Commit Graph
761 Commits
Author SHA1 Message Date
Henrik Rydgård 93422f6dea Don't block on shader creation until it's time to create the pipeline. 2022-09-03 15:21:07 +02:00
Henrik Rydgård ec0586ba50 Use promises to hold shader modules, for later asyncification 2022-09-03 15:21:07 +02:00
Lubos 00aaf9e1a6 Merge branch 'master' into feature_openxr_stereo 2022-09-01 18:09:21 +02:00
Henrik Rydgård 9097fdaae6 Shrink VkRenderData from 88 to 64 bytes. 2022-09-01 14:21:34 +02:00
Henrik Rydgård 24d674d2bc Shrink the TransitionRequest struct, use TinySet 2022-09-01 10:59:27 +02:00
Henrik Rydgård 670c31e746 Add support for reading depth buffers to the PackFramebufferSync function.
Also adds D16 conversion code (though, could probably get away with just
creating a 16-bit depth buffer on the GPU and blit to it, where depth
blit is available).

Not yet used, just getting it in separately.
2022-08-30 00:00:59 +02:00
Lubos 94968c3075 Merge branch 'master' into feature_openxr_stereo 2022-08-29 21:32:59 +02:00
Henrik Rydgård 34ed960a72 Use better pattern for enum switches 2022-08-28 23:57:01 +02:00
Henrik Rydgård b447092742 Some Vulkan renderpass load/store optimizations. 2022-08-28 23:16:48 +02:00
Lubos c2c0561be2 OpenXR - OPENXR ifdef removal 2022-08-27 17:33:37 +02:00
Henrik Rydgård d459eac891 Fix checks for depth texture support, GLES syntax errors 2022-08-24 11:26:07 +02:00
Henrik Rydgård fc81b76b98 Vulkan: Very minor chnages after checking Best Practices with new validation layer 2022-08-23 23:55:53 +02:00
Unknown W. Brackets c13f57e64f Vulkan: Cleanup minor logging. 2022-08-21 19:40:02 -07:00
Henrik Rydgård 3a0d43ae1e Remove deprecated function (mostly) 2022-08-16 11:47:38 +02:00
Unknown W. Brackets a6804c96bd GLES: Correct some variable shadowing.
Potentially fixes an issue with 3D textures?
2022-08-13 12:43:14 -07:00
Unknown W. Brackets cf030c3bce Global: Cleanup some unreferenced warnings. 2022-08-13 12:43:14 -07:00
Henrik Rydgård 79ee532609 Fix feature checks 2022-08-09 20:05:44 +02:00
Henrik Rydgård 83fd8a2fd8 Convert depal shaders to use the ShaderWriter. Add tests for depal shaders. 2022-08-09 15:32:27 +02:00
Henrik Rydgård 4ff8f85110 Forgot these... 2022-08-07 11:48:59 +02:00
Henrik Rydgård 6f1f482432 Make GLQueueRunner/RenderManager aware of device caps, use it to check for NPOT and some other stuff 2022-08-07 11:15:23 +02:00
Henrik Rydgård ded8ba8806 More cleanup, fixes. 2022-08-06 18:27:04 +02:00
Henrik Rydgård 81c36578ca Feature detection fixes 2022-08-06 18:27:03 +02:00
Henrik Rydgård da65af832a D3D11 prep 2022-08-06 18:27:03 +02:00
Henrik Rydgård 4e89174b85 OpenGL: Fix shader depal too. 2022-08-06 18:27:03 +02:00
Henrik Rydgård 3e1ccf1311 Need a separate cap bit for stencil blits to prevent misuse on D3D9 2022-08-03 13:40:21 +02:00
Henrik Rydgård d4d92e39ff Implement DrawUP for D3D11
This is so we can do simple drawing without buffer management through
thin3d on all backends.
2022-08-03 13:28:54 +02:00
Henrik Rydgård 19931c003f Clean up blit/copy feature detection. Don't need fast GPU flags for these. 2022-08-02 09:53:46 +02:00
Henrik RydgårdandGitHub e1956b47a0 Merge pull request #15727 from hrydgard/texture-3d
Implement the PSP's equal-size mips "3D texturing"
2022-08-01 08:35:43 +02:00
Henrik RydgårdandGitHub 392d83fb22 Merge pull request #15659 from lvonasek/feature_openxr_quest
Oculus Quest native support
2022-07-31 16:34:45 +02:00
Henrik Rydgård 46d6b43618 Support 3D textures in OpenGL ES, add feature check 2022-07-31 10:43:48 +02:00
Henrik Rydgård f061eadc04 Initial implementation of 3D texturing through equal-size mips (see #6357)
Vulkan-only currently, though all the other backends except ES 2.0
without GL_OES_texture_3d can support it with some work.
2022-07-31 10:43:47 +02:00
Henrik RydgårdandGitHub 3e39f62c3d Merge pull request #15743 from hrydgard/build-texture-refactor
TextureCache "BuildTexture" refactor and cleanup
2022-07-30 11:21:57 +02:00
Henrik Rydgård 3fc7023d82 Vulkan stencil fixes 2022-07-30 10:47:18 +02:00
Henrik Rydgård e43b5e2081 thin3d: Make writeMask and compareMask dynamic in all backends. D3D11 needs emulation. 2022-07-30 10:47:18 +02:00
Henrik Rydgård 4a18629e63 thin3d: Remove dual sided stencil, not supported by all backends anyway 2022-07-30 10:47:18 +02:00
Henrik Rydgård 9f1fdc6c02 Use PrepareBuildTexture from the Vulkan backend too 2022-07-30 10:45:03 +02:00
Lubos c543c8fd52 Merge branch 'master' into feature_openxr_quest 2022-07-26 17:22:04 +02:00
Henrik Rydgård 881cc23965 Delete some unused code. 2022-07-24 13:54:04 +02:00
Henrik Rydgård 2933ace02f Remove log noise 2022-07-17 23:03:43 +02:00
Henrik Rydgård 1fd80646cb Mali driver bug workaround for driver 32+.
See #15661

Hope this small bias won't break things.
2022-07-17 22:53:10 +02:00
Lubos 8ba87bf9aa OpenXR - Hide options which are not relevant for VR 2022-07-07 18:20:12 +02:00
Lubos 71da6a9293 OpenXR - Quest target into Android Studio project added 2022-07-06 21:38:41 +02:00
Henrik Rydgård e942ba680b Remove driver version check for Mali stencil/discard bug. See #13833 2022-06-20 17:38:01 +02:00
Henrik Rydgård d0ea3b3284 Work around the Mali stencil discard bug the same way as the Adreno one. 2022-06-18 14:23:09 +02:00
Henrik Rydgård 18e70e67f9 Small struct layout optimization (stencil is never more than 8 bits, can sneak in next to the load actions) 2022-06-11 13:24:14 +02:00
Henrik Rydgård acb84f0648 Rename Vulkan attachment operation variables. Prep for supporting specifying store op. 2022-06-11 13:22:40 +02:00
Unknown W. Brackets 6c08a7a121 Vulkan: Fix depth transition barrier. 2022-05-01 15:16:50 -07:00
Henrik Rydgård c3f48ecd6f Remove log output 2022-05-01 11:56:18 +02:00
Henrik Rydgård f54aa53a8b Combine barriers before blits/copies 2022-05-01 11:54:47 +02:00
Henrik Rydgård 9d0eaff48a Convert some barriers to use the new barrier framework. 2022-05-01 11:34:29 +02:00