Commit Graph
761 Commits
Author SHA1 Message Date
Henrik Rydgård 32699da6df Vulkan (trivial): Fix numDraws stat when merging render passes. Shorten a name. 2022-10-10 10:06:30 +02:00
Henrik Rydgård be37de106c Vulkan: Create depth/stencil buffers on demand 2022-10-09 20:28:32 +02:00
Lubos 43f848a2aa Merge branch 'master' into feature_openxr_vulkan 2022-10-09 17:49:17 +02:00
Lubos 7c6cff5ae9 Merge branch 'master' into feature_openxr_vulkan 2022-10-09 17:48:23 +02:00
Unknown W. Brackets bc84d6345b Vulkan: Disable geometry shaders for Mali <= 18.
These drivers apparently have some weird behavior.
2022-10-09 00:57:10 -07:00
Henrik RydgårdandGitHub b7f79dd8b2 Merge pull request #16153 from hrydgard/gpu-profiler-fixes
GPU profiler fixes
2022-10-03 12:57:55 +02:00
Henrik Rydgård 2207c1271a Fix validation error with the GPU profiler 2022-10-03 12:13:11 +02:00
Henrik Rydgård ba78854759 Improve Vulkan profiler (show framebuffer tag for render passes) 2022-10-03 11:54:17 +02:00
Herman SemenovandGitHub 29b87e0c0b Merge branch 'master' into master 2022-10-03 07:49:13 +00:00
Unknown W. Brackets 8df956b036 Vulkan: Block geometry shaders on older Mali.
They're too slow to be usable.
2022-10-02 07:42:22 -07:00
Henrik RydgårdandUnknown W. Brackets cdee10fe86 Vulkan: Basic geoshader code generation. 2022-10-02 07:42:17 -07:00
Unknown W. Brackets d16caa71af Vulkan: Add geometry shader ID tracking.
We're still not generating them, yet.  But this tracks the objects and
IDs through the pipeline.
2022-10-02 07:42:16 -07:00
Unknown W. Brackets 38e16324f0 Vulkan: Clean up shader module tag. 2022-10-02 07:42:16 -07:00
Unknown W. Brackets 87171cef98 GPU: Add geometry path for shader writer.
Not yet used.
2022-10-01 12:45:43 -07:00
Unknown W. Brackets 59a489f883 Draw: Add COLOR1 semantic. 2022-10-01 12:14:46 -07:00
lainon 3cdf72b68b Better readability and optimization insertion into container by replacing 'insert' -> 'emplace', 'push_back' -> 'emplace_back' 2022-09-30 12:35:28 +03:00
lainon c953bf7fc7 Fixed bug and memleaks 2022-09-30 12:32:49 +03:00
lainon fec708489a Correct cleaning string and remove unused vars 2022-09-30 12:26:30 +03:00
Henrik Rydgård 8534b8d7ca Typo fix 2022-09-28 16:44:40 +02:00
Henrik Rydgård bd759790b0 Update the Vulkan debug names when reassigning depth buffers. 2022-09-28 14:09:40 +02:00
Henrik Rydgård 34d1661c48 Quiet the Vulkan miniprofiler (for texture uploads etc) a bit 2022-09-28 13:40:57 +02:00
Henrik Rydgård ca5c69d3dd Vulkan: Better debug names for RENDER passes. 2022-09-27 23:41:09 +02:00
Henrik Rydgård 9b46adb985 Fix color test.
Fixes the new color test bug reported in #13324, though doesn't fix that
issue (didn't confirm it still is one).
2022-09-26 22:51:46 +02:00
Henrik Rydgård 196f8e3461 Prepare for dynamic mat update 2022-09-26 11:21:40 +02:00
Henrik Rydgård a7642bac15 Replace faulty layout transition deduplication algorithm. 2022-09-25 23:24:54 +02:00
Henrik Rydgård 894ab45677 Vulkan: Add debug names to our command buffers, so you can see which one errored in validation 2022-09-25 23:24:29 +02:00
Unknown W. BracketsandGitHub e6db0bef2d Merge pull request #16099 from hrydgard/vulkan-dont-always-alloc-depth
Vulkan: Avoid allocating depth images for stuff like temp copies, depal buffers etc.
2022-09-25 08:05:50 -07:00
Henrik Rydgård 70c5ca62e6 Remove debug log. Add some new debug log though, unrelated to this PR, for fb clut + fb texture. Plus a couple asserts. 2022-09-25 09:56:39 +02:00
Henrik Rydgård 753fd13494 Vulkan: Avoid allocating depth images for stuff like temp copies, depal buffers etc.
Pretty small impact, but good to do.

