Unknown W. Brackets
e0ccbd31b6
GLES: Report shader errors with shader desc.
2017-11-30 15:34:29 -08:00
Henrik Rydgård
7b2ad5fe72
Add some debug asserts, useful for debugging shader mismatches locally (though haven't found any..)
2017-12-01 00:28:07 +01:00
Henrik Rydgård
3e011238c5
Fix minor discrepancy in shader ID calculation, I don't think this will fix anything though. Bumping shader cache version and doing minor cleanup too.
2017-11-30 22:44:39 +01:00
Henrik Rydgård
6ea669368c
Crash reports from 5% rollout of 1.5: Make some asserts dbg_asserts for now, try to fix an issue with framebuffers when postproc is enabled.
2017-11-29 18:53:52 +01:00
Henrik Rydgård
2c86217552
Cleanup GPU vendor detection a bit, use it to avoid the issue mentioned in #9545
2017-11-21 16:19:28 +01:00
Henrik Rydgård and GitHub
674d5c7dbb
Merge pull request #10130 from hrydgard/lod-bias-fixes
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Mipmaps: Disable slope mode pending a better method. Implementing it entirely as a LOD bias is not the way it works.
2017-11-20 13:49:39 +01:00
Henrik Rydgård
713afdfe49
Refactor: Unify DecodeVerts and move ComputeNumVertsToDecode to Common
2017-11-19 12:39:09 +01:00
Henrik Rydgård
33d3d2f178
GL: Compute "availableUniform" when generating shaders instead of by querying.
2017-11-19 11:25:31 +01:00
Henrik Rydgård
32df9e25da
GL: Compute the attrMask while generating the vshader instead of querying.
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This will help in the future when we defer GL rendering like we did Vulkan - we will be able to use uniforms, but we won't be able to react to the result of these queries immediately.
Also slightly faster though noone will notice.
2017-11-19 11:24:32 +01:00
Henrik Rydgård
23f7819329
Unify RebindFramebuffer, mostly.
2017-11-15 20:44:25 +01:00
Henrik Rydgård
313223364c
Buildfix, update comments slightly
2017-11-15 14:21:17 +01:00
Henrik Rydgård
f564c59248
Mipmaps: Disable LOD bias in slope mode as that's not how it works.
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Works around #9772
2017-11-15 14:21:17 +01:00
Henrik Rydgård
d4df0181db
More duplicate code removal
2017-11-14 09:20:36 +01:00
Henrik Rydgård
3e749a94ce
Vulkan: Fix bug where we ended up creating duplicate pipelines even if vertices decoded to the same format, if they were created from different formats.
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This can cut down the number of pipelines to a third or less in some
games. However, benefit is likely smaller since Vulkan drivers will
deduplicate shaders inside each vkPipelineCache object.
Helps #10106 while not actually implementing any of the suggestions inside.
2017-11-13 11:22:33 +01:00
Henrik Rydgård
04e313ecba
Unify Execute_Bezier and Execute_Spline
2017-11-13 10:45:27 +01:00
Unknown W. Brackets
e3b3828b15
TexCache: Check alpha before scaling.
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This will be faster when scaling. We no longer need to wait, since we
only care about full alpha now.
2017-11-12 16:19:28 -08:00
Unknown W. Brackets
9fbcc01afa
TexCache: Remove simple 0/1 alpha check.
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No practical optimizations have come of this, so it's a waste of time.
Slows down Vulkan too.
2017-11-12 16:17:46 -08:00
Henrik Rydgård
525cb40f84
Vulkan: Support wide lines if available on the GPU.
2017-11-12 10:17:49 +01:00
Unknown W. Brackets
7041341d1a
SaveState: Avoid clearing shaders in all backends.
2017-11-11 08:17:04 -08:00
Henrik Rydgård
17d624d311
Ditch a silly vertex count limit that only makes sense for GLES, so move it there.
2017-11-10 15:59:36 +01:00
Henrik Rydgård
d618b3673b
Count readbacks in a frame and show in GPU debug stats.
2017-11-08 11:57:53 +01:00
Henrik Rydgård
8c69be9bfa
Get rid of GPUCommon's "Internal" functions.
2017-11-05 23:21:52 +01:00
Henrik Rydgård
26e52ca5e8
Get rid of a bunch of sync stuff that's no longer needed.
2017-11-05 23:21:49 +01:00
Unknown W. Brackets
78b5565035
GPU: Properly Release() FBOs.
