Commit Graph
14759 Commits
Author SHA1 Message Date
Henrik Rydgård 1a378ea7a9 Try to fix linux build 2012-12-27 23:41:22 +01:00
Henrik Rydgård 3f5eae3db5 Add some options to ingame menu. Minor fixes. 2012-12-27 23:38:55 +01:00
Arthur Blot a7af13b523 Implemented classic segment relocations 2012-12-27 21:32:12 +01:00
KentuckyCompass 57ee25e239 Fix brain fart. 2012-12-27 06:36:00 -08:00
Henrik Rydgård bafb63ca72 Merge pull request #267 from KentuckyCompass/case_insensitive2
Case insensitive2
2012-12-27 06:06:00 -08:00
KentuckyCompass 33429ebf93 Confirmed: PSP ignores .. beyond root. 2012-12-27 05:27:13 -08:00
KentuckyCompass 1c5ea99031 Remove pointless string clear() 2012-12-27 05:14:06 -08:00
KentuckyCompass 3862aea4de Minor comment edit. 2012-12-27 04:28:28 -08:00
KentuckyCompass 9e85c01c1f Simulate case insensitivity on case sensitive platforms. 2012-12-27 04:27:07 -08:00
KentuckyCompass 725094eaef Storing a size_t returned from std::string in an int and checking for negative is weird. 2012-12-27 04:23:04 -08:00
KentuckyCompass 928150fbf4 Add an ERROR_LOG for GetDirListing not implemented on non-Windows. 2012-12-27 04:15:08 -08:00
KentuckyCompass 3839179a09 Implement opening for append in DirectoryFileSystem. Add more non-Windows access modes. 2012-12-27 03:25:21 -08:00
KentuckyCompass a0e1ab1181 Reindent. 2012-12-27 03:25:21 -08:00
KentuckyCompass f5998d524a Add HOST_IS_CASE_SENSITIVE define 2012-12-27 03:25:21 -08:00
Unknown W. Brackets 709df11c9e Stub out mode 12 so games think it's working. 2012-12-26 17:33:56 -08:00
Unknown W. Brackets fcc5bfee99 Add more atrac3 stubs to get games farther. 2012-12-26 13:36:10 -08:00
Henrik Rydgård 35f60501c1 Update a function name 2012-12-26 19:30:46 +01:00
Henrik Rydgård ddd3e4384f audio: need to clear the rest of the buffer at end of sample. 2012-12-26 19:12:23 +01:00
Henrik Rydgård b82852d8b3 Merge pull request #256 from unknownbrackets/sysmem-fix
Fix GetMemoryBlockPtr() to take both arguments
2012-12-26 06:50:48 -08:00
Unknown W. Brackets ddfa56e0f2 Fix GetMemoryBlockPtr() to take both arguments. 2012-12-26 04:02:33 -08:00
Unknown W. Brackets df04bbe4dd Fix a crash when switching between jit/interp. 2012-12-26 03:30:08 -08:00
Unknown W. Brackets 724640d308 Revert rescheduling in sceIoOpen().
Broke Orbit and Breakquest, maybe my tests are wrong.  Scheduling is hard.

This reverts commit f75f2748b1.
2012-12-26 02:26:17 -08:00
Unknown W. Brackets 0587104c16 No need to register now, actually.
Was using NotifyCallbackType before but that wasn't necessary
anyway, so this is cleaner/better.
2012-12-26 02:17:47 -08:00
Unknown W. Brackets be779d7f77 Actually run callbacks for async IO.
Probably needs to actually be delayed though.
2012-12-26 01:33:43 -08:00
Unknown W. Brackets 8d946a7a3a Ensure we don't close the wrong fd in async io. 2012-12-26 01:33:43 -08:00
Unknown W. Brackets a4154dbc17 Clean up a few IO wrappers with deferred HLE. 2012-12-26 01:33:42 -08:00
Unknown W. Brackets f75f2748b1 Tests show io open also rescheds, async or not. 2012-12-26 01:33:42 -08:00
Unknown W. Brackets b2ef54e194 Make waiting on async IO reschedule. 2012-12-26 01:33:42 -08:00
Unknown W. Brackets 4b9b23dfb4 Correct arguments in sceIoGetAsyncStat(). 2012-12-26 01:33:41 -08:00
Henrik Rydgård 27e8e4c6fb Stop ADPCM decoder from running off into space. improves motogp audio. 2012-12-26 09:07:52 +01:00
Henrik Rydgård fb238c685e SasAudio: voice.samplePos -> voice.sampleFrac. Gets rid of annoying overflow errors. 2012-12-26 08:53:19 +01:00
Henrik Rydgård b2f29992a3 Wrap some functions, clean some stuff 2012-12-26 08:52:40 +01:00
Henrik Rydgård ed68dea0d5 JIT: Ignore branches in delay slots. Not sure if this is 100% correct. 2012-12-26 08:37:53 +01:00
Henrik Rydgård 1328413dfc Filesystems: add host0: hack, proper shutdown of DirectoryFileSystem 2012-12-26 08:24:19 +01:00
Henrik Rydgård d95dbca9be Cleanup GPU init/shutdown a bit 2012-12-25 22:42:19 +01:00
Unknown W. Brackets d9cd067f5a Merge pull request #251 from unknownbrackets/save-fixes
sceUtility / savedata fixes
2012-12-25 12:20:30 -08:00
Unknown W. Brackets b0295664e8 Correctly fix incorrect save directory being used.
Darn, should've caught this before when I refactored wrong.
2012-12-25 01:41:02 -08:00
Unknown W. Brackets 1a71bf3aaf Fix potential buffer overflow.
Detail can be 1024 already, I guess.
2012-12-25 01:36:21 -08:00
Henrik Rydgård 38a7059bdd Initialize some stuff in SasAudio, fixes some audio issues on my mac 2012-12-25 10:08:57 +01:00
Unknown W. Brackets 0fa0d3f6db Oops, need to use saveNameList when specified.
Mistake from 6f165cfbe46ead77e3b4e99fe18ee1609188cf9c...
2012-12-25 01:07:05 -08:00
Unknown W. Brackets f8f581794f Make sure sceUtility funcs all return error codes.
Right now, everything is 0, but before it wasn't returning anything.
Returning 0 actually made some games start working right.
2012-12-25 01:07:04 -08:00
Unknown W. Brackets db6ef8ce64 Simplify reading/writing in one shot. 2012-12-25 01:07:04 -08:00
Unknown W. Brackets f983c8af5c Protect against an unlikely buffer overflow. 2012-12-25 01:07:04 -08:00
Unknown W. Brackets ca22e38752 Fix another potential png load failure.
Also, rename func for consistency.
2012-12-25 01:07:03 -08:00
Unknown W. Brackets efefa80ab9 Fix a couple warnings on 32 bit in savedata. 2012-12-25 01:07:03 -08:00
Unknown W. Brackets cb544261b5 Fix crash loading bad png file in savedata. 2012-12-25 01:07:02 -08:00
Unknown W. Brackets 8af48d6e54 Refactor some similar code together.
No functionality changes, just moving around.
2012-12-25 01:07:02 -08:00
Henrik Rydgård d8da92befa Fix timing issue wiith JIT on non-Windows platforms 2012-12-25 09:02:02 +01:00
Henrik Rydgård d56bc40db4 NativeApp: Load config before processing flags (duh) 2012-12-25 09:02:02 +01:00
Henrik Rydgård 875f3569ee Don't let DecryptPRX1 scramble the keys in-place (!), make a copy
instead. Could now make all the keys const, as they should be.
2012-12-25 09:02:02 +01:00