mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-10-03 17:55:27 +02:00
compat.ini: Disable depth rounding in Ridge Racer. Should help #8031
This commit is contained in:
1 parent
a212ebd225
commit
e9d84b6496
1 file changed
+28
@@ -38,6 +38,34 @@ NoDepthRounding = true
|
||||
NoDepthRounding = true
|
||||
|
||||
|
||||
# Ridge Racer
|
||||
# Our accurate rounding of depth to 16-bit precision appears to cause a regression
|
||||
# in this game. The game doesn't seem to need it, so let's turn it off.
|
||||
# Issue 8031
|
||||
[UCAS40015]
|
||||
NoDepthRounding = true
|
||||
[ULUS10001]
|
||||
NoDepthRounding = true
|
||||
[UCKS45002]
|
||||
NoDepthRounding = true
|
||||
[UCES00002]
|
||||
NoDepthRounding = true
|
||||
[ULJS19002]
|
||||
NoDepthRounding = true
|
||||
[UCKS45053]
|
||||
NoDepthRounding = true
|
||||
[NPJH50140]
|
||||
NoDepthRounding = true
|
||||
|
||||
# Do the same for Ridge Racer 2, it's nearly the exact same game except more levels and cars.
|
||||
[ULJS-00080]
|
||||
NoDepthRounding = true
|
||||
[UCES-00422]
|
||||
NoDepthRounding = true
|
||||
[NPJH-50366]
|
||||
NoDepthRounding = true
|
||||
|
||||
|
||||
# GTA audio issues
|
||||
# These games stream their radio stations from disc as giant audio files. They seek into
|
||||
# the correct position. Our ATRAC3 module (sceAtrac) implementation is still not very accurate
|
||||
|
||||
Reference in new issue
Block a user