Henrik Rydgård
475390a968
Add workaround for Tales of Phantasia X.
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Fixes #21162
2026-01-29 23:16:51 +01:00
Henrik Rydgård
60a065b242
Make the Brave Story hack safer, hide it behind a compat flag.
2026-01-23 23:39:11 +01:00
Henrik Rydgård
34473fc621
Add a compat flag to map some extra memory at address 0.
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Can be used to work around certain types of crashes without having to
disable fast memory.
2026-01-23 15:14:15 +01:00
Henrik Rydgård
2b863aafe1
Prepare for the new defaulting mechanism, IniFile cleanup
2025-11-05 12:49:52 +01:00
Henrik Rydgård
14ddad5ce3
Change how defaults work in the inifile reader (more flexible this way)
2025-10-31 21:57:52 +01:00
Henrik Rydgård
f14c4dfb90
Add a compatibility flag to apply sum2012's workaround for Ghost Recon: Predator
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I'm not confident in the behavior here, so let's change it only for this
game for now.
Replaces #20892
Fixes #20856
2025-10-21 15:23:12 +02:00
Henrik Rydgård
e745ab16e4
Merge branch 'master' into IgnoreEnqueue
2025-08-15 11:30:10 +02:00
Henrik Rydgård
e29ba8f471
Add a warning in games that are affected badly by savestate timewarps
2025-08-05 17:17:20 +02:00
Henrik Rydgård
266a6a33be
Add workaround for scePsmf LLE not working with Dragon's Lair
2025-06-07 15:05:33 +02:00
Henrik Rydgård
e961c1ed96
Add support for compat flags that control DisableHLE
2025-04-03 20:04:04 +02:00
Henrik Rydgård
8d6593b92b
Remove compat flag AllowDelayedReadback
2025-01-05 09:18:13 +01:00
Henrik Rydgård
c5ad81e3d5
Add DepthRaster.cpp/h. Rasterize depth rectangles, some triangles
2024-12-21 14:27:53 +01:00
Henrik Rydgård
0973fea7ce
Add error message if compat.ini can't be found
2024-12-11 09:27:29 +01:00
Henrik Rydgård
419c329b06
Show active compat flags on crash screen
2024-12-10 01:43:44 +01:00
LunaMoo
864a4b38aa
Work around Brothers in Arms speed issue via compat hack ( #18513 )
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Co-authored-by: Henrik Rydgård <hrydgard@gmail.com >
2024-09-18 09:51:07 +00:00
Henrik Rydgård
16a56aa18b
Port over LunaMoo's compat flag for The Warriors video playback
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This reverts to the old behavior before we started parsing mpeg headers,
that is, in 558b462 which is part of #8867 .
LunaMoo has this under "HackFixVideo" in his build.
See #8991 . This doesn't really "fix" that, but works around it.
2024-09-11 14:32:53 +02:00
Henrik Rydgård
c7546dfe8d
Add compat.ini setting for Sakura-Sou no Pet na Kanojo
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See issue #15224
2024-09-10 19:28:49 +02:00
Henrik Rydgård
ef95e24169
Implement compat flag proposed in #18423 , forcing readbacks in Juiced 2
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In-game, there's no slowdown, and this fixes the decal editor. So it's
no use allowing readbacks to be turned off in this game.
See issue #18423
2024-07-20 11:24:24 +02:00
Henrik Rydgård
e01ca5b057
Logging API change (refactor) ( #19324 )
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* Rename LogType to Log
* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.
* Mac/ARM64 buildfix
* Do the same with the hle result log macros
* Rename the log names to mixed case while at it.
* iOS buildfix
* Qt buildfix attempt, ARM32 buildfix
2024-07-14 14:42:59 +02:00
LunaMoo
1f21ebdff3
Change GOWFramerateHack30 to FramerateHack30 and workaround problems in:
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- Blitz: Overtime,
- Brian Lara 2007: Pressure Play.
2024-06-08 18:02:44 +02:00
Lubos
e76a5b1d3d
OpenXR - Gran Turismo projection hack
2024-05-10 19:40:13 +02:00
Henrik Rydgård
2cd7b5cceb
Hacky compat workaround for Resistance's ad-hoc mode
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Slicing the slow memcpy calls messes up some timing so it crashes. Too
hard to fix for 1.17.1, so we do this :(
2024-02-04 00:43:48 +01:00
Henrik Rydgård
a6f041568b
Allow merging framebuffers vertically like the old Juiced 2 fix.
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Fixes Tokimeki Memorial 4 rendering.
Fixes #6379 , see comments.
2023-12-30 22:40:07 +01:00
Henrik Rydgård
437b292b7d
Tactics Ogre: Remove a redundant readback operation it performs a lot.
2023-12-21 12:37:34 +01:00
Henrik Rydgård
4ef54169af
Add a compat.ini setting to allow delayed GPU readbacks, for experimentation.
