Henrik Rydgård
02a624075a
Android: Make the "Auto" rotation mode override user rotation lock (SENSOR mode)
2026-03-31 10:43:27 -06:00
Henrik Rydgård
3083d37728
Add support for the raintegration menu rebuild event
2026-03-26 17:18:12 -06:00
Henrik Rydgård
7e3079b035
VulkanRenderManager: Try to survive StopThreads being called twice (shouldn't happen, but...)
2026-03-13 10:33:00 +01:00
Henrik Rydgård
845f9f3d55
Add missing check to Vulkan init. Disable validation on android-x86-64
...
The latter is broken in the Android SDK emulator.
2026-02-27 23:57:50 +01:00
Henrik Rydgård
9097dd935a
Somewhat improve the UI of the adhoc server list
2026-02-26 17:17:42 +01:00
Henrik Rydgård
e50199ad0a
Fix the gemini-written video player to actually work
2026-02-26 09:33:26 +01:00
Henrik Rydgård
5aeb38412d
Fix another valgrind warning
2026-02-19 11:46:14 +01:00
Henrik Rydgård
5a5c7028b9
Assorted warning fixes and data initialization to please valgrind
2026-02-19 11:24:46 +01:00
Henrik Rydgård
5b33918ac4
VulkanBarrier: Change a hard assert to a debug assert, add fallback code.
2026-02-18 11:35:55 +01:00
Henrik Rydgård
facf6cb4b9
Vulkan: Try to survive VK_ERROR_SURFACE_LOST_KHR
2026-02-17 10:18:08 +01:00
Henrik Rydgård
00b28e28dc
Mac/iOS: Avoid a vulkan warning about primitive restart
2026-02-10 10:41:52 +01:00
Henrik Rydgård
eb234a1563
Finish the split. Greatly simplifies the render code in EmuScreen.
2026-02-08 10:46:16 +01:00
Henrik Rydgård
236a0acf71
Minor tweaks
2026-02-06 11:37:09 +01:00
Henrik Rydgård
841e4c8564
Add various checks trying to avoid various crashes found in Google Play crash reports.
2026-02-05 11:12:53 +01:00
Henrik Rydgård
0c3f6afeef
Vulkan: Fix MSAA crash due to silly typo
2026-02-05 11:03:33 +01:00
Henrik Rydgård
68a8ba856f
Warning fix, delete unused code
2026-01-24 10:43:48 +01:00
Henrik Rydgård
7bca84252e
Vulkan: Add support for doing intra-buffer block copies with vkCmdCopyImage.
2026-01-22 13:47:41 +01:00
Henrik Rydgård
f12472aede
Give a name to an old mali GPU bug
2026-01-22 13:32:43 +01:00
Henrik Rydgård
64461329e7
More minor fixes and cleanups
2026-01-02 14:20:20 +01:00
Henrik Rydgård
502da9315d
Add a sanity check after acquiring swapchain images
2026-01-01 14:48:35 +01:00
Stanislav
c49081cb75
Add support run on LLVMpipe
...
Tested on few VM with Mesa LLVMpipe driver some games, no crashes
2025-11-15 17:32:58 +02:00
Henrik Rydgård
1efcaafd5a
Add query for max texture size
2025-11-15 15:26:02 +01:00
Henrik Rydgård
28b9bc2fb3
Make more dev screens usable in portrait by converting them to TabbedDialogScreen
2025-10-23 15:33:09 +02:00
Henrik Rydgård
1c49ad7b29
Support screen rotation on iOS (unrestricted)
2025-10-22 15:13:21 +02:00
Henrik Rydgård
042cf87248
Rework the present mode settings, refactor.
2025-10-20 21:28:38 +02:00
Henrik Rydgård
82bba691dd
Unexpose the specialized Vulkan presentation modes for now
2025-10-20 19:53:21 +02:00
Henrik Rydgård
b4f7635719
Vulkan: Check the available present modes right after initializing the surface
2025-10-20 19:52:24 +02:00
Henrik Rydgård
80bd32325c
Move the present mode from the CreateInfo to InitSwapchain
2025-10-20 16:33:34 +02:00
Henrik Rydgård
6338832015
Vulkan: Smoothly recreate the swapchain using oldSwapchain on "resize" on Windows
2025-10-20 15:42:34 +02:00
Henrik Rydgård
176c55da25
Remove unused "interval" concept from presentation mode
2025-10-19 18:18:06 +02:00
Henrik Rydgård
f0b5209908
Convert all UI atlas images to premultiplied alpha format
2025-10-16 11:07:05 +02:00
Henrik Rydgård
b082e94edb
Initial work on using premultiplied alpha in the UI
2025-10-16 11:07:05 +02:00
Henrik Rydgård
c3dfddebd7
IR interpreter: Improve code gen for the main interpreter loop
...
Thanks to fp64 for the idea of using unreachable markers to avoid the
range check on the switch!
Additionally, use it in a few more places.
2025-10-15 21:15:30 +02:00
Henrik Rydgård
92f5db7445
Remove further references to the fixed ui_atlas. CMakeLists.txt improvements.
2025-09-17 09:56:17 -06:00
Henrik Rydgård
33b87578c5
Revive old alignment utility functions, give them better names.
2025-09-03 20:48:51 +02:00
Henrik Rydgård
6f76c579fc
Delete dead code, more std::string_view
2025-09-01 00:15:23 +02:00
Henrik Rydgård
5751e202a5
Remove redundant .c_str()
2025-08-31 13:37:43 +02:00
Henrik Rydgård
2cf0ffea73
Allow choosing the frame presentation mode in detail in Vulkan mode
2025-08-21 01:01:16 +02:00
Henrik Rydgård
c0b7ecc686
Refactor: Unify the Vulkan init info logic
2025-08-21 01:01:16 +02:00
Henrik Rydgård
5e05a6d0ac
Get rid of some more backward Common/Core dependencies
2025-08-06 00:16:35 +02:00
Henrik Rydgård
9137eedb7b
Windows/Vulkan: Correctly handle minimizing and restoring the window
...
We can't create a swapchain in this case but we still want emulation to
keep running. So we ditch the last renderpass in VulkanQueueRunner but
run all the rest (if PauseWhenMinimized isn't set).
Now works without any validation errors or hangs.
2025-07-18 20:01:48 +02:00
Henrik Rydgård
6cfea96e58
Remove D3D9 support, to make future changes easier
2025-06-10 15:07:16 +02:00
Henrik Rydgård
4cc5b230ce
The ritual bump of the shader cache version
2025-06-05 11:01:25 +02:00
Henrik Rydgård
a36d3cf18d
Logging improvements / despam
2025-05-21 21:42:08 +02:00
Henrik Rydgård
7792e01545
Vulkan: RenderCompleteSemaphores are now per swapchain image, instead of per-buffered-frame.
2025-05-20 11:39:08 +02:00
Henrik Rydgård
536cb483d9
Move swapchain image data responsibility to RenderManager, part 1
2025-05-20 08:42:37 +02:00
Henrik Rydgård
7efd604c25
Improve the MGS Acid 2 hack to fix the oil spill crash
...
Not really proud of this, but takes care of #20306 for now.
2025-05-16 19:22:37 +02:00
Henrik Rydgård
ceef65fe67
Wait for pipelines to finish creating before proceeding with boot.
2025-05-15 12:26:03 +02:00
Henrik Rydgård
751e4fad2e
Move more of GPU init to the loader thread. Some log cleanup.
2025-05-15 11:43:37 +02:00
Henrik Rydgård
e2bfc48886
Sanity checks in Vulkan backend, PSPDialog
2025-05-14 00:39:00 +02:00