Commit Graph
3990 Commits
Author SHA1 Message Date
BeaR 191199a8d0 Fix vertex shader compilation 2013-04-18 19:34:24 +02:00
BeaR de7c1ef327 Correct ambient light 2013-04-18 17:36:20 +02:00
Henrik Rydgard 42e4dc897e Add most Japanese kanji, the brute force way.
Hope everything supports 2048x2048 textures.
2013-04-18 14:59:00 +02:00
Henrik Rydgard c04ce5a64e Implement projective texture mapping. It's not used a great deal but good to have. 2013-04-17 21:41:47 +02:00
Henrik Rydgard b12fc6e7aa UTF8-enable PPGE and add hiragana and katakana, let's see if this is enough. 2013-04-17 20:51:02 +02:00
Unknown W. Brackets 7b6f7abf42 Swap buffers after unswizzling, it's faster. 2013-04-17 01:07:00 -07:00
Unknown W. Brackets 4e4861a104 Optimize common cases for unswizzled indexed tex. 2013-04-16 23:36:56 -07:00
Unknown W. Brackets 8d55445b28 Optimize texture unswizzling by walking pointers.
Also fix rowWidth = 1, there's no way that was correct, it wasn't even
increasing the address it was reading from.
2013-04-16 23:36:55 -07:00
BeaR 8cc3f01b7b Use correct state for lmode 2013-04-16 19:22:18 +02:00
BeaR c9daf8df7b Cleanup and fix vertex shader 2013-04-16 19:01:18 +02:00
Henrik Rydgard ea11c36091 Fix a vshader id bit collision, avoid color test when set to 'ALWAYS', zeroinitialize dls. 2013-04-15 22:57:54 +02:00
BeaR f7739ccdc2 Apply attenuation to ambient light 2013-04-15 19:11:26 +02:00
Henrik Rydgard af06611691 Fix bug in ServerHostname found by MSVC's debug allocator. Sneak in a comment. 2013-04-14 10:04:07 +02:00
Henrik Rydgård c8238a1a05 Merge pull request #1024 from raven02/patch-3
Fix buffered mode broken in MotoGP
2013-04-14 00:46:42 -07:00
Unknown W. Brackets 6f41255947 Improve the common case of indexed texture reading.
Cuts from 3.8% to 0.8% in Crimson Gem Saga on Windows.
2013-04-13 16:30:56 -07:00
Unknown W. Brackets 34f1f3a8e7 Remove one more FP usage in GPU. 2013-04-13 13:04:39 -07:00
Henrik Rydgard e3fb88de68 Background thread for icon loading, show in game list. Switch to GNU STL in Android port. 2013-04-13 21:24:07 +02:00
Henrik Rydgard 5828fe5728 Fix vertexdecoder RGB565 bug found by unknownbrackets, also remove FP use in RGBA5551 2013-04-13 19:45:17 +02:00
BeaR 38231ca60a Fix SW spotlight 2013-04-13 17:52:16 +02:00
Henrik Rydgård 7e657e8f78 Merge pull request #1261 from unknownbrackets/fbo-flicker
Fix FBO decimation in a cleaner way
2013-04-12 07:53:36 -07:00
Unknown W. Brackets e7f0bf71bf Don't go decimate happy on FBOs if a game reuses.
Some games, e.g. games that render at < 60fps, reuse FBOs.
This was making all three pointers the same, making us more likely
to decimate things when we ought not to.
2013-04-12 07:09:45 -07:00
Unknown W. Brackets c4a6224506 Don't decimate FBOs if none were used.
Not sure why this is happening, but fixes #1260.
