Correctly fix incorrect save directory being used.

Darn, should've caught this before when I refactored wrong.
This commit is contained in:
Unknown W. Brackets committed 2012-12-25 01:41:02 -08:00
1 parent 1a71bf3aaf
commit b0295664e8
2 files changed
+13 -15

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+12 -14
View File
@@ -418,8 +418,7 @@ int SavedataParam::SetPspParam(SceUtilitySavedataParam *param)
PSPFileInfo info = pspFileSystem.GetFileInfo(fileDataPath);
if (info.exists)
{
SetFileInfo(realCount, info);
saveDataList[realCount].saveName = saveNameListData[i];
SetFileInfo(realCount, info, saveNameListData[i]);
DEBUG_LOG(HLE,"%s Exist",fileDataPath.c_str());
realCount++;
@@ -453,8 +452,7 @@ int SavedataParam::SetPspParam(SceUtilitySavedataParam *param)
PSPFileInfo info = pspFileSystem.GetFileInfo(fileDataPath);
if (info.exists)
{
SetFileInfo(0, info);
saveDataList[0].saveName = GetSaveName(pspParam);
SetFileInfo(0, info, GetSaveName(pspParam));
DEBUG_LOG(HLE,"%s Exist",fileDataPath.c_str());
saveNameListDataCount = 1;
@@ -476,15 +474,22 @@ int SavedataParam::SetPspParam(SceUtilitySavedataParam *param)
return 0;
}
void SavedataParam::SetFileInfo(int idx, PSPFileInfo &info)
void SavedataParam::SetFileInfo(int idx, PSPFileInfo &info, std::string saveName)
{
saveDataList[idx].size = info.size;
saveDataList[idx].saveName = saveName;
saveDataList[idx].idx = 0;
saveDataList[idx].modif_time = info.mtime;
// Start with a blank slate.
saveDataList[idx].textureData = 0;
saveDataList[idx].title[0] = 0;
saveDataList[idx].saveTitle[0] = 0;
saveDataList[idx].saveDetail[0] = 0;
// Search save image icon0
// TODO : If icon0 don't exist, need to use icon1 which is a moving icon. Also play sound
std::string fileDataPath2 = savePath+GetGameName(pspParam)+GetSaveName(pspParam)+"/"+icon0Name;
std::string fileDataPath2 = savePath + GetGameName(pspParam) + saveName + "/" + icon0Name;
PSPFileInfo info2 = pspFileSystem.GetFileInfo(fileDataPath2);
if (info2.exists)
{
@@ -509,18 +514,11 @@ void SavedataParam::SetFileInfo(int idx, PSPFileInfo &info)
saveDataList[idx].textureHeight = h;
}
else
{
WARN_LOG(HLE, "Unable to load PNG data for savedata.");
saveDataList[idx].textureData = 0;
}
}
else
{
saveDataList[idx].textureData = 0;
}
// Load info in PARAM.SFO
fileDataPath2 = savePath+GetGameName(pspParam)+GetSaveName(pspParam)+"/"+sfoName;
fileDataPath2 = savePath + GetGameName(pspParam) + saveName + "/" + sfoName;
info2 = pspFileSystem.GetFileInfo(fileDataPath2);
if (info2.exists)
{
+1 -1
View File
@@ -168,7 +168,7 @@ public:
private:
void Clear();
void SetFileInfo(int idx, PSPFileInfo &info);
void SetFileInfo(int idx, PSPFileInfo &info, std::string saveName);
SceUtilitySavedataParam* pspParam;
int selectedSave;