Commit Graph
6340 Commits
Author SHA1 Message Date
Unknown W. Brackets ea9f0be28a Save more of the GPU's state, fix a crash.
Well, ReapplyGfxState() seems kinda dangerous now...
2012-12-29 11:41:33 -08:00
Unknown W. Brackets cb0538c4db Can't just do that, might get the vtbl. Arg. 2012-12-29 03:19:13 -08:00
Unknown W. Brackets 0edbcdc955 Fix some missing things / bugs in save states. 2012-12-29 02:56:56 -08:00
Henrik Rydgård ec080eb2b6 Merge pull request #281 from unknownbrackets/savestates
Savestate tweaks (gzip, Windows cli/UI cleanup)
2012-12-29 00:47:09 -08:00
Unknown W. Brackets e03044b241 Fix a crash with FPL objects in save states. 2012-12-28 23:30:43 -08:00
Unknown W. Brackets ac2768640a Add save stating changes to mediaengine.
Also makes it compile again.
2012-12-28 23:29:24 -08:00
Unknown W. Brackets 6f9f9e1c98 Merge branch 'master' into mediaengine.
Note: doesn't compile, just fixes conflicts.

Conflicts:
	Core/HLE/sceKernel.cpp
	Core/HLE/sceKernelThread.cpp
	Core/HLE/sceKernelThread.h
2012-12-28 22:32:56 -08:00
Florent Castelli 6eec4f5d7f Move display list management to common GPU class 2012-12-29 03:11:35 +01:00
Henrik Rydgård 95c4e0b9c4 Quick build fix for gcc 2012-12-28 23:33:00 +01:00
Unknown W. Brackets 269a776363 Add a simple devctl to verify the state.
Could do more, but this should be useful.
2012-12-28 14:13:34 -08:00
Unknown W. Brackets fd2f609367 Save the savedata and other dialog state.
Although, hopefully it wouldn't be running anyway.
2012-12-28 13:55:31 -08:00
Unknown W. Brackets bcecd881b1 Savestate cleanup + be more careful with vectors.
For some reason I debugged it going into std::string so I just made
them all more explicit which fixed everything.
2012-12-28 13:55:31 -08:00
Unknown W. Brackets 644e6b615c Fix memory leak in msgpipe when loading state. 2012-12-28 13:55:31 -08:00
Unknown W. Brackets e665618891 Fix kernel object loading (ouch) from save states.
Also a fix to SAS voices not saving right.
2012-12-28 13:55:30 -08:00
Unknown W. Brackets 5999fac10d Start saving the state of the GPU.
Not 100% sure this is all that's needed, but let's try it.
2012-12-28 13:55:30 -08:00
Unknown W. Brackets 19aaca2705 Start save stating audio, plus minor fixes. 2012-12-28 13:55:29 -08:00
Unknown W. Brackets 042e515037 Warniof the sceIo defAction is used when stating.
This is broken anyway so skipping for now.
2012-12-28 13:55:28 -08:00
Unknown W. Brackets cd1d4367bf Save state of a bunch of small modules. 2012-12-28 13:55:28 -08:00
Unknown W. Brackets 4b39e39455 Start save stating the filesystem state.
Plus minor fixes and at least an attempt to make states the same
on both 32 and 64 bit.
2012-12-28 13:55:27 -08:00
Unknown W. Brackets b81899876f Don't leak MipsCall objects. 2012-12-28 13:55:26 -08:00
Unknown W. Brackets a8c9c31e16 Add a registry for actions so they can be stated.
Also add late loaders to ensure things are hooked up properly.
2012-12-28 13:55:26 -08:00
Unknown W. Brackets f5dd7f03e8 Change threadqueue and currentThread to be SceUIDs.
hmm, kind of a big change.  Tried to add some checks to be safe.
2012-12-28 13:55:25 -08:00
Unknown W. Brackets db787d266d Require interrupt handlers to be registered.
This allows it to be save stated sanely.
2012-12-28 13:55:25 -08:00
Unknown W. Brackets 3ed2045f6b Add state saving to tertiary kernel modules. 2012-12-28 13:55:25 -08:00
Unknown W. Brackets 2197d96989 Run save state operations at next Advance().
Should take some question marks out of things.
2012-12-28 13:55:23 -08:00
Unknown W. Brackets abeaaa9105 Add Verify() method to quickly test states work. 2012-12-28 13:55:22 -08:00
Unknown W. Brackets d6d3688c8c Fix a warning if loading wrong version / etc. 2012-12-28 13:55:22 -08:00
Unknown W. Brackets 595759ef78 Implement a factory for kernel objects.
Couldn't think of a better way to do this, maybe there's some fancy
one I don't know about.

