From f91cc6191adbc0ea55dc8db6f1098d4ae2a0e253 Mon Sep 17 00:00:00 2001 From: "Unknown W. Brackets" Date: Sun, 20 Mar 2016 15:23:03 -0700 Subject: [PATCH] Vulkan: Start with smaller buffers by default. --- GPU/Vulkan/DrawEngineVulkan.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/GPU/Vulkan/DrawEngineVulkan.cpp b/GPU/Vulkan/DrawEngineVulkan.cpp index 8d774fb72d..c5a9e608fa 100644 --- a/GPU/Vulkan/DrawEngineVulkan.cpp +++ b/GPU/Vulkan/DrawEngineVulkan.cpp @@ -148,9 +148,9 @@ DrawEngineVulkan::DrawEngineVulkan(VulkanContext *vulkan) for (int i = 0; i < 2; i++) { VkResult res = vkCreateDescriptorPool(vulkan_->GetDevice(), &dp, nullptr, &frame_[i].descPool); assert(VK_SUCCESS == res); - frame_[i].pushUBO = new VulkanPushBuffer(vulkan_, 16 * 1024 * 1024); // TODO: Do something more dynamic - frame_[i].pushVertex = new VulkanPushBuffer(vulkan_, 8 * 1024 * 1024); // TODO: Do something more dynamic - frame_[i].pushIndex = new VulkanPushBuffer(vulkan_, 2 * 1024 * 1024); // TODO: Do something more dynamic + frame_[i].pushUBO = new VulkanPushBuffer(vulkan_, 8 * 1024 * 1024); + frame_[i].pushVertex = new VulkanPushBuffer(vulkan_, 2 * 1024 * 1024); + frame_[i].pushIndex = new VulkanPushBuffer(vulkan_, 1 * 1024 * 1024); } VkPipelineLayoutCreateInfo pl;