Unknown W. Brackets
4a8d52ab1a
Add a config option for the slow framebuf effects.
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Like cluts, blitting, etc. At higher render resolutions these are
expensive, and on some mobile devices they may be too much.
Of course, they're only used when needed so this is a speedhack.
2014-07-08 23:57:27 -07:00
Unknown W. Brackets
81e6f93be4
Check for access to offset framebuffers better.
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Even if the height of the framebuffer doesn't exactly match the offset.
Fixes #2759 again.
2014-07-06 11:52:00 -07:00
Unknown W. Brackets
be76846679
When applying the Danganronpa hack, force 5551.
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This prevents dithering from happening during the blit, and since
dithering is off during drawing, allows the colors to be correct on some
devices which always dither during blits.
2014-07-05 00:49:30 -07:00
Unknown W. Brackets
8ab33795b3
Delete temporary/blitting FBOs on device lost.
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Fixes issues when the device goes to sleep with Danganronpa, block
transfers, etc.
2014-07-04 23:27:12 -07:00
Unknown W. Brackets
4cb8c414b0
Use the CPU for download on non-NVIDIA cards.
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Fixes #6494 .
2014-07-04 18:04:32 -07:00
Unknown W. Brackets
3a2d1ac28e
Correct async packing alignment.
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Only matters if a framebuffer width is not a multiple of 4, which might
not happen anyway.
2014-07-04 14:10:56 -07:00
Unknown W. Brackets
6a4269b1d0
Disable dithering (which affects pixel download.)
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Fixes #6494 .
2014-07-04 14:10:20 -07:00
Unknown W. Brackets
be0340bb34
Fix crash when FBO_ARB is not available.
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Experienced this on a Mac / SDL with a Radeon X1600.
2014-07-04 01:54:03 -07:00
Unknown W. Brackets
edd760fe39
Oops, forgot a cast.
2014-07-03 01:30:08 -07:00
Henrik Rydgård
ed9866b212
Merge pull request #6490 from unknownbrackets/framebuffer-clut
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Fix depal shaders on GLES3 devices
2014-07-03 09:53:53 +02:00
Henrik Rydgård
4972f63dfa
Merge pull request #6491 from unknownbrackets/gpu-minor
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Try to fix color test masking on GLES3 devices
2014-07-03 09:52:45 +02:00
Unknown W. Brackets
739c215d35
Stop reporting memcpy fbo upload/download.
2014-07-03 00:48:46 -07:00
Unknown W. Brackets
61ea20875c
Fix shader blending on ARM GLES3 devices.
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We currently ban them from GLES3, and this was interacting with that
incorrectly. Should we still ban them, though?
2014-07-03 00:15:15 -07:00
Unknown W. Brackets
e364de42cb
Ensure #extension is before non-# tokens.
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As required by Tegra devices from reporting.
2014-07-02 23:21:52 -07:00
Unknown W. Brackets
c379169efc
Try to fix colormasking on GLES3 devices.
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Not tested, though, since I don't have one... from reporting.
2014-07-02 23:15:02 -07:00
Unknown W. Brackets
5ddb848d09
Fix depal shaders on GLES3 devices.
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This path should have only > GL 3.3 or GLES3 so texture() is okay.
2014-07-02 22:35:47 -07:00
Unknown W. Brackets
602daf5f8a
Add some missing algorithm includes.
2014-07-01 00:26:22 -07:00
Unknown W. Brackets
5db79dcf11
Fix some missing semicolons on log statements.
2014-06-29 19:09:37 -07:00
Unknown W. Brackets
32a11dc28d
Minor optimization for prescale/not, fix switch.
2014-06-29 15:47:00 -07:00
Unknown W. Brackets
596abeca06
Use the same vertex decoders for splines.
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Had the vert type bits at the top.
2014-06-29 15:46:59 -07:00
Unknown W. Brackets
95f4341838
Allow changing prescale uv at runtime.
2014-06-28 21:51:25 -07:00
Unknown W. Brackets
1c3b60a8ee
Allow changing software skinning at runtime.
2014-06-28 21:46:43 -07:00
Unknown W. Brackets
d2d7d6e34b
Destroy all FBOs/textures upon sceKernelLoadExec().
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It can confuse our heuristics about size, attachment, memcpy, etc.
2014-06-28 12:29:09 -07:00
Unknown W. Brackets
63bcb65d96
Height can be equal, just not greater.
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Oops.
2014-06-28 03:41:44 -07:00
Unknown W. Brackets
7d0aeb067a
Make sure the conv buffer matches the used height.
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May matter if bufferHeight > height.
2014-06-28 02:40:40 -07:00
Unknown W. Brackets
217d8d24ea
Validate height better when downloading fbs.
