Henrik Rydgård
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4350ee153c
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D3D11: Fix a bug, add depth/stencil support to CopyFramebufferToMemorySync
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2017-10-11 15:12:41 +02:00 |
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Henrik Rydgård
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ed602a3319
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UWP buildfix. See comments in #9575
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2017-10-11 14:27:50 +02:00 |
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Henrik Rydgård
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62972cb891
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D3D11: Move to CopyFramebufferToSync where easily possible.
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2017-10-11 13:34:31 +02:00 |
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Henrik Rydgård
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16e68aa7c7
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Get rid of BindFramebufferForRead
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2017-10-10 14:49:07 +02:00 |
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Henrik Rydgård
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5bbe0eb69a
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Move GL readback to a Thin3D abstraction
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2017-10-10 14:48:58 +02:00 |
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Henrik Rydgård
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2d94d45389
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More format support in thin3d GL
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2017-10-10 14:48:54 +02:00 |
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Henrik Rydgård
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ec7dc724c7
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Minor OpenGL refactor.
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2017-10-09 15:51:43 +02:00 |
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Henrik Rydgård
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6ab39ba475
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Reorder SDL init a bit, allowing us to read the fullscreen option early enough to fix #9086
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2017-10-01 23:03:40 +02:00 |
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Henrik Rydgård
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4de75235ff
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Oops, forgot this one.
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2017-09-28 20:27:31 +02:00 |
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Henrik Rydgård
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ebaa8051a4
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Remove unnecessary ifdef. Thanks Bracket-. See #9548 comments.
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2017-09-28 19:33:07 +02:00 |
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Unknown W. Brackets
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bd63fdd8ed
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GLES: Android buildfix.
Shouldn't need this, actually.
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2017-09-20 19:38:24 -07:00 |
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Unknown W. Brackets
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1802d7a45e
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GLSL: Set extension flags for elided core exts.
So that we know we have them, i.e. on Apple.
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2017-09-20 12:23:11 -07:00 |
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Unknown W. Brackets
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e754cca288
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GLES: Add OpenGL 3.x core profile support.
Need to define #version everywhere and avoid varying/etc.
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2017-09-20 12:22:01 -07:00 |
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twinaphex
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4855b2d6f1
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mingw patches
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2017-08-31 22:15:05 +02:00 |
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Henrik Rydgård
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6a1fa728d8
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Remove Globals.h
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2017-08-31 17:15:22 +02:00 |
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Henrik Rydgård
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ff3d799871
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Remove snprintf compatibility hacks for MSVC versions before 2015
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2017-08-31 16:46:54 +02:00 |
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Henrik Rydgård
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42cb559a8d
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Merge pull request #9927 from Florin9doi/master
Integrate sceUsbGps and sceUsbCam with Android
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2017-08-31 09:47:25 +02:00 |
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twinaphex
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a9bf8e7b18
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More mingw patches pt. 2
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2017-08-29 22:41:50 +02:00 |
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twinaphex
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db404adb95
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More mingw patches
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2017-08-29 22:24:20 +02:00 |
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Henrik Rydgård
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9888d774c8
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apple buildfix
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2017-08-29 14:51:10 +02:00 |
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Henrik Rydgård
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207f903941
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Add a hack to override the default framebuffer on non-iOS, to unblock the new RetroArch port attempt (#9936)
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2017-08-28 21:18:42 +02:00 |
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Henrik Rydgård
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8c1bfb876f
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Assorted cleanup of Vulkan init code. Show Vulkan extensions in system info.
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2017-08-28 13:47:31 +02:00 |
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Florin9doi
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892bc8617d
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Integrate sceUsbGps and sceUsbCam with Android
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2017-08-27 17:19:11 +03:00 |
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Henrik Rydgård
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393b3697cd
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This might not always be 16-byte aligned.
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2017-08-21 00:50:24 +02:00 |
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Henrik Rydgård
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c2bd739b49
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Optimize uniform uploads for D3D9 and GL as well.