Also finished up a couple left over kernel objects.

Maybe a quarter the way there?
2012-12-28 13:55:22 -08:00
Unknown W. Brackets d9efdf548b Add basic state for the memory kernel objects.
Not the actual memory partitions quite yet.
2012-12-28 13:52:52 -08:00
Unknown W. Brackets 991243fffd Add basic DoState() to tertiary kernel objects. 2012-12-28 13:52:52 -08:00
Unknown W. Brackets a2f4c83c90 Initial state saving for kernelObjects. 2012-12-28 13:52:51 -08:00
Xele02 05a3574315 Add missing break 2012-12-28 12:00:43 +01:00
Xele02 020e4e7f13 Add code for sdk version info
Modify Encrypt file data
2012-12-28 11:42:41 +01:00
Henrik Rydgård 3fb9b62d17 Merge pull request #273 from artart78/master
Fixed the rest of the ELF issues
2012-12-27 23:24:46 -08:00
Henrik Rydgård fb8604e772 Merge pull request #274 from raven02/master
Border cosmetic fix in save/load menu + add 2 stubs in sceAtrac
2012-12-27 23:24:23 -08:00
raven02 cb2d8d5c75 Add 2 stubs in sceAtrac 2012-12-28 11:40:44 +08:00
Arthur Blot 8ed8f57a7f Hopefully fix all the ELF loading issues 2012-12-28 01:07:19 +01:00
Henrik Rydgård 3f5eae3db5 Add some options to ingame menu. Minor fixes. 2012-12-27 23:38:55 +01:00
Unknown W. Brackets fcc5bfee99 Add more atrac3 stubs to get games farther. 2012-12-26 13:36:10 -08:00
Henrik Rydgård 35f60501c1 Update a function name 2012-12-26 19:30:46 +01:00
Unknown W. Brackets ddfa56e0f2 Fix GetMemoryBlockPtr() to take both arguments. 2012-12-26 04:02:33 -08:00
Unknown W. Brackets 724640d308 Revert rescheduling in sceIoOpen().
Broke Orbit and Breakquest, maybe my tests are wrong.  Scheduling is hard.

This reverts commit f75f2748b1.
2012-12-26 02:26:17 -08:00
Unknown W. Brackets 0587104c16 No need to register now, actually.
Was using NotifyCallbackType before but that wasn't necessary
anyway, so this is cleaner/better.
2012-12-26 02:17:47 -08:00
Unknown W. Brackets be779d7f77 Actually run callbacks for async IO.
Probably needs to actually be delayed though.
2012-12-26 01:33:43 -08:00
Unknown W. Brackets 8d946a7a3a Ensure we don't close the wrong fd in async io. 2012-12-26 01:33:43 -08:00
Unknown W. Brackets a4154dbc17 Clean up a few IO wrappers with deferred HLE. 2012-12-26 01:33:42 -08:00
Unknown W. Brackets f75f2748b1 Tests show io open also rescheds, async or not. 2012-12-26 01:33:42 -08:00
Unknown W. Brackets b2ef54e194 Make waiting on async IO reschedule. 2012-12-26 01:33:42 -08:00
Unknown W. Brackets 4b9b23dfb4 Correct arguments in sceIoGetAsyncStat(). 2012-12-26 01:33:41 -08:00
Henrik Rydgård b2f29992a3 Wrap some functions, clean some stuff 2012-12-26 08:52:40 +01:00