Show the texture replacement checkbox on the main graphics settings tab

This commit is contained in:
Henrik Rydgård committed 2025-02-13 10:50:18 -06:00
1 parent ed9b202671
commit f47cccc2b2
1 file changed
+3 -2
+3 -2
View File
@@ -280,6 +280,7 @@ void GameSettingsScreen::CreateTabs() {
void GameSettingsScreen::CreateGraphicsSettings(UI::ViewGroup *graphicsSettings) {
auto gr = GetI18NCategory(I18NCat::GRAPHICS);
auto vr = GetI18NCategory(I18NCat::VR);
auto dev = GetI18NCategory(I18NCat::DEVELOPER);
using namespace UI;
@@ -415,6 +416,8 @@ void GameSettingsScreen::CreateGraphicsSettings(UI::ViewGroup *graphicsSettings)
});
}
graphicsSettings->Add(new CheckBox(&g_Config.bReplaceTextures, dev->T("Replace textures")));
graphicsSettings->Add(new ItemHeader(gr->T("Frame Rate Control")));
static const char *frameSkip[] = {"Off", "1", "2", "3", "4", "5", "6", "7", "8"};
graphicsSettings->Add(new PopupMultiChoice(&g_Config.iFrameSkip, gr->T("Frame Skipping"), frameSkip, 0, ARRAY_SIZE(frameSkip), I18NCat::GRAPHICS, screenManager()));
@@ -527,8 +530,6 @@ void GameSettingsScreen::CreateGraphicsSettings(UI::ViewGroup *graphicsSettings)
return DoesBackendSupportHWTess() && !g_Config.bSoftwareRendering && g_Config.bHardwareTransform;
});
// In case we're going to add few other antialiasing option like MSAA in the future.
// graphicsSettings->Add(new CheckBox(&g_Config.bFXAA, gr->T("FXAA")));
graphicsSettings->Add(new ItemHeader(gr->T("Texture Scaling")));
#ifndef MOBILE_DEVICE
static const char *texScaleLevels[] = {"Off", "2x", "3x", "4x", "5x"};