Logo
Explore Help
Sign In
preserve-emulation/ppsspp
Watch 1
Star 0
Fork 0
mirror of https://github.com/hrydgard/ppsspp.git synced 2026-09-05 20:25:25 +02:00
Code Issues Packages Projects Releases Wiki Activity
Files
3e7f6b57aaaffc2eef534aae3b786e8942475593
ppsspp/Common/GPU
T
History
Henrik Rydgård 3e7f6b57aa Shadergen issues found by the test
2022-09-11 16:52:33 +02:00
..
D3D9
Vulkan: Improve tagging of pipelines for debugging purposes
2022-09-08 00:47:22 +02:00
D3D11
Vulkan: Improve tagging of pipelines for debugging purposes
2022-09-08 00:47:22 +02:00
OpenGL
Vulkan: Improve tagging of pipelines for debugging purposes
2022-09-08 00:47:22 +02:00
Vulkan
Vulkan: Wake compile thread when enqueued.
2022-09-10 08:30:09 -07:00
DataFormat.h
Add support for reading depth buffers to the PackFramebufferSync function.
2022-08-30 00:00:59 +02:00
Shader.cpp
Convert depal shaders to use the ShaderWriter. Add tests for depal shaders.
2022-08-09 15:32:27 +02:00
Shader.h
Initial implementation of 32/16-bit color reinterpret blits.
2022-08-26 15:51:25 +02:00
ShaderTranslation.cpp
Postshader: Add uniform for delta since last frame.
2021-06-12 11:27:26 -07:00
ShaderTranslation.h
Postprocessing shader, GL: Fix shader version bug. Fixes #13779
2020-12-19 23:45:31 +01:00
ShaderWriter.cpp
Shadergen issues found by the test
2022-09-11 16:52:33 +02:00
ShaderWriter.h
Implement shader depal for D3D11.
2022-09-11 13:41:17 +02:00
thin3d_create.h
Windows: Use CommonWindows more consistently.
2021-02-14 10:30:10 -08:00
thin3d.cpp
Address feedback
2022-08-30 06:41:37 +02:00
thin3d.h
Vulkan: Improve tagging of pipelines for debugging purposes
2022-09-08 00:47:22 +02:00
Powered by Gitea Version: 1.27.3 Page: 688ms Template: 5ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API