Commit Graph
6340 Commits
Author SHA1 Message Date
Unknown W. Brackets 68affb4a54 Reduce log level of some tested sceFont funcs. 2014-03-15 17:23:08 -07:00
Unknown W. Brackets 06b9e731e8 Linux buildfix.
Arg, stupid memcmp/sprintf...
2014-03-15 11:56:52 -07:00
Unknown W. Brackets abfa203520 Cut down on a few more includes in Core/HLE/. 2014-03-15 11:49:35 -07:00
Unknown W. Brackets a843cbd580 Shrink the very common sceKernelThread.h include. 2014-03-15 11:44:02 -07:00
Unknown W. Brackets d65af7353b Avoid some ChunkFile includes. 2014-03-15 11:32:57 -07:00
Unknown W. Brackets 05ab192c9c Reduce includes in Core/HLE/.
Especially templates.
2014-03-15 11:22:19 -07:00
Unknown W. Brackets 8d29b583e8 Reduce a few Core/Dialog/ includes. 2014-03-15 10:52:13 -07:00
Unknown W. Brackets 996fa39684 Reduce some unnecessary includes in Core/. 2014-03-15 10:41:07 -07:00
kaienfr 1a90e0c7ba Update VS project files 2014-03-15 14:44:47 +01:00
kaienfr b2b6b09072 Mp3 Audio Support.
Now, we can play mp3 audio format. :)
2014-03-15 14:40:31 +01:00
Henrik Rydgard 5705496233 Reduce the delay in __KernelVolatileTryMemLock. However, it's still too large. 2014-03-15 10:51:16 +01:00
Henrik Rydgard c80510fb3b MemMap should not be included in MIPS.h. 2014-03-15 10:45:39 +01:00
Unknown W. Brackets e37244cfea Eat cycles in sceUtilitySavedataGetStatus().
Matching tests.  Improves performance in Fieldrunners startup and I think
in game.
2014-03-15 01:18:35 -07:00
Unknown W. Brackets 2432a7d07f Typo. 2014-03-14 19:15:40 -07:00
Henrik Rydgård d374cf94b3 Merge pull request #5529 from sum2012/kernal-load
Bypass to boot.bin from patched game
2014-03-13 19:11:06 +01:00
Henrik Rydgard ce1d449bed Try a simple workaround for the Crash Tag Team Racing issue.
Hopefully this is reasonably safe...
2014-03-13 19:00:34 +01:00
Henrik Rydgard 7ae9c26b6a Enable the new vreg flushing mechanism on ARM.
Reduce logspam seen in a couple games.
2014-03-12 10:15:09 +01:00
Henrik Rydgard ea3f5a10af Stub the rest of the known sceAudioCodec functions. 2014-03-08 10:41:37 +01:00
Unknown W. Brackets 641064f0bc Consistently use MIPS_REG_V0 for return values.
This way all instances are a lot easier to search for (was trying to find
where we were writing an incorrect value to v0, turns out to be callback
related of course.)
2014-03-04 08:21:55 -08:00
Unknown W. Brackets 446418d783 Properly reset some state between games. 2014-03-04 07:55:08 -08:00
lioncash b9886942a7 Fix some vertical alignments in misc Core source files. 2014-03-03 11:16:53 -05:00
Unknown W. Brackets c7437bbe8e Fix some minor warnings. 2014-03-03 00:08:32 -08:00
Henrik Rydgård 374e12afc3 Merge pull request #5590 from unknownbrackets/xbox
Merge more parts of #4716
2014-03-03 13:37:21 +07:00
Henrik Rydgård dc2f28f899 Merge pull request #5591 from unknownbrackets/io-thread
Handle concurrent sync io operations better
2014-03-03 13:30:35 +07:00
Unknown W. Brackets 8aceba732a Stop reporting null thread args with size.
Must've been a mistake in the test, can no longer reproduce the crash.
2014-03-02 16:59:50 -08:00
Unknown W. Brackets d7ba8f7312 Correct error code for reads into a bad pointer.
Per tests this is generally -1.
2014-03-02 13:59:34 -08:00
Unknown W. Brackets 2a4cbb7171 Allow two threads to read from a file at once.
It just happens in order, rather than failing with an error (async busy.)