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2017-08-20 13:53:39 +02:00 |
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Henrik Rydgård
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91783a3281
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SIMD-optimize some data conv routines used in uniform updates.
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2017-08-20 11:43:35 +02:00 |
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Henrik Rydgård
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7ddf704804
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Vulkan: Fix bug sometimes causing the wrong renderpass to be ended at exit, causing crashes.
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2017-08-18 17:24:03 +02:00 |
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Henrik Rydgård
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b9b2656e93
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More vulkan microoptimizations. Add more profiler scopes.
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2017-08-18 13:48:11 +02:00 |
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thesource
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76dd5d380e
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Fixed invalid preprocessor directive
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2017-08-18 11:53:47 +03:00 |
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Henrik Rydgård
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560eaa5390
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Vulkan: Add code (disabled) to be able to run with more in-flight frames. Only improves performance marginally and needs more testing.
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2017-08-17 17:57:37 +02:00 |
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Henrik Rydgård
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d94351ef90
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Initial work on supporting sustained perf mode
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2017-08-15 16:41:13 +02:00 |
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Henrik Rydgård
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5a65334646
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Use dirty-flags more in Vulkan state setting
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2017-08-14 15:14:46 +02:00 |
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Henrik Rydgård
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ec7e634215
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Fix space stripping in a few more string input methods. Helps #9795
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2017-08-08 16:42:05 +02:00 |
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Henrik Rydgård
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6ee8cb5f2e
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Review fixes, thanks unknown
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2017-08-08 10:14:20 +02:00 |
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Henrik Rydgård
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bf91f67a30
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Another buildfix
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2017-08-07 20:10:13 +02:00 |
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Henrik Rydgård
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e6bf7b5fe0
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Buildfixes
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2017-08-07 17:09:16 +02:00 |
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Henrik Rydgård
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b87ae5d7db
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Consolidate DPI/sizing handling on Android
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2017-08-07 15:55:19 +02:00 |
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Henrik Rydgård
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f4cf501cf6
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Separate X and Y dpi_scale
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2017-08-07 13:37:01 +02:00 |
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Henrik Rydgård
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11c75476f7
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Turn g_dpi into a float, because why not
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2017-08-07 12:16:08 +02:00 |
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Unknown W. Brackets
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cc88435b48
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Windows: Support multi-display full screen.
For when you have an ultrawide monitor, or I guess even multiple.
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2017-07-30 09:14:36 -07:00 |
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Unknown W. Brackets
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626102e84a
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Windows: Use system API to toggle fullscreen.
Instead of having a special Host API for Windows only.
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2017-07-30 07:51:53 -07:00 |
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Henrik Rydgård
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e6e96c0d89
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Fix build with NDK 15. This does force us to make do with 32-bit file sizes...
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2017-07-03 16:25:12 +02:00 |
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Unknown W. Brackets
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c711b00d4c
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GPU: Clean up some GLES3 defaults.
It should default both of them the same way. And we already set subimage
on desktop.
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2017-07-01 16:16:59 -07:00 |
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Henrik Rydgård
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5f6e0feacb
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D3D11: Fix Star Ocean again (wasn't clearing stencil properly)
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2017-06-09 14:50:39 +02:00 |
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Henrik Rydgård
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e4d2c95968
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Buildfix qt
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2017-06-06 12:25:40 +02:00 |
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Henrik Rydgård
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28984ceef4
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Fix some comments
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2017-06-06 11:31:52 +02:00 |
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Henrik Rydgård
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3a640ff8aa
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Address comments, make things closer to the Win32 code. Things work better.
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2017-06-06 11:30:20 +02:00 |
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Henrik Rydgård
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62c747bc00
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Buildfix buildbot
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2017-06-06 00:12:13 +02:00 |
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Henrik Rydgård
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0af19719cb
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Fix vertical positioning, eliminate double-&
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2017-06-05 23:45:58 +02:00 |
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Henrik Rydgård
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0d3d642371
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It works!
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2017-06-05 23:09:12 +02:00 |
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