Unknown W. Brackets
ea9f0be28a
Save more of the GPU's state, fix a crash.
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Well, ReapplyGfxState() seems kinda dangerous now...
2012-12-29 11:41:33 -08:00
Unknown W. Brackets
cb0538c4db
Can't just do that, might get the vtbl. Arg.
2012-12-29 03:19:13 -08:00
Unknown W. Brackets
0edbcdc955
Fix some missing things / bugs in save states.
2012-12-29 02:56:56 -08:00
Henrik Rydgård
ec080eb2b6
Merge pull request #281 from unknownbrackets/savestates
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Savestate tweaks (gzip, Windows cli/UI cleanup)
2012-12-29 00:47:09 -08:00
Unknown W. Brackets
e03044b241
Fix a crash with FPL objects in save states.
2012-12-28 23:30:43 -08:00
Unknown W. Brackets
ac2768640a
Add save stating changes to mediaengine.
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Also makes it compile again.
2012-12-28 23:29:24 -08:00
Unknown W. Brackets
6f9f9e1c98
Merge branch 'master' into mediaengine.
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Note: doesn't compile, just fixes conflicts.
Conflicts:
Core/HLE/sceKernel.cpp
Core/HLE/sceKernelThread.cpp
Core/HLE/sceKernelThread.h
2012-12-28 22:32:56 -08:00
Florent Castelli
6eec4f5d7f
Move display list management to common GPU class
2012-12-29 03:11:35 +01:00
Henrik Rydgård
95c4e0b9c4
Quick build fix for gcc
2012-12-28 23:33:00 +01:00
Unknown W. Brackets
269a776363
Add a simple devctl to verify the state.
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Could do more, but this should be useful.
2012-12-28 14:13:34 -08:00
Unknown W. Brackets
fd2f609367
Save the savedata and other dialog state.
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Although, hopefully it wouldn't be running anyway.
2012-12-28 13:55:31 -08:00
Unknown W. Brackets
bcecd881b1
Savestate cleanup + be more careful with vectors.
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For some reason I debugged it going into std::string so I just made
them all more explicit which fixed everything.
2012-12-28 13:55:31 -08:00
Unknown W. Brackets
644e6b615c
Fix memory leak in msgpipe when loading state.
2012-12-28 13:55:31 -08:00
Unknown W. Brackets
e665618891
Fix kernel object loading (ouch) from save states.
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Also a fix to SAS voices not saving right.
2012-12-28 13:55:30 -08:00
Unknown W. Brackets
5999fac10d
Start saving the state of the GPU.
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Not 100% sure this is all that's needed, but let's try it.
2012-12-28 13:55:30 -08:00
Unknown W. Brackets
19aaca2705
Start save stating audio, plus minor fixes.
2012-12-28 13:55:29 -08:00
Unknown W. Brackets
042e515037
Warniof the sceIo defAction is used when stating.
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This is broken anyway so skipping for now.
2012-12-28 13:55:28 -08:00
Unknown W. Brackets
cd1d4367bf
Save state of a bunch of small modules.
2012-12-28 13:55:28 -08:00
Unknown W. Brackets
4b39e39455
Start save stating the filesystem state.
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Plus minor fixes and at least an attempt to make states the same
on both 32 and 64 bit.
2012-12-28 13:55:27 -08:00
Unknown W. Brackets
b81899876f
Don't leak MipsCall objects.
2012-12-28 13:55:26 -08:00
Unknown W. Brackets
a8c9c31e16
Add a registry for actions so they can be stated.
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Also add late loaders to ensure things are hooked up properly.
2012-12-28 13:55:26 -08:00
Unknown W. Brackets
f5dd7f03e8
Change threadqueue and currentThread to be SceUIDs.
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hmm, kind of a big change. Tried to add some checks to be safe.
2012-12-28 13:55:25 -08:00
Unknown W. Brackets
db787d266d
Require interrupt handlers to be registered.
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This allows it to be save stated sanely.
2012-12-28 13:55:25 -08:00
Unknown W. Brackets
3ed2045f6b
Add state saving to tertiary kernel modules.
