Commit Graph
3990 Commits
Author SHA1 Message Date
raven02 75c9ce2498 GPUstate :Add getTextureWidth() & getTextureHeight()
and
2013-07-30 23:09:22 +08:00
Unknown W. Brackets 676702071d Correctly rebind textures after an fbo tex.
This is the right fix for Tactics Ogre, and makes sense.  May fix other
games too.
2013-07-30 01:06:33 -07:00
Henrik Rydgård abdeda590e Merge pull request #2991 from unknownbrackets/gpu-minor
Get rid of GLES references outside GLES / UI code
2013-07-30 00:42:55 -07:00
Unknown W. Brackets ebe68a5d00 Don't bind odd render-to-texture when copying mem. 2013-07-30 00:09:33 -07:00
Unknown W. Brackets 0a9315d0e2 Cut down the scan range to avoid perf hit.
Probably no perf hit anyway.  Should have the same functionality.
2013-07-30 00:02:34 -07:00
Unknown W. Brackets 04dc4ac19b Detect tex subarea renders and palette renders.
But right now, just drawing the original, which isn't really correct.
2013-07-30 00:02:34 -07:00
Unknown W. Brackets 797027779e Log when render to texture formats differ. 2013-07-30 00:02:33 -07:00
Unknown W. Brackets c31859021c Check the entire FB range for textures.
Using lower_bound/upper_bound should not be very slow.
2013-07-30 00:02:33 -07:00
Unknown W. Brackets 5f5048ca04 Save the bufw for textures as well, to match fbs. 2013-07-30 00:02:32 -07:00
Unknown W. Brackets 89349eae7e Consistently use a proper type for GE fb format. 2013-07-29 23:05:59 -07:00
Unknown W. Brackets 4dde7276c6 Don't use PspDisplayPixelFormat at all. 2013-07-29 22:58:37 -07:00
Unknown W. Brackets 2f94977efe Don't include gfx/gl* outside the OpenGL GE. 2013-07-29 22:47:38 -07:00
Henrik Rydgård d8cdf37815 Merge pull request #2986 from neobrain/math3d-extensions2
Math3d extensions2
2013-07-29 15:16:16 -07:00
neobrain 6926926267 GPU/Math3D: Change Vec3 to allow for arbitrary component base types. 2013-07-29 22:26:41 +02:00
neobrain 0ed6e93b22 GPU/Math3D: Replace ambiguous Vec3 constructors with static methods returning a new Vec3 object.
Possibly fixes a bug or two because the old code was using the constructors incorrectly.
2013-07-29 22:26:41 +02:00
neobrain c502429c8f GPU/Math3D: Add some getter functions to allow indexing Vec3 objects like colors or texture coordinates.
GPU/Math3D: Replace Vec3::v array with a method called "AsArray".
2013-07-29 22:26:41 +02:00
neobrain 17759082dc GPU/Math3D: Replace * and % operators with the less ambiguous function names Dot and Cross. 2013-07-29 22:26:41 +02:00
The Dax 21f0bf2079 Put TextureFiltering enumerator name back. It was deleted by accident. 2013-07-29 15:34:51 -04:00
The Dax 83a255d413 Remove BufferedRendering enumerator name. 2013-07-29 15:34:51 -04:00
The Dax 5ef3a558ff Remove more magic numbers and remove enumerator names. 2013-07-29 15:34:51 -04:00
The Dax b2dfdf6401 Perform some Windows UI cleanups. Dozens of unused IDs were leftover from Dolphin, and I doubt they'll ever be used again. Also remove several magic numbers, instead using enumerators to clarify code. 2013-07-29 15:34:50 -04:00
raven02 9cfe48dd33 Float code cleanup 2013-07-29 17:12:02 +08:00
raven02 3ff54b53a1 TransformPipeline : Set case 3 as default #1 2013-07-29 16:54:09 +08:00
raven02 ba458bf421 VertexShader : Set case 3 as default #1 2013-07-29 16:53:06 +08:00
raven02 703d5a70f3 VertexDecoder: Fix a typo #2 2013-07-29 16:41:55 +08:00
raven02 cd28c846eb VertexDecoder: Fix a typo #1 2013-07-29 16:40:57 +08:00
Unknown W. Brackets b46ab5f5a4 Always defined WIN32_LEAN_AND_MEAN.
