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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-09-05 04:05:27 +02:00
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80ca822bf2c3bb4eb98c510390e4e14b71073da9
ppsspp/Common/GPU
T
History
Henrik Rydgård 80ca822bf2 Create framebuffer variants on demand
2022-09-08 00:38:28 +02:00
..
D3D9
Implement shader blending for D3D9
2022-08-30 12:19:56 +02:00
D3D11
Correct LogicOp API support detection
2022-09-04 00:08:40 +02:00
OpenGL
OpenXR - Stereo matrices fixed
2022-09-05 20:49:25 +02:00
Vulkan
Create framebuffer variants on demand
2022-09-08 00:38:28 +02:00
DataFormat.h
Add support for reading depth buffers to the PackFramebufferSync function.
2022-08-30 00:00:59 +02:00
Shader.cpp
Convert depal shaders to use the ShaderWriter. Add tests for depal shaders.
2022-08-09 15:32:27 +02:00
Shader.h
Initial implementation of 32/16-bit color reinterpret blits.
2022-08-26 15:51:25 +02:00
ShaderTranslation.cpp
Postshader: Add uniform for delta since last frame.
2021-06-12 11:27:26 -07:00
ShaderTranslation.h
Postprocessing shader, GL: Fix shader version bug. Fixes #13779
2020-12-19 23:45:31 +01:00
ShaderWriter.cpp
Fixes for D3D11
2022-08-21 09:58:58 +02:00
ShaderWriter.h
Initial implementation of 32/16-bit color reinterpret blits.
2022-08-26 15:51:25 +02:00
thin3d_create.h
Windows: Use CommonWindows more consistently.
2021-02-14 10:30:10 -08:00
thin3d.cpp
Address feedback
2022-08-30 06:41:37 +02:00
thin3d.h
Split each renderpass/framebuffer into multiple "compatibility classes" (RenderPassType).
2022-09-08 00:32:03 +02:00
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