2023-12-02 11:34:59 +01:00
sum2012
92c1eb4efa
Add it to option
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Also fix Sengoku Musou 3Z Special DLC
2023-10-23 19:38:09 +08:00
sum2012
60ddac0048
Add UMDReadSpeed in compat.ini
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Fix #11062
2023-10-19 06:21:05 +08:00
Henrik Rydgård
16d073c4ad
Add compat flag to not load CLUTs from old framebuffers
2023-08-24 10:30:37 +02:00
Henrik Rydgård
731d9b6d59
Merge branch 'master' into Font-ltn12-hack
2023-08-17 14:47:46 +02:00
Lubos
6e10f20f8b
OpenXR - Tony Hawk mirroring hack better
2023-07-02 20:29:59 +02:00
Henrik Rydgård
9a3ff69091
Workaround for some SOCOM game's misuse of CLUT8 textures.
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Emulating this correctly would be possible too but would only work at 1x
rendering resolution.
2023-04-17 09:34:26 +02:00
Lubos
de462f481f
OpenXR - Disable stereo in Motorstorm
2023-04-01 19:48:53 +02:00
Henrik Rydgård
b13c5c2d1b
Add compat setting to force using maximum depth resolution
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Fixes #17014
Even if our depth-testing-equal heuristic believes that the game needs
lower depth resolution.
This removes some depth-fighting artifacts (that are present on the real
PSP, but nice to avoid) in Outrun, Split/Second and Cars: Race-o-Rama -
essentially reverting these to the behavior we had before the heuristic.
(The heuristic is good though - it means less compat.ini hacks going in
the other direction).
In the case of Outrun, this relies on two passes that pass exactly the
same vertex coordinates twice resulting in the exact same final
geometry. This is actually guaranteed by the spec if the vertex math is
exactly the same and "invariant" is set on the position output, though
I guess you never know.. Haven't seen any issues at least.
Also sneak in disabling some validation messages from using extra Vulkan
validation layers other than the default.
2023-03-26 00:27:58 +01:00
Henrik Rydgård
3d5526a175
Allow specifying the VFS when loading INI files.
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Will be useful in the tex replacer.
2023-03-07 10:04:10 +01:00
Henrik Rydgård
1071d0808c
Undo Daxter's rotation of the analog input. See #17015
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I think this is quite a bit better actually. Appears to be exactly 15 degrees.
2023-02-27 11:10:47 +01:00
Henrik Rydgård
62a6f351d5
Initial work on depth copies
2023-02-15 07:35:07 +01:00
Henrik Rydgård
236611ac16
Initial implementation of depth readback for Syphon Filter. Fixes the lens flares.
2023-02-04 13:54:57 +01:00
Henrik Rydgård
b118ffadea
Add workaround for hung music notes in Rockman Dash 2
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Fixes #11442 . Or at least should, I haven't tested this, just followed the
discussion in the issue.
According to this issue, this is a game bug that happens on real hardware
too, due to a lousy job porting the game to the PSP, most likely, which has
different ADSR (note envelope) behavior.
2023-01-12 11:33:59 +01:00
Lubos
56443a007c
OpenXR - Force flat mode for Madden NFL games
2022-12-26 15:57:29 +01:00
Unknown W. Brackets
5c9a38d50c
Config: Cleanup Path usage for ini file load/save.
2022-12-17 09:03:07 -08:00
sum2012
d11418d94e
Fix tab bug
2022-12-15 20:11:47 +08:00
sum2012
1386aad04a
Merge branch 'master' into Font-ltn12-hack
2022-12-15 20:06:33 +08:00
Henrik Rydgård
7aab096791
LittleBigPlanet: Compat flag to work around smoke rendering problem
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See #16030
Hopefully just for the release. There might be a tweak of our heuristics
that can fix it too, but much riskier at this point.
2022-12-07 13:29:47 +01:00
Henrik Rydgård
8567416be6
Force "Lower resolution for effects" off in Ratchet & Clank and a few other games
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It breaks or just makes things look terrible in these games, so no
reason to allow it.
An alternative for this would be to remove the option entirely, and only
use it though the ForceLowerResolutionForEffectsOn flag instead.
2022-12-03 23:35:54 +01:00
Henrik Rydgård
21647cd3c1
Blind workaround for Shining Ark circle button problem
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Seems the game might not handle the case of confirm button being set to
cross properly, so force it to circle if this game is running.
Fixes #15663 (hopefully..)
2022-11-27 23:32:43 +01:00
Henrik Rydgård
39f2ddd128
Add compat flag / bug check for games on old Adreno/GL affected by #16015
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See #16015
Partly derived from https://github.com/hrydgard/ppsspp/compare/master...unknownbrackets:ppsspp:adreno-deadlock
But this one surgically activates it only for the known affected games, to avoid any additional
performance regressions in the release.
Entirely untested.
2022-11-24 10:05:35 +01:00
Henrik Rydgård
9482578fbb
Twinbee Portable: Add config flag to avoid the system languages the game doesn't work with
2022-11-13 23:37:56 +01:00
sum2012
4e551202ad
Merge remote-tracking branch 'upstream/master' into IgnoreEnqueue
2022-11-13 15:59:54 +08:00
Lubos
307acaa9b7
OpenXR - View matrix identity check breaking several games fixed
2022-11-09 19:25:08 +01:00
Unknown W. Brackets
31cb3a8eae
Merge pull request #16346 from hrydgard/remove-retain-changed-textures-setting
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Change the "Retain changed textures" option into a compat.ini option.
2022-11-06 10:18:21 -08:00