Henrik Rydgård
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415a795b11
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Move back buffer rendering to a separate "present" command buffer
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2022-09-17 01:11:41 +02:00 |
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Henrik Rydgård
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242efba6f7
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Remove splitSubmit setting. Now we submit init commands before the acquire.
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2022-09-17 01:07:30 +02:00 |
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Henrik Rydgård
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262a306b9a
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Flag shader blending as broken on Adreno for now.
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2022-09-16 19:19:42 +02:00 |
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Henrik Rydgård
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a0f7a4ee2f
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Remove logspam
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2022-09-16 19:19:42 +02:00 |
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Henrik Rydgård
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eadb144cc4
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Show render pass types in GPU profiler
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2022-09-16 19:19:42 +02:00 |
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Henrik Rydgård
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ce82fce8de
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Use subpass dependencies to implement shader framebuffer read in Vulkan.
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2022-09-16 19:19:42 +02:00 |
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Henrik Rydgård
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30e3f3b47a
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Add two more extensions to device extension lookup
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2022-09-16 19:19:42 +02:00 |
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Henrik Rydgård
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ac9677dcc0
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Ah, need to enable the Mali workaround for Outrun's water, too.
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2022-09-16 13:14:44 +02:00 |
|
 Luboš VonásekandGitHub
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861af63be9
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Merge branch 'hrydgard:master' into compat_openxr_gta
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2022-09-16 10:20:11 +02:00 |
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 Henrik RydgårdandGitHub
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ca2962beab
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Merge pull request #16014 from hrydgard/shader-depal-clut8-8888
Texture depal using CLUT loaded from framebuffers, and more. Fixes Burnout Dominator lens flare
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2022-09-16 08:33:11 +02:00 |
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Henrik Rydgård
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e8aaf22163
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D3D9 crashfix (flare doesn't render correctly though)
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2022-09-15 17:22:09 +02:00 |
|
 Luboš VonásekandGitHub
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6c50fc5b35
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Merge branch 'hrydgard:master' into feature_openxr_vulkan
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2022-09-15 00:23:36 +02:00 |
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Lubos
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f98381fb57
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Merge branch 'master' into feature_openxr_vulkan
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2022-09-15 00:22:46 +02:00 |
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Lubos
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3331fedab7
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OpenXR - Better variable/methods naming
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2022-09-15 00:03:41 +02:00 |
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Henrik Rydgård
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a208afb7b8
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OpenGL and D3D11 fixes
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2022-09-14 23:35:15 +02:00 |
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Lubos
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0c2d47d74d
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OpenXR - Add code comments
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2022-09-14 23:23:28 +02:00 |
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Henrik Rydgård
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d6d7a15d25
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Get depal-from-dynamic-CLUT working
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2022-09-14 22:18:35 +02:00 |
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Henrik Rydgård
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f745e94899
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Allow binding "native" texture objects to thin3d
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2022-09-14 22:18:35 +02:00 |
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Henrik Rydgård
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6744fe3da1
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OpenGL fix
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2022-09-14 22:18:34 +02:00 |
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Henrik Rydgård
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a52e62a187
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Enable depth uploads on render-to-clut-buffer. Esoteric but needed for #11100. Compat flag for now.
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2022-09-14 22:18:34 +02:00 |
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Lubos
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57ef2bb0d5
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OpenXR - Ensure the head pose is locked during frame rendering
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2022-09-14 20:36:33 +02:00 |
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Lubos
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e406dc4730
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Merge branch 'master' into compat_openxr_gta
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2022-09-13 21:01:55 +02:00 |
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Unknown W. Brackets
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56e30495aa
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Common: Fix some type compare warnings on 32-bit.
