Commit Graph
6340 Commits
Author SHA1 Message Date
Unknown W. Brackets d247a7def6 Don't reschedule when writing to stdout.
Let's still capture the output, though.
2014-04-12 13:21:35 -07:00
Unknown W. Brackets 829f70dacd Initialize textStart/textEnd for fake modules.
Otherwise we try to unload random memory, sometimes this breaks weird
things.
2014-04-12 13:09:33 -07:00
kaienfr 976c9bbfdc Fix Dead and live freezing issue.
Just a typo in sceMp3 when using the universal class.
2014-04-12 15:46:35 +02:00
kaienfr c6ed59ec0b Merge branch 'Mp4_branch' into test_branch
Conflicts:
	Core/HW/SimpleAudioDec.cpp
	Core/HW/SimpleAudioDec.h
2014-04-12 12:08:46 +02:00
kaienfr 54f812c867 Merge remote-tracking branch 'origin/master' into Mp4_branch 2014-04-12 11:53:54 +02:00
kaienfr 5a8735d009 minor changes to improve latency in aac playing base on https://github.com/kaienfr/ppsspp_cn/commit/3a12cf2ad76bcdfc2e424e366067cda3a046359e.
Test on Fortix even better than before.
2014-04-12 11:53:20 +02:00
Henrik Rydgård b4244fb4d9 Merge pull request #5842 from unknownbrackets/hashmap
Fix hashmap crashes with games that load modules
2014-04-12 11:33:23 +02:00
Unknown W. Brackets 76e61e10a9 Fix hashmap crashes with games that load modules.
This should properly unload and reload the functions as necessary.
2014-04-12 01:16:32 -07:00
Unknown W. Brackets 26933384a7 Don't mark a list complete too early.
This would matter probably mostly if we implemented CONTINUE properly.
2014-04-11 23:50:20 -07:00
Unknown W. Brackets 4561440df7 Handle GE pause signals per tests.
They really should pause, but we were resetting them incorrectly.
And most importantly, sceGeContinue() inside the signal handler absolutely
must work.  Games use this a lot.
2014-04-11 23:50:20 -07:00
kaienfr a7691737b5 Transfer old mp3 savestate into new mode; Rename class functions sceAu... to Au...
Tests on games are just ok.
2014-04-12 02:12:25 +02:00
kaienfr ee1d541c28 Update minor comments 2014-04-11 23:42:07 +02:00
kaienfr 3a12cf2ad7 Universal Audio Class
Based on my implementation in sceAac https://github.com/hrydgard/ppsspp/pull/5836
I've created a class AuCtx included in My SimpleAudioDec.cpp/.h which aims at providing a standard easy implementation to support all codecs in ffmpeg.
Here, I also completely re-code sceMp3 file with this class to give an example how to use this class, and it has solved all mp3 issues I've observed in the current master.
Tests on different freq and channels mp3 audios as:
Miku custom BGM (48kHz, stereo), Hanayaka Nari Wa ga Ichizoku(32kHz, mono, a little fast but better than before now), downstreet panic (44.1kHz, stereo), and learn jp09(44.1kHz, stero) are just all right.
Especially, I am very glad to see that Miku's Custom BGMs have no repetition issues in first tone any more and no longer stopped in the first second neither. :)
We will come into a new age to fast support new audio formats from now on I hope :P
2014-04-11 22:56:59 +02:00
kaienfr caa3cb9148 still change logs 2014-04-11 15:13:28 +02:00
kaienfr c216b535ee Save current changes 2014-04-11 15:09:31 +02:00
kaienfr 9dc331885b Also show some important step from debug_log into info_log 2014-04-11 09:56:12 +02:00
kaienfr a8d375b8da Cleanup! Change some INFO_LOG to DEBUF_LOG to only point out important messages in release mode. 2014-04-11 09:32:35 +02:00
kaienfr ee3417a96c Implementation of sceAac module
Test on Fortix is all right. Savestate is also ok.
I've tried a New and Easy way implement and it works well, I think it could be totally applicable to other audio modules as sceMp3 etc.
