed
+3 -3
+3 -3
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@@ -148,9 +148,9 @@ DrawEngineVulkan::DrawEngineVulkan(VulkanContext *vulkan)
for (int i = 0; i < 2; i++) {
VkResult res = vkCreateDescriptorPool(vulkan_->GetDevice(), &dp, nullptr, &frame_[i].descPool);
assert(VK_SUCCESS == res);
frame_[i].pushUBO = new VulkanPushBuffer(vulkan_, 16 * 1024 * 1024); // TODO: Do something more dynamic
frame_[i].pushVertex = new VulkanPushBuffer(vulkan_, 8 * 1024 * 1024); // TODO: Do something more dynamic
frame_[i].pushIndex = new VulkanPushBuffer(vulkan_, 2 * 1024 * 1024); // TODO: Do something more dynamic
frame_[i].pushUBO = new VulkanPushBuffer(vulkan_, 8 * 1024 * 1024);
frame_[i].pushVertex = new VulkanPushBuffer(vulkan_, 2 * 1024 * 1024);
frame_[i].pushIndex = new VulkanPushBuffer(vulkan_, 1 * 1024 * 1024);
}
VkPipelineLayoutCreateInfo pl;