2013-04-12 07:00:59 -07:00
raven02 fcba4d4df1 Simply and initialize lightscale%i/angle%i/distance%i 2013-04-11 21:49:44 +08:00
raven02 7be4ce1d86 Match SW T&L with hardware 2013-04-11 21:47:34 +08:00
Henrik Rydgard d46812a49f Implement pullrq #1240 better, I think. 2013-04-10 00:06:29 +02:00
BeaR fa3a1fbd52 Add support for spotlights 2013-04-09 18:26:06 +02:00
raven02 07a36f2384 HW T&L : clamp lightscale 2013-04-09 20:42:40 +08:00
Unknown W. Brackets 74dbd2b44c Use AllocateMemoryPages() for the texcache buffers. 2013-04-09 01:59:47 -07:00
Unknown W. Brackets de79941ef4 Allow the tex buffers to grow if necessary.
Only does the 16 bit one for now.

Tactics Ogre uses a texture that is 1024x1024.  Ouch.
2013-04-09 01:59:33 -07:00
BeaR 3cc7d99143 Change texture even on clearmode 2013-04-09 09:50:57 +02:00
Henrik Rydgård 6ec7d237e8 Merge pull request #1222 from unknownbrackets/gpu-fix
Correct dest stride on GPU block transfer
2013-04-08 11:01:04 -07:00
Unknown W. Brackets 0e0b074ed7 Correct dest stride on GPU block transfer. 2013-04-08 08:36:51 -07:00
raven02 3252eb6554 Fragment Shader : use mix() for decal/blend 2013-04-08 22:48:40 +08:00
Henrik Rydgård aa33c4efcc Merge pull request #1217 from unknownbrackets/fbo-flicker
Adjust FBO decimation to optimize for creation
2013-04-08 03:22:35 -07:00
Unknown W. Brackets 23c0e7f319 Change FBO age back to 5, gets in a create loop... 2013-04-08 00:45:21 -07:00
Unknown W. Brackets 79e3c66514 Adjust FBO decimation to optimize for creation.
But, keep aggressively decimating for a few frames.
2013-04-07 22:34:02 -07:00
Unknown W. Brackets 210c7b1639 Slow down the GPU clock estimate.
This makes  Fat Princess for example much faster.
2013-04-07 17:05:12 -07:00
Henrik Rydgard 5427f20b90 Don't "DirtyShader" at the end of frame, instead just "stop". Fixes issues caused by vertex arrays left enabled still hanging around. 2013-04-07 23:31:04 +02:00
Henrik Rydgard e246ffe20c fragment shader: RGBA DECAL does make more sense this way 2013-04-07 20:37:19 +02:00
raven02 b03dfeb8a6 Clean up if-else 2013-04-06 22:28:38 +08:00
raven02 34f6a7512f Miss parenthesis in GE_TEXFUNC_BLEND 2013-04-06 22:24:04 +08:00
niepodam 94c2f0cd9d Fix build with gcc 4.8.0 2013-04-04 19:16:15 +02:00
Henrik Rydgård f75db49faf Merge pull request #1174 from unknownbrackets/dlist-parts
More of Orphis' dlist rewrite (continue/break, status, errors)
2013-04-04 01:03:11 -07:00
Unknown W. Brackets cd246d27c3 Count cycles in the GPU, rough guess at timing.
Doesn't actually do anything yet with the count, though.
2013-04-03 08:10:58 -07:00
raven02 fe5c3d778c Set min/mag filter to GL_LINEAR when disable mipmapping 2013-04-03 16:43:09 +08:00
Unknown W. Brackets 5bb006391c Android buildfix. 2013-04-03 00:57:08 -07:00
Henrik Rydgård 22a8d9c3ce Merge pull request #1162 from raven02/patch-3
Add option to toggle mipmapping for Android, default false
2013-04-02 23:03:24 -07:00
raven02andunknown 87e24ea938 Add option to toggle mipmapping , default false 2013-04-03 07:38:13 +08:00
raven02andunknown 71ede82f6d Fix in-game flickering in Dissidia Final Fantasy 2013-04-03 06:36:37 +08:00
Unknown W. Brackets 44b22bc6ff Fix shader compilation error. 2013-04-02 07:26:36 -07:00