compat.ini: Disable depth rounding in Ridge Racer. Should help #8031

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Henrik Rydgard committed 2015-10-08 09:06:40 +02:00
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commit e9d84b6496
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@@ -38,6 +38,34 @@ NoDepthRounding = true
NoDepthRounding = true
# Ridge Racer
# Our accurate rounding of depth to 16-bit precision appears to cause a regression
# in this game. The game doesn't seem to need it, so let's turn it off.
# Issue 8031
[UCAS40015]
NoDepthRounding = true
[ULUS10001]
NoDepthRounding = true
[UCKS45002]
NoDepthRounding = true
[UCES00002]
NoDepthRounding = true
[ULJS19002]
NoDepthRounding = true
[UCKS45053]
NoDepthRounding = true
[NPJH50140]
NoDepthRounding = true
# Do the same for Ridge Racer 2, it's nearly the exact same game except more levels and cars.
[ULJS-00080]
NoDepthRounding = true
[UCES-00422]
NoDepthRounding = true
[NPJH-50366]
NoDepthRounding = true
# GTA audio issues
# These games stream their radio stations from disc as giant audio files. They seek into
# the correct position. Our ATRAC3 module (sceAtrac) implementation is still not very accurate