Commit Graph
6340 Commits
Author SHA1 Message Date
Henrik Rydgard 6ecf2d235c Fix integer overflow in scheduling. 2013-01-05 22:44:30 +01:00
Unknown W. Brackets c94e821f00 Delete mpeg objects properly, fixing double free. 2013-01-05 12:53:39 -08:00
Henrik Rydgard b72ac7d7f0 Fix sceGeGetCmd 2013-01-05 20:57:00 +01:00
Henrik Rydgard 67663d51b8 Implement sceKernelQueryModuleInfo 2013-01-05 19:43:51 +01:00
Henrik Rydgard d8d2246236 Implement sceGeGetMtx and sceGeGetCmd 2013-01-05 19:26:37 +01:00
Henrik Rydgard 4c8584da71 Add the correct spelling of sceAtracGetBufferInfoForResetting. Add a psmf function. 2013-01-05 18:15:27 +01:00
Henrik Rydgård cf8fb7137d Fix mac build 2013-01-05 17:06:58 +01:00
Henrik Rydgard 5ba5ceff19 Merge branch 'master' into mediaengine 2013-01-05 16:22:08 +01:00
Arthur Blot b12bc54dda Fixed threads/k0 test, updated pspautotests 2013-01-04 17:07:17 +01:00
Henrik Rydgard 72446482dd Add some Hprm functions and a small logging tweak 2013-01-04 09:04:27 +01:00
Arthur Blot a693081b17 Fixed $k0 overwriting $sp content & stack address 2013-01-04 00:58:36 +01:00
Henrik Rydgard 8f26e128bf Ignore bogus invalidate cache calls, fixes slowdown in some games 2013-01-04 00:32:18 +01:00
Henrik Rydgard cfc4717a51 Ignore voicenum = -1 in sceSasSetKeyOff for now. Update native. 2013-01-04 00:24:51 +01:00
Arthur Blot 3847ea46a8 Better output for faked modules 2013-01-03 16:14:45 +01:00
TMaul dba01cb78e Re tabify 2013-01-02 20:33:12 +00:00
TMaul 399b8fb15d And remove scesuppreacc from the makefiles as well 2013-01-02 20:30:02 +00:00
TMaul 1210efa51a Fix mess in sceFont 2013-01-02 20:28:12 +00:00
TMaul 6b689bdf8d Remove scesupPreAcc
It's not really needed and is just going to get in the way...
2013-01-02 20:28:12 +00:00
TMaul f956044d6c messing with the font init
Still can't see why it never renders...
2013-01-02 20:28:12 +00:00
Henrik Rydgard 363f158a0a Just warning fixes 2013-01-02 21:13:21 +01:00
Henrik Rydgard 883f61e3dd Savestates: Add quicksave/quickload. Add Android UI for savestates. All single slot for now. 2013-01-02 21:05:02 +01:00
Henrik Rydgard 972e4ea4e4 Warning fixes, prevent a possible (but unlikely) crash 2013-01-02 21:05:00 +01:00
Henrik Rydgård 93d3b033f6 Merge pull request #307 from artart78/master
Implemented sceKernelLoadModuleByID, better logs
2013-01-02 10:44:48 -08:00
Arthur Blot e4ce0592c1 Make previous code cleaner 2013-01-02 19:42:15 +01:00
Arthur Blot 73de0e9494 Consider blacklisted modules as fake 2013-01-02 19:42:15 +01:00
Arthur Blot 1519600441 Implemented sceKernelLoadModuleByID, better logs 2013-01-02 19:42:15 +01:00
Henrik Rydgard d657fc9fa2 Disable clearing all the GPU's cache on sceKernelCacheWritebackAll, the performance penalty was too big. 2013-01-02 13:50:52 +01:00
Henrik Rydgård 6717359270 Merge pull request #310 from unknownbrackets/libc
Libc memcpy/etc. fixes
2013-01-02 01:56:05 -08:00
Henrik Rydgård f8f691be78 Merge pull request #311 from unknownbrackets/more-dcache
Do more cache invalidation, fix return values
2013-01-02 01:55:17 -08:00
Unknown W. Brackets 1c156784b6 Be more deterministic about the time.
This way, if a state is loaded, the game doesn't know.
Also, if the host is slow/sped up, it won't get out of sync.
2013-01-02 01:09:44 -08:00
Unknown W. Brackets 5bd059a128 Do more cache invalidation, fix return values. 2013-01-02 00:54:23 -08:00
Unknown W. Brackets 4a713309a3 Make some libc-like funcs behave more like hw. 2013-01-02 00:35:31 -08:00
Unknown W. Brackets 62b8b9af75 Fix sceKernelLibcTime() when time_t is 64 bit. 2013-01-01 21:27:18 -08:00
Henrik Rydgård 4a44072641 Merge pull request #299 from raven02/sdk-fix
Add sceKernelSetCompiledSdkVersion401_402 (suggested by Xele02) and wrap...
2013-01-01 04:09:30 -08:00
Henrik Rydgård 5d34aad219 Merge pull request #303 from unknownbrackets/font-fix
Fix fake sceFontGetCharGlyphImage() overflowing
2013-01-01 04:03:37 -08:00
Unknown W. Brackets 305c41c932 Prevent duplicate waiting threads in sema/mutex.
If something did a tight loop of a short wait/timeout, it might end
up getting on the waitingThreads list multiple times.

Eventually this caused a massive performance problem.
2012-12-31 23:23:52 -08:00
Unknown W. Brackets daa31bb02d Fix fake sceFontGetCharGlyphImage() overflowing. 2012-12-31 21:46:41 -08:00
raven02 8cb87924b3 Add sceKernelSetCompiledSdkVersion401_402 (suggested by Xele02) and wrapped two unload moudles 2013-01-01 09:20:01 +08:00
Henrik Rydgård cff6d155f1 Add a null check. Make vtimer log ERROR until it works. 2012-12-31 12:18:53 +01:00
raven02 4a00bbbc33 Add sceKernelSetCompiledSdkVersion500_505/507 2012-12-31 17:12:14 +08:00
Henrik Rydgård 1ea34bb6e8 Stub out all of VTimer. 2012-12-30 21:30:33 +01:00
Unknown W. Brackets 62b1fe0fb1 sceIo doesn't have to do emu output, headless can. 2012-12-30 00:00:58 -08:00
Unknown W. Brackets ade0f4103b Don't let native's log output spoil tests.
Also, log to stderr, makes more sense anyway.
2012-12-29 23:21:56 -08:00
Unknown W. Brackets 03d9157d26 Draw offscreen in headless (Windows only.) 2012-12-29 23:21:55 -08:00
Unknown W. Brackets 7bd16a7f97 Add warnings when GE callbacks are misused. 2012-12-29 15:55:05 -08:00
Unknown W. Brackets 97bdaf5dd2 Add support for selecting the GE callback per list.
Not sure if interrupts are right, but this should be more right.
2012-12-29 15:55:05 -08:00
Unknown W. Brackets 2ed0902ae2 Cleanup sceGe stubs and void return values. 2012-12-29 15:43:17 -08:00
Henrik Rydgård acd1457308 Merge pull request #288 from unknownbrackets/savestates
Save more of the GPU's state, fix a crash
2012-12-29 15:34:57 -08:00
Unknown W. Brackets 8c98c7b141 Reverse the analog Y for everyone.
Verified XInput is still happy this way.
2012-12-29 13:01:10 -08:00
Unknown W. Brackets 589916fca2 Move GPU state to sceDisplay, reset GPU on load. 2012-12-29 12:49:49 -08:00