2012-12-28 13:55:25 -08:00
Unknown W. Brackets
2197d96989
Run save state operations at next Advance().
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Should take some question marks out of things.
2012-12-28 13:55:23 -08:00
Unknown W. Brackets
abeaaa9105
Add Verify() method to quickly test states work.
2012-12-28 13:55:22 -08:00
Unknown W. Brackets
d6d3688c8c
Fix a warning if loading wrong version / etc.
2012-12-28 13:55:22 -08:00
Unknown W. Brackets
595759ef78
Implement a factory for kernel objects.
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Couldn't think of a better way to do this, maybe there's some fancy
one I don't know about.
Also finished up a couple left over kernel objects.
Maybe a quarter the way there?
2012-12-28 13:55:22 -08:00
Unknown W. Brackets
d9efdf548b
Add basic state for the memory kernel objects.
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Not the actual memory partitions quite yet.
2012-12-28 13:52:52 -08:00
Unknown W. Brackets
991243fffd
Add basic DoState() to tertiary kernel objects.
2012-12-28 13:52:52 -08:00
Unknown W. Brackets
a2f4c83c90
Initial state saving for kernelObjects.
2012-12-28 13:52:51 -08:00
Xele02
05a3574315
Add missing break
2012-12-28 12:00:43 +01:00
Xele02
020e4e7f13
Add code for sdk version info
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Modify Encrypt file data
2012-12-28 11:42:41 +01:00
Henrik Rydgård
3fb9b62d17
Merge pull request #273 from artart78/master
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Fixed the rest of the ELF issues
2012-12-27 23:24:46 -08:00
Henrik Rydgård
fb8604e772
Merge pull request #274 from raven02/master
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Border cosmetic fix in save/load menu + add 2 stubs in sceAtrac
2012-12-27 23:24:23 -08:00
raven02
cb2d8d5c75
Add 2 stubs in sceAtrac
2012-12-28 11:40:44 +08:00
Arthur Blot
8ed8f57a7f
Hopefully fix all the ELF loading issues
2012-12-28 01:07:19 +01:00
Henrik Rydgård
3f5eae3db5
Add some options to ingame menu. Minor fixes.
2012-12-27 23:38:55 +01:00
Unknown W. Brackets
fcc5bfee99
Add more atrac3 stubs to get games farther.
2012-12-26 13:36:10 -08:00
Henrik Rydgård
35f60501c1
Update a function name
2012-12-26 19:30:46 +01:00
Unknown W. Brackets
ddfa56e0f2
Fix GetMemoryBlockPtr() to take both arguments.
2012-12-26 04:02:33 -08:00
Unknown W. Brackets
724640d308
Revert rescheduling in sceIoOpen().
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Broke Orbit and Breakquest, maybe my tests are wrong. Scheduling is hard.
This reverts commit f75f2748b1 .
2012-12-26 02:26:17 -08:00
Unknown W. Brackets
0587104c16
No need to register now, actually.
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Was using NotifyCallbackType before but that wasn't necessary
anyway, so this is cleaner/better.
2012-12-26 02:17:47 -08:00
Unknown W. Brackets
be779d7f77
Actually run callbacks for async IO.
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Probably needs to actually be delayed though.
2012-12-26 01:33:43 -08:00
Unknown W. Brackets
8d946a7a3a
Ensure we don't close the wrong fd in async io.
2012-12-26 01:33:43 -08:00
Unknown W. Brackets
a4154dbc17
Clean up a few IO wrappers with deferred HLE.
2012-12-26 01:33:42 -08:00
Unknown W. Brackets
f75f2748b1
Tests show io open also rescheds, async or not.
2012-12-26 01:33:42 -08:00
Unknown W. Brackets
b2ef54e194
Make waiting on async IO reschedule.
2012-12-26 01:33:42 -08:00
Unknown W. Brackets
4b9b23dfb4
Correct arguments in sceIoGetAsyncStat().
2012-12-26 01:33:41 -08:00
Henrik Rydgård
b2f29992a3
Wrap some functions, clean some stuff
2012-12-26 08:52:40 +01:00