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In case we end up wanting to use those reference counts, let's use the
right API.
2017-11-05 12:45:02 -08:00
Henrik Rydgård
5d0bd85a70
Unify a little bit of depal code.
2017-11-05 10:40:21 +01:00
Henrik Rydgård
5018e400f2
Remove some code duplication
2017-11-01 14:51:15 +01:00
Henrik Rydgård
65e23bb9f3
Some reorganization. Start implementing framebuffer depal for Vulkan.
2017-10-31 12:34:31 +01:00
Henrik Rydgård
b886efe8f5
Another minor cleanup (DescribeCodePtr)
2017-10-20 11:06:12 +02:00
Henrik Rydgård
4a30aedc53
Unify and move around code to cleanup some debug accessors
2017-10-18 13:10:05 +02:00
Henrik Rydgård
d53c88456a
Unify GetFramebufferList() (trivial)
2017-10-18 12:49:15 +02:00
Henrik Rydgård
898716cc26
Unify DownloadFramebufferForClut
2017-10-18 12:34:01 +02:00
Henrik Rydgård
981c49615c
Unify FlushBeforeCopy. Remove old dummy methods from Vulkan framebuffer manager.
2017-10-18 12:26:02 +02:00
Henrik Rydgård
4e3a9bc3e3
Unify some more framebuffer functions. Leave the GL stuff alone for now due to async.
2017-10-18 11:20:58 +02:00
Henrik Rydgård
f2ea0ce472
Unify (well, almost) GetOutputFramebuffer (D3D11/GL)
2017-10-18 10:54:26 +02:00
Henrik Rydgård
214270d192
Unify GetDepthBuffer/GetStencilBuffer in GL/D3D11
2017-10-18 10:54:26 +02:00
Henrik Rydgård
ad4bc3f9f4
Address review comments.
2017-10-16 14:32:26 +02:00
Henrik Rydgård
9b1ee6fce6
Unify GetFramebuffer in GLES and D3D11.
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D3D9 is left behind for now, and Vulkan still needs implementation - got a branch with initial work towards that.
2017-10-11 13:39:34 +02:00
Henrik Rydgård
62972cb891
D3D11: Move to CopyFramebufferToSync where easily possible.
2017-10-11 13:34:31 +02:00
Henrik Rydgård
16e68aa7c7
Get rid of BindFramebufferForRead
2017-10-10 14:49:07 +02:00
Henrik Rydgård
5bbe0eb69a
Move GL readback to a Thin3D abstraction
2017-10-10 14:48:58 +02:00
Henrik Rydgård
2d94d45389
More format support in thin3d GL
2017-10-10 14:48:54 +02:00
Henrik Rydgård
0aa950b663
Start moving PACK_ALIGNMENT into SafeGLReadPixels
2017-10-09 15:43:26 +02:00
Henrik Rydgård
f760429792
Minor refactoring of framebuffer readbacks.
2017-10-09 15:17:55 +02:00
Henrik Rydgård and GitHub
d36fdd6e51
Merge pull request #9976 from unknownbrackets/core-context
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Decorate shaders for core profile support
2017-09-23 21:29:17 +09:00
Unknown W. Brackets
5784b51428
GLES: Allow hwtess for GL 3.1 w/o shader4.
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gl_InstanceID was added to core in 3.1, so we don't need gpu_shader4.
2017-09-21 20:20:17 -07:00
Henrik Rydgård and GitHub
39051f57fd
Merge pull request #9974 from unknownbrackets/state-opt-fsid
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GPU: Reset shader state on shader reset
2017-09-21 12:46:05 +09:00
Unknown W. Brackets
e754cca288
GLES: Add OpenGL 3.x core profile support.
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Need to define #version everywhere and avoid varying/etc.
2017-09-20 12:22:01 -07:00
Unknown W. Brackets
72e0a24724
GPU: Reset shader state on shader reset.
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Was ending up with lastFSID being -1, but being used.
Seen in gpu/commands/blend test.
2017-09-20 08:37:54 -07:00
LunaMoo
5b75d2af20
Add uniform to make post process aware of videos.
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And an example effect ~ subtle AA in-game/heavy smoothing for videos.
2017-09-13 08:13:51 +02:00
Henrik Rydgård
6a1fa728d8
Remove Globals.h
2017-08-31 17:15:22 +02:00