Might as well, less mess everywhere else.
2013-07-28 21:04:20 -07:00
Unknown W. Brackets 7b7801d59a Switch to including Windows.h from an intermediate.
This makes it easier for Xbox which uses a separate header.
2013-07-28 21:04:19 -07:00
Henrik Rydgard 50a2d1b87f More work on prescaled UV 2013-07-28 00:33:51 +02:00
Henrik Rydgard 2eaf581bbe Add experimental UV prescaling hack, hidden as it's not finished yet.
Most people should ignore this for now, it's a step towards faster skinning in the future.
2013-07-27 23:23:17 +02:00
Henrik Rydgard 8602c276ca Remove that silly factor 2 for floating point texcoords and weights.
No longer needed since we treat the various vertex formats separately.
2013-07-27 22:14:34 +02:00
Henrik Rydgard e36e976877 Collapse skinning shaders with #bones < 4 to a single one.
Significant perf win for skinned characters in FF:CC and maybe other games.
2013-07-27 20:09:22 +02:00
Henrik Rydgard 9add78722d Fix size calculation for weights. Old one would waste space for small weights. 2013-07-27 19:35:55 +02:00
Henrik Rydgard 0ae3c041d2 Minor shader simplification 2013-07-27 18:16:32 +02:00
Henrik Rydgard bccfd9f2d7 Don't set the projection matrix twice, check for -1 bone matrices (seen in logs..) 2013-07-27 17:32:24 +02:00
Henrik Rydgard 5b32d2ecaf Merge remote-tracking branch 'origin'
Conflicts:
	UI/NativeApp.cpp
2013-07-27 13:11:30 +02:00
Henrik Rydgard d6b4c9c9c3 More bits should be masked off the baseptr and stride of block transfers.
Does not fix GT fonts though.
2013-07-27 13:08:23 +02:00
raven02 b35e89f646 Fix rear mirror in Ridge Racer 2 2013-07-27 18:45:48 +08:00
raven02 380b51dc6d Revert clamp to zero and use another attempt fix 2013-07-27 18:20:07 +08:00
Unknown W. Brackets 6ffaf98d7f Try to force gcc to notice hasNormal(). 2013-07-26 22:50:55 -07:00
Unknown W. Brackets efb1eddbc8 Remove an unused private var. 2013-07-26 22:13:43 -07:00
Henrik Rydgård 2a2a838b5e Merge pull request #2938 from raven02/patch-1
Clamp vpX0/vpY0 to zero when negative value retured
2013-07-26 15:48:38 -07:00
Henrik Rydgard 5dbf5da355 Merge remote-tracking branch 'origin' 2013-07-27 00:45:54 +02:00
Henrik Rydgard a346697037 Update native + some very minor changes 2013-07-27 00:44:16 +02:00
Henrik Rydgård dc213f1792 Merge pull request #2934 from raven02/ui
NewUI fix and add cycleable frameskipping/resolution to winUI
2013-07-26 15:43:35 -07:00
raven02 087cb8b5e0 Clamp vpX0/vpY0 to zero when negative value retured 2013-07-27 06:24:59 +08:00
Henrik Rydgård cc8bba1b10 Merge pull request #2924 from thedax/master
Add initial support for native Visual Studio 2012(and above) compilation.
2013-07-26 12:03:21 -07:00
raven02 d836527254 NewUI fix and add selectable frameskipping/Resolution to winUI 2013-07-26 22:10:03 +08:00
The Dax e00364bfa5 Add initial support for native Visual Studio 2012(and above) compilation. Just upgrade the SLN, and go. 2013-07-25 18:34:55 -04:00
Henrik Rydgård 61351e4b59 Merge branch 'patch-1' of https://github.com/raven02/ppsspp into raven02-patch-1
Conflicts:
	Windows/ppsspp.rc
	native
2013-07-25 18:20:08 +02:00