2014-06-28 02:33:28 -07:00
Henrik Rydgård
9351fe44ea
Merge pull request #6444 from unknownbrackets/jit-minor
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Use more correct rounding in armjit, update x86jit and minor
2014-06-28 11:20:11 +02:00
Unknown W. Brackets
e57ed7d2f4
Small optimizations to stencil scanning.
2014-06-28 02:00:14 -07:00
Unknown W. Brackets
a33589b3e9
Optimize away bits in the stencil upload.
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Should be faster than sending to the GPU this way, if we can help it.
Should improve delays on FBO creation at high render resolutions.
2014-06-28 01:39:18 -07:00
Unknown W. Brackets
464b453748
Use a temp FBO at 1x to upload stencil.
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This improves performance at > 1x resolutions.
2014-06-28 01:19:07 -07:00
Unknown W. Brackets
89ffbd027e
vertexjit: Specify round to zero in ARM rounding.
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Only affects color morphs. NEON always rounds to zero so let's be
consistent.
2014-06-28 00:38:57 -07:00
Unknown W. Brackets
b829be1bfe
Require 25% of texture to overlap framebuffer.
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Because it's probably wrong if only a small amount overlaps.
2014-06-26 00:48:48 -07:00
Henrik Rydgard
d040b980dd
Experiment: Disable clear optimization on PVR (see #6290 )
2014-06-24 23:32:40 +02:00
Unknown W. Brackets
ca2d9286e0
Notify the texcache when fb format changes.
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Fixes #2094 again.
2014-06-24 00:14:56 -07:00
Henrik Rydgard
cc269488b2
Protect against bad spline patch data better.
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Also fix a struct name collision.
2014-06-24 01:14:32 +02:00
Henrik Rydgård
e27e285624
Merge pull request #6396 from hrydgard/ridge-racer-hack
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Ridge Racer hack: Flush after every prim if fb addr == tex addr.
2014-06-23 17:52:25 +02:00
Henrik Rydgård
14c0c019db
Merge pull request #6407 from unknownbrackets/replace-funcs
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Fix function replacement hooks on arm
2014-06-23 17:50:32 +02:00
Unknown W. Brackets
8a7b440933
Don't need this flag, it read from memory.
2014-06-23 08:21:20 -07:00
Unknown W. Brackets
ad060b992d
Clear buffers right after creating them.
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Seems like some drivers have trouble otherwise.
2014-06-23 00:17:35 -07:00
Unknown W. Brackets
6d104edb5d
Make sure not to leak any enabled vertex arrays.
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When returning to EmuScreen, we need to reset any enabled vertex arrays or
we could crash in EmuScreen. Also, when starting a frame / dirting the
shader, make sure also to toggle the vertex arrays.
2014-06-22 21:42:29 -07:00
Unknown W. Brackets
b8ad665b53
Clear vertex attrib arrays before output to screen.
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Doesn't seem to help the mis-enabled arrays, though.
2014-06-22 21:03:33 -07:00
Unknown W. Brackets
4c62a17f72
Allow exact render-to-tex format mismatches more.
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If the right format was used recently, it's still okay. Also check the
x/y offset to try to find the best match.
2014-06-22 21:02:43 -07:00
Henrik Rydgard
8b60fe0239
Ridge Racer hack: Flush after every prim if fb addr == tex addr.
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Fixes the bloom errors. @unknownbrackets discovered this method.
Not sure if I want to merge this.. It does add yet another check
to a critical path.
2014-06-22 20:37:50 +02:00
Unknown W. Brackets
73d77d3e8a
Warning fix.
2014-06-21 18:04:00 -07:00
Unknown W. Brackets
e0b4aa68d0
Typos.
2014-06-21 12:04:27 -07:00
Henrik Rydgård
5f57e7ebaf
Merge pull request #6383 from unknownbrackets/gpu-minor
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Check for closest render-to-tex, ignore high bits of fb addr
2014-06-21 21:03:17 +02:00
Unknown W. Brackets
0418c8071a
Support more shift/masks in fb cluts on GLES2.
2014-06-21 11:10:57 -07:00
Unknown W. Brackets
e9224e9eaa
Actually set the offset framebuffer.
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Oops.
2014-06-21 09:04:39 -07:00
Unknown W. Brackets
1cea361c65
Remove now-unnecessary MaskedEqual() compares.
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Clearer this way I think.
2014-06-21 08:30:45 -07:00
Unknown W. Brackets
4319d5eb28
Take the closest offset framebuffer.
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There could be multiple, or even an exact match too. Make sure to take
the closest one.
2014-06-21 08:23:10 -07:00