An interesting extension of this would upconvert framebuffers in the
FramebufferManager to have a depth buffer the first time depth is used on them,
but this doesn't do that yet.
2022-09-24 23:21:48 +02:00
Henrik Rydgård 9f3dfe7ebe Vulkan: Don't compile pipeline variants that don't make sense given their flags.
Ran into this with cache files from previous version of my change.

Also bumping the shader cache ID again to avoid this in other ways, but
good to be robust here.
2022-09-24 22:39:22 +02:00
Unknown W. Brackets 7b1ec28c30 Vulkan: Avoid crash on two backbuffer steps.
Happens when resuming from stepping, sometimes: first
EmuScreen_BackBuffer, which is done so UI is functional during stepping,
and then the actual blit.

Since this is an uncommon case, let's just allow it by reusing the
presentCmd instead of submitting it early.  Otherwise it ends up in a
pending state.
2022-09-23 18:47:51 -07:00
Henrik Rydgård 1259283c2e More tweaks, fix crash on exit (double-join thread) 2022-09-23 22:10:29 +02:00
Henrik Rydgård df1297bccf Small tweak 2022-09-23 20:51:46 +02:00
Henrik Rydgård c671b3f413 Can't seem to get around this condition variable... Oh well. 2022-09-23 20:45:52 +02:00
Henrik Rydgård f6c78584f6 Readback fix 2022-09-23 19:45:50 +02:00
Henrik Rydgård ef7c8844f8 Greatly simplify the thread synchronization. 2022-09-23 19:40:50 +02:00
Henrik Rydgård f784112814 Flatten the Run function, to make it easier to reorganize. 2022-09-23 19:40:50 +02:00
Henrik Rydgård 5e63cdbcc4 Make functions private that should be private 2022-09-23 19:40:50 +02:00
Henrik Rydgård 7bef90297c Best practices layer warning: Don't pass in unused clear values. (probably zero impact, heh). 2022-09-23 13:54:14 +02:00
Henrik Rydgård ac4ca592c3 Handle depth buffer write-after-write hazards in the queue runner 2022-09-23 13:47:11 +02:00
Henrik Rydgård 0acfa906b4 Fix leak of shader modules from thin3d. 2022-09-23 13:31:32 +02:00
Henrik Rydgård ac7ca963db Make valgrind happy 2022-09-23 12:24:43 +02:00
Henrik Rydgård ac3eb876a8 Fix memory leak (of Promise objects) in VK pipeline wrappers 2022-09-23 10:56:46 +02:00
Henrik Rydgård c76d7e844c Fix Vulkan regression of #16075 due to silly typo. 2022-09-22 19:37:46 +02:00
Henrik Rydgård 11b807828f Fix for render pass merge 2022-09-22 10:22:29 +02:00
Henrik Rydgård 6d2f29e7eb If depth or stencil are cleared in a renderpass, set the pipeline flag. 2022-09-22 10:06:05 +02:00
Henrik Rydgård 8e30a7ccfc Vulkan: Don't have renderpasses store/load depth buffers when we don't use them 2022-09-22 10:06:05 +02:00
Unknown W. Brackets 30454f8dc7 Vulkan: Avoid crash in headless on finish. 2022-09-21 00:09:34 -07:00
Henrik Rydgård f6cb6c7695 Submit main command buffer before acquire. Fix sync bug. 2022-09-20 17:52:48 +02:00
Henrik Rydgård fff080202f When taking screenshots, make sure that the readback command happens on the right cmdbuf. 2022-09-20 17:48:19 +02:00