diff --git a/UI/GameSettingsScreen.cpp b/UI/GameSettingsScreen.cpp index 8c276f141c..e7334d95f6 100644 --- a/UI/GameSettingsScreen.cpp +++ b/UI/GameSettingsScreen.cpp @@ -280,6 +280,7 @@ void GameSettingsScreen::CreateTabs() { void GameSettingsScreen::CreateGraphicsSettings(UI::ViewGroup *graphicsSettings) { auto gr = GetI18NCategory(I18NCat::GRAPHICS); auto vr = GetI18NCategory(I18NCat::VR); + auto dev = GetI18NCategory(I18NCat::DEVELOPER); using namespace UI; @@ -415,6 +416,8 @@ void GameSettingsScreen::CreateGraphicsSettings(UI::ViewGroup *graphicsSettings) }); } + graphicsSettings->Add(new CheckBox(&g_Config.bReplaceTextures, dev->T("Replace textures"))); + graphicsSettings->Add(new ItemHeader(gr->T("Frame Rate Control"))); static const char *frameSkip[] = {"Off", "1", "2", "3", "4", "5", "6", "7", "8"}; graphicsSettings->Add(new PopupMultiChoice(&g_Config.iFrameSkip, gr->T("Frame Skipping"), frameSkip, 0, ARRAY_SIZE(frameSkip), I18NCat::GRAPHICS, screenManager())); @@ -527,8 +530,6 @@ void GameSettingsScreen::CreateGraphicsSettings(UI::ViewGroup *graphicsSettings) return DoesBackendSupportHWTess() && !g_Config.bSoftwareRendering && g_Config.bHardwareTransform; }); - // In case we're going to add few other antialiasing option like MSAA in the future. - // graphicsSettings->Add(new CheckBox(&g_Config.bFXAA, gr->T("FXAA"))); graphicsSettings->Add(new ItemHeader(gr->T("Texture Scaling"))); #ifndef MOBILE_DEVICE static const char *texScaleLevels[] = {"Off", "2x", "3x", "4x", "5x"};