Code your own way is really much easier to fix other bugs :)
2014-04-11 09:03:13 +02:00
raven02 c711f76eaa Use ctx->mp3Channels instead of setting frame.channel in case of FF incomplete frame 2014-04-10 20:48:16 +08:00
raven02 97c68de661 Parse MP3 header to correct set the channel and samplerate 2014-04-10 20:08:34 +08:00
kaienfr a059957317 Merge remote-tracking branch 'origin/master' into Mp4_branch 2014-04-10 13:36:31 +02:00
kaienfr f72e1aa4d2 update the current work but not finished 2014-04-10 12:45:59 +02:00
kaienfr 604a97bf50 Custom BGM is fixed
Based on this commit https://github.com/hrydgard/ppsspp/pull/5828 on improvements to sceMp3
Custom BGM can be update now. Test on "Miku" is just all right :)
2014-04-10 05:19:03 +02:00
Henrik Rydgård f328cfe655 Merge pull request #5816 from raven02/patch-8
No need to init packet as 0
2014-04-09 15:01:00 +02:00
sum2012 292e9baa08 Fix Integer divide in zero in sceMp3Decode 2014-04-08 23:11:55 +08:00
sum2012 2589e330d1 Add a missing logging in sceAacInit 2014-04-08 22:01:26 +08:00
Henrik Rydgård 85999ca052 Merge pull request #5797 from sum2012/sceaac
small improve in sceAac
2014-04-08 14:53:44 +02:00
sum2012 5482ad8143 Remove comment 2014-04-08 20:52:05 +08:00
kaienfr 4e958eabe0 just a typ in comment fix->pix 2014-04-08 04:22:53 +02:00
kaienfr d39006c748 rollback something changes for Symbian compiling issue 2014-04-08 04:18:24 +02:00
kaienfr a576420547 Remove decode function of SimpleAudioDec and use its class method. 2014-04-08 01:09:28 +02:00
kaienfr 6d447bffb4 add some comments, simplification, replacing auto :) and something else 2014-04-08 00:57:25 +02:00
kaienfr 46214c91dc close pmpdecoder after video playing. 2014-04-07 19:52:33 +02:00
kaienfr 99cf2654b7 Merge remote-tracking branch 'origin/master' into pmp_video_branch 2014-04-07 19:36:57 +02:00
kaienfr edffdf2050 fix pmp video quality issue.
We have no more decoding errors on imcomplete frame now.
2014-04-07 18:26:52 +02:00
raven02 619039aed6 No need to init packet as {0} 2014-04-07 19:29:57 +08:00
kaienfr 4792b6dc3b Avoid type cast issue - pass mpeg context address instead of context pointer in function args. 2014-04-07 05:16:45 +02:00
kaienfr abec329e59 Mp3 file is not always have two channels 2014-04-07 03:52:43 +02:00
Henrik Rydgard 54d4663580 Revert "Merge pull request #5813 from raven02/patch-6"
This reverts commit 7b3828a9ae, reversing
changes made to c724a6c06a.
2014-04-06 21:09:28 +02:00
raven02 e73a49c2b2 sceMp3 : allocate audio frame 2014-04-06 20:48:57 +08:00
Henrik Rydgård 159f945199 Merge pull request #5804 from raven02/patch-3
sceMp3 : use bswap32 for swapping endian
2014-04-06 12:00:05 +02:00
raven02 485b5df7cf Remove (AVFormatContext**) 2014-04-06 17:32:28 +08:00
raven02 5b19f1d53c Cleanup /* ... */ 2014-04-05 23:25:49 +08:00
raven02 4a35c726b3 Log channel/samplerate/bitrate 2014-04-05 21:57:26 +08:00
raven02 3b793a55e2 Remove some obsolete unused code 2014-04-05 20:29:00 +08:00
raven02 b6ccd650ff sceMp3 : use bswap32 for swapping endian 2014-04-05 15:26:22 +08:00
kaienfr fdf8d5c9f1 Cast issue again on Unix = =, try void* 2014-04-05 00:16:08 +02:00
kaienfr 44ef7f7180 try reinterpret_cast 2014-04-04 23:50:18 +02:00
kaienfr 1f297d82ac fix cast issue for unix 2014-04-04 23:33:33 +02:00
sum2012 075a0c7e3e Change long to u64,Add to do 2014-04-05 05:33:29 +08:00