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https://github.com/hrydgard/ppsspp.git
synced 2026-07-11 01:25:07 +02:00
Warning fix, delete unused code
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@@ -932,7 +932,6 @@ bool VulkanContext::CreateInstanceAndDevice(const CreateInfo &info) {
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DestroyInstance();
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return false;
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}
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return true;
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}
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@@ -1550,7 +1549,7 @@ bool VulkanContext::InitSwapchain(VkPresentModeKHR desiredPresentMode) {
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res = vkCreateSwapchainKHR(device_, &swap_chain_info, NULL, &swapchain_);
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if (res != VK_SUCCESS) {
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ERROR_LOG(Log::G3D, "vkCreateSwapchainKHR failed!");
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ERROR_LOG(Log::G3D, "vkCreateSwapchainKHR failed! %s", VulkanResultToString(res));
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return false;
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}
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INFO_LOG(Log::G3D, "Created swapchain: %dx%d %s", swap_chain_info.imageExtent.width, swap_chain_info.imageExtent.height, (surfCapabilities_.supportedUsageFlags & VK_IMAGE_USAGE_TRANSFER_SRC_BIT) ? "(TRANSFER_SRC_BIT supported)" : "");
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@@ -175,7 +175,7 @@ void Bucket::Pack2(int image_width) {
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// These are just temporary storage (the API is allocation-free otherwise).
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// About one node is needed for each horizontal unit of width.
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std::vector<stbrp_node> nodes(image_width * 2);
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stbrp_init_target(&context, image_width, image_width * 2, nodes.data(), nodes.size());
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stbrp_init_target(&context, image_width, image_width * 2, nodes.data(), (int)nodes.size());
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// Transfer the rectangles to the rect_pack structs from Data.
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std::vector<stbrp_rect> rects(data.size());
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for (int i = 0; i < data.size(); i++) {
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@@ -184,7 +184,7 @@ void Bucket::Pack2(int image_width) {
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rects[i].id = i;
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}
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{
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stbrp_pack_rects(&context, rects.data(), rects.size());
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stbrp_pack_rects(&context, rects.data(), (int)rects.size());
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}
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for (int i = 0; i < (int)data.size(); i++) {
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int index = rects[i].id;
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@@ -753,19 +753,6 @@ void PSP_Shutdown(bool success) {
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IncrementDebugCounter(DebugCounter::GAME_SHUTDOWN);
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}
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// Do not use. Currently only used from the websocket debugger
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BootState PSP_Reboot(std::string *error_string) {
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if (g_bootState != BootState::Complete) {
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return g_bootState;
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}
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Core_Stop();
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Core_WaitInactive();
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PSP_Shutdown(true);
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std::string resetError;
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return PSP_Init(PSP_CoreParameter(), error_string);
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}
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void PSP_RunLoopWhileState() {
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// We just run the CPU until we get to vblank. This will quickly sync up pretty nicely.
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// The actual number of cycles doesn't matter so much here as we will break due to CORE_NEXTFRAME, most of the time hopefully...
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@@ -76,7 +76,6 @@ BootState PSP_InitUpdate(std::string *error_string);
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BootState PSP_Init(const CoreParameter &coreParam, std::string *error_string);
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void PSP_Shutdown(bool success);
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BootState PSP_Reboot(std::string *error_string);
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FileLoader *PSP_LoadedFile();
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