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2022-09-12 22:14:48 -07:00 |
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Lubos
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fea2ace548
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OpenXR - Initial work on Vulkan support
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2022-09-13 01:39:44 +02:00 |
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Lubos
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b695c1ffb3
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Merge branch 'master' into compat_openxr_gta
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2022-09-12 23:04:31 +02:00 |
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Lubos
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c6ff56d4a3
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OpenXR - Crash when using 3D stereo fixed
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2022-09-12 22:55:53 +02:00 |
|
 Henrik RydgårdandGitHub
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75efcd9dfd
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Merge pull request #16000 from unknownbrackets/gedebugger
Cleanup some crashes in GE debugger or with large textures
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2022-09-11 19:41:11 +02:00 |
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Henrik Rydgård
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3e7f6b57aa
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Shadergen issues found by the test
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2022-09-11 16:52:33 +02:00 |
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Henrik Rydgård
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9bd8b11bf8
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Implement shader depal for D3D11.
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2022-09-11 13:41:17 +02:00 |
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Unknown W. Brackets
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6c6d817ce7
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Vulkan: Avoid crash if large texture attempted.
Doesn't do the clamp/wrap thing, but at least this won't crash.
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2022-09-10 20:14:37 -07:00 |
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Unknown W. Brackets
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54fe342f4b
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Vulkan: Wake compile thread when enqueued.
Previously was being woken up every frame unconditionally, causing some
logspam.
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2022-09-10 08:30:09 -07:00 |
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Lubos
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214a5572c3
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OpenXR - Compile fix
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2022-09-08 19:00:41 +02:00 |
|
 Luboš VonásekandGitHub
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5be9455bf5
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Merge branch 'hrydgard:master' into compat_openxr_gta
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2022-09-08 18:39:11 +02:00 |
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Lubos
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6e4849b910
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OpenXR - Refactor
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2022-09-08 18:05:12 +02:00 |
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Henrik Rydgård
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974cd38b1f
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Some more debug names to vulkan objects
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2022-09-08 09:16:40 +02:00 |
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Henrik Rydgård
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58a7f0cf21
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Assorted cleanup
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2022-09-08 01:26:01 +02:00 |
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Henrik Rydgård
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68dd329d95
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Fix for desc struct
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2022-09-08 01:24:04 +02:00 |
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Henrik Rydgård
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347f7c4e5a
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Vulkan: Improve tagging of pipelines for debugging purposes
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2022-09-08 00:47:22 +02:00 |
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Henrik Rydgård
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cddc612f6d
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Extend lifetime of ShaderModule objects since we might need to recreate pipelines for different render passes
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2022-09-08 00:38:32 +02:00 |
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Henrik Rydgård
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14b5a1a7cd
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Fix pipeline lifetime issue, misc.
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2022-09-08 00:38:32 +02:00 |
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Henrik Rydgård
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caff2ea573
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Correct merging of render passes. However, we have lifetime issues.
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2022-09-08 00:38:32 +02:00 |
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Henrik Rydgård
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77819c6f80
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Lifetime fixes, cleanups
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2022-09-08 00:38:32 +02:00 |
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Henrik Rydgård
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befcfb470c
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Fix shader caching.
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2022-09-08 00:38:32 +02:00 |
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Henrik Rydgård
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7ab7440475
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Also create renderpass variants on demand
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2022-09-08 00:38:32 +02:00 |
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Henrik Rydgård
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80ca822bf2
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Create framebuffer variants on demand
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2022-09-08 00:38:28 +02:00 |
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Henrik Rydgård
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e828df9f25
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Split each renderpass/framebuffer into multiple "compatibility classes" (RenderPassType).
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2022-09-08 00:32:03 +02:00 |
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Lubos
|
52af230210
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OpenXR - Use fog color to replace the sky
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2022-09-07 19:57:26 +02:00 |
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Lubos
|
4b129bb9c3
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OpenXR - Refactor VR compat integration
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2022-09-07 15:52:50 +02:00 |
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Lubos
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4ff3e496c5
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Merge branch 'master' into compat_openxr_gta
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2022-09-07 14:58:18 +02:00 |
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Lubos
|
08226d8396
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OpenXR - Stereo matrices fixed
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2022-09-05 20:49:25 +02:00 |
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