Async operations still fail when used in this way, however.
2014-03-02 13:49:29 -08:00
Unknown W. Brackets 07a2e57932 Synchronize IO operations before any seek.
To prevent it from seeking before the operation.
2014-03-02 13:47:11 -08:00
Unknown W. Brackets 2c40cd509a Avoid overwriting io thread results.
Just block until it's done so that things are synchronous.
2014-03-02 13:45:12 -08:00
Ced2911andUnknown W. Brackets b6d37f97b8 [sceIo] 360 thread fixes 2014-03-02 11:31:32 -08:00
Ced2911andUnknown W. Brackets 22ede1ebf3 [Xbox] Network disabled for xbox 2014-03-02 11:30:59 -08:00
Ced2911andUnknown W. Brackets cc9f238d36 [xbox] 360 support for Core 2014-03-02 11:22:02 -08:00
Unknown W. Brackets 0f36b45f2e Turns out this difference began in mpeg.prx 0105. 2014-03-02 10:40:54 -08:00
Henrik Rydgård 8f90681994 Merge pull request #5589 from unknownbrackets/mpeg-version
Track the sceMpeg_library version for behavior differences
2014-03-02 23:14:36 +07:00
Unknown W. Brackets fc1ab072b3 Write the ringbuffer struct based on mpeg version.
This way it can easily match tests.
2014-03-02 01:31:30 -08:00
Unknown W. Brackets cda1bc2772 Keep track of the loaded sceMpeg_library version.
They have variations in behavior.
2014-03-02 01:31:29 -08:00
Unknown W. Brackets 87a07d7355 Workaround bug in Kurohyou 2 (uninitialized data.)
The game calls scePsmfGetEPWithTimestamp(), but without any chapters.
This means nothing is written to its pointer.  But it takes the value
there anyway.

It happens that the value there is 0, but only because something wrote it
to the stack before the call.  It seems like scePsmfVerifyPsmf() is the
one writing it, since it has a different value shortly before that call.

So, as a workaround, just write some 0s into the stack.  Games without
bugs should not care.  Hard to predict what will happen to another buggy
game.
2014-03-02 01:22:25 -08:00
raven02 6888ea8d79 Typo fix 2014-03-02 15:12:50 +08:00
Unknown W. Brackets c7f1197ab1 Cut down on a debug check in release mode.
In Jewel Summoner, for example, this gets called a lot, and eats a
measurable percentage of time.
2014-03-01 15:14:17 -08:00
Unknown W. Brackets 444dd15a25 Report module versions of HLE'd modules.
sceMpeg has slightly different functionality, so collecting the unique
versions will help.  So far I know of 4.
2014-03-01 14:32:42 -08:00
Unknown W. Brackets 1b5e54abb4 Fix nearest size check in optimum, cleanup. 2014-03-01 02:23:56 -08:00
Unknown W. Brackets 58e29062a5 Improve error checking in sceFontGetNumFontList(). 2014-03-01 01:54:15 -08:00
Unknown W. Brackets 160d5e3279 Fix sceFontGetFontList() error codes. 2014-03-01 01:47:35 -08:00
Unknown W. Brackets 140982223a Correct sceFontGetFontInfoByIndexNumber().
It just gets font style info, pretty simple.
2014-03-01 01:30:43 -08:00
Unknown W. Brackets 0e39b6fe36 Fix results of sceFontGetFontInfo() for user fonts. 2014-03-01 01:30:25 -08:00
Unknown W. Brackets 131cbc073c Implement sceFontGetShadowInfo(). 2014-03-01 00:18:19 -08:00
Unknown W. Brackets 29d2e81676 Cleanup errors in sceFontGet*ImageRect(). 2014-02-28 23:04:34 -08:00
Unknown W. Brackets 96a93d9bae Fix error handling in sceFontPointToPixelH()/etc. 2014-02-28 22:05:37 -08:00
Unknown W. Brackets 57e64547b3 Fix sceFontSetResolution() error codes. 2014-02-28 21:52:34 -08:00
Unknown W. Brackets 67fcdc0f4a Reflect font altCharCode in psp mem for tests.
Makes it easier to be sure it's working right.  Not completely impossible
a game will check it... but hopefully not.
2014-02-28 